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fix gjgamelevel dataloaded macchew
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1 changed files with 1 additions and 1 deletions
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@ -2256,7 +2256,7 @@ class GJGameLevel : cocos2d::CCNode {
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void getNormalPercent() = mac 0x2b8b20;
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void getNormalPercent() = mac 0x2b8b20;
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void levelWasAltered() = mac 0x2db530, win 0xbd550;
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void levelWasAltered() = mac 0x2db530, win 0xbd550;
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void savePercentage(int, bool, int, int, bool) = mac 0x2db700;
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void savePercentage(int, bool, int, int, bool) = mac 0x2db700;
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void dataLoaded(DS_Dictionary* dict) = mac 0x2922f0, win 0xbded0, ios 0x6fca4;
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void dataLoaded(DS_Dictionary* dict) = mac 0x2dc0e0, win 0xbded0, ios 0x6fca4;
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GJDifficulty getAverageDifficulty() = win 0xbd9b0;
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GJDifficulty getAverageDifficulty() = win 0xbd9b0;
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gd::string getUnpackedLevelDescription() = win 0xbf890;
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gd::string getUnpackedLevelDescription() = win 0xbf890;
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gd::string lengthKeyToString(int key) = win 0xbd910;
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gd::string lengthKeyToString(int key) = win 0xbd910;
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