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fix GManager save()
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b097404063
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1 changed files with 5 additions and 1 deletions
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@ -2744,7 +2744,10 @@ class GManager : cocos2d::CCNode {
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virtual void dataLoaded(DS_Dictionary* data) {}
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virtual void firstLoad() {}
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void save() = mac 0x26f300, win 0x29250;
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void save() {
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save(m_fileName);
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}
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void save(gd::string) = mac 0x26f300, win 0x29250;
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void saveData(DS_Dictionary*, gd::string) = mac 0x26f4b0;
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void saveGMTo(gd::string) = mac 0x26f3b0, win 0x29250;
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@ -2773,6 +2776,7 @@ class GameLevelManager : cocos2d::CCNode {
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void limitSavedLevels() = win 0xA43B0;
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cocos2d::CCArray* getCompletedLevels(bool newFilter) = win 0xa2d20;
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void getGJUserInfo(int) = win 0xb00b0;
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void getLevelLeaderboard(GJGameLevel* level, LevelLeaderboardType leaderboardType) = win 0xAED70;
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void getOnlineLevels(GJSearchObject*) = win 0xa7bc0;
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void getPageInfo(char const*) = mac 0x2c0050;
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cocos2d::CCArray* getSavedLevels(bool favorite, int levelFolder) = win 0xa2960;
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