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update changelog
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* Add `typeinfo_pointer_cast` for casting `std::shared_ptr`s (28cc6fd)
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* Add `GEODE_PLATFORM_SHORT_IDENTIFIER_NOARCH` (1032d9a)
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* Add `PlatformID::getCovered` (d5718be)
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* Add `limitNodeWidth` and `limitNodeHeight` utils (e8751bf)
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* Add `std::hash<WeakRef>` (2d9ce8f)
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* Allow limiting image width/height in `MDTextArea` (e8751bf)
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* The current working directory is automatically always set to the game directory (7c558ee)
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* Rename `toByteArray` to `toBytes` (6eb0797)
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* Improve `AxisLayout::getSizeHint` (85e7b5e)
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* Fix issues with file dialogs on Windows (62b6241, 971e3fb)
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* Fix PCH issues (aedd986)
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* Mod incompatibilities may now be platform-specific (9f1c70a)
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## v3.5.0
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