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Merge pull request #283 from ninXout/main
Add bindings required for BetterEdit 5 Alpha 8
This commit is contained in:
commit
3d1fc0c0ce
1 changed files with 9 additions and 4 deletions
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@ -1141,9 +1141,9 @@ class DrawGridLayer : cocos2d::CCLayer {
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return editorLayer->m_drawGridLayer;
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return editorLayer->m_drawGridLayer;
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}
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}
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bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0;
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bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0, mac 0x2729a0;
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virtual void draw() = win 0x16ce90, mac 0xa3c40;
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virtual void draw() = win 0x16ce90, mac 0xa3c40;
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virtual void update(float) = win 0x16cd80;
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virtual void update(float) = win 0x16cd80, mac 0xa3b30;
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void clearPlayerPoints() {
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void clearPlayerPoints() {
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m_playerNodePoints->removeAllObjects();
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m_playerNodePoints->removeAllObjects();
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m_player2NodePoints->removeAllObjects();
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m_player2NodePoints->removeAllObjects();
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@ -1736,7 +1736,7 @@ class FMODAudioEngine : cocos2d::CCNode {
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virtual void update(float) = win 0x23b20;
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virtual void update(float) = win 0x23b20;
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cocos2d::CCDictionary* m_dictionary;
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cocos2d::CCDictionary* m_dictionary;
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std::string m_filePath;
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gd::string m_filePath;
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float m_backgroundMusicVolume;
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float m_backgroundMusicVolume;
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float m_effectsVolume;
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float m_effectsVolume;
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float m_pulse1;
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float m_pulse1;
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@ -3847,7 +3847,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90;
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virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90;
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virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310;
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virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310;
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virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0;
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virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0;
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virtual void timeForXPos(float) = mac 0x9c7d0, win 0x167210;
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virtual float timeForXPos(float) = mac 0x9c7d0, win 0x167210;
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virtual void xPosForTime(float) = mac 0x9c800, win 0x167250;
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virtual void xPosForTime(float) = mac 0x9c800, win 0x167250;
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virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0;
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virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0;
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static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628;
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static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628;
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@ -5414,6 +5414,11 @@ class SetupPulsePopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, T
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int m_pulseMode; // 0x38c on mac
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int m_pulseMode; // 0x38c on mac
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}
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}
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class SetupRotatePopup : FLAlertLayer {
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void onClose(cocos2d::CCObject*) = win 0x244150;
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virtual void keyBackClicked() = win 0x2441a0;
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}
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class SetupShakePopup : FLAlertLayer {
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class SetupShakePopup : FLAlertLayer {
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static SetupShakePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x3adc00;
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static SetupShakePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x3adc00;
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}
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}
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