Merge branch 'main' into 1.2.0-dev

This commit is contained in:
ConfiG 2023-08-23 18:20:34 +03:00
commit 32f7610ab6
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15 changed files with 132 additions and 58 deletions

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@ -143,7 +143,7 @@ jobs:
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.1
with:
files: geode-win/XInput9_1_0.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib
files: geode-win/XInput9_1_0.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb
dest: geode-${{ steps.ref.outputs.hash }}-win.zip
# TODO change in 2.0.0

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@ -1,5 +1,13 @@
# Geode Changelog
## v1.1.1
* Improve installation confirmation popup (9192769)
* Remove unnecessary main thread queues for mod events (38cc38c)
* Fix search and filter buttons being not clickable when over the view/restart button of a mod (ef1f1d1)
* Improve tab textures (108f56a)
* Properly align the borders
* Make the selected and unselected tabs the same height
## v1.1.0
* Fix json library not actually being dynamically exported/imported (5f65d97)
* Update TulipHook, gets rid of keystone dependency and adds stdcall support (efcbf58, 7b90903)

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@ -7,6 +7,14 @@ class cocos2d::CCActionTween {
[[link(win)]]
class cocos2d::CCActionManager {
CCActionManager() {
m_pTargets = nullptr;
m_pCurrentTarget = nullptr;
m_bCurrentTargetSalvaged = false;
}
~CCActionManager() {}
virtual auto update(float) = mac 0x10c9a0;
auto addAction(cocos2d::CCAction*, cocos2d::CCNode*, bool) = mac 0x10bed0;
auto pauseTarget(cocos2d::CCObject*) = mac 0x10bc50;
auto resumeTargets(cocos2d::CCSet*) = mac 0x10be80;

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@ -1226,6 +1226,9 @@ class EditLevelLayer : cocos2d::CCLayer, FLAlertLayerProtocol, TextInputDelegate
static EditLevelLayer* create(GJGameLevel* level) = mac 0xe1e50, win 0x6f530, ios 0x82420;
bool init(GJGameLevel* level) = mac 0xe1fd0, win 0x6f5d0;
void onLevelInfo(cocos2d::CCObject*) = mac 0xe4f60, win 0x70660;
void onPlay(cocos2d::CCObject*) = mac 0xe3ae0, win 0x71700;
void onEdit(cocos2d::CCObject*) = mac 0xe3970, win 0x71ac0;
void onShare(cocos2d::CCObject*) = mac 0xe3c60, win 0x71be0;
cocos2d::CCMenu* m_buttonMenu;
GJGameLevel* m_level;
@ -1447,8 +1450,9 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
PAD = mac 0x2, win 0x2, android 0x2;
bool m_freeMoveEnabled;
bool m_unkSwipeRelated;
PAD = mac 0xa, win 0xa, android 0x9;
PAD = mac 0x2, win 0x2, android 0x2;
bool m_updateTimeMarkers;
PAD = mac 0x8, win 0x8, android 0x2;
cocos2d::CCArray* m_unknownArray2;
PAD = mac 0x8, win 0x8, android 0x8;
cocos2d::CCArray* m_selectedObjects;
@ -2330,7 +2334,7 @@ class GJGameLevel : cocos2d::CCNode {
int m_chk;
bool m_isChkValid;
bool m_isCompletionLegitimate;
geode::SeedValueVRS m_normalPercent;
geode::SeedValueVSR m_normalPercent;
geode::SeedValueRSV m_orbCompletion;
geode::SeedValueRSV m_newNormalPercent2;
int m_practicePercent;
@ -2597,6 +2601,7 @@ class GJScoreCell : TableViewCell {
void loadFromScore(GJUserScore* score) = win 0x61440;
void onViewProfile(cocos2d::CCObject* sender) = win 0x62380;
void updateBGColor(int index) = win 0x5c6b0;
GJScoreCell(char const* key, float width, float height) = win 0x613C0;
}
class GJSearchObject : cocos2d::CCNode {
@ -3761,6 +3766,7 @@ class LevelCell : TableViewCell {
void loadCustomLevelCell() = mac 0x1183b0, win 0x5a020;
void updateBGColor(int index) = win 0x5c6b0;
void loadFromLevel(GJGameLevel* level) = win 0x59FD0;
LevelCell(char const* key, float width, float height) = win 0x59F40;
}
class LevelCommentDelegate {
@ -4736,7 +4742,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool unk42C;
bool m_isPlayer2Frozen;
gd::string m_previousRecords;
double unknown6a8;
cocos2d::CCArray* m_replayInputs;
double m_time;
int unknown6b8;
int unknown6bc;
@ -4909,12 +4915,12 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0, win 0x1f9ee0;
void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610, win 0x1f7870;
void setupStreak() = mac 0x218720, win 0x1e7e90;
void spawnCircle() = mac 0x225480;
void spawnCircle() = mac 0x2251b0;
void spawnCircle2() = mac 0x2252a0;
void spawnDualCircle() = mac 0x2255c0;
void spawnFromPlayer(PlayerObject*) = mac 0x22dde0, win 0x1f9540;
void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350, win 0x1ef680;
void spawnScaleCircle() = mac 0x2251b0, win 0x1ef810;
void spawnScaleCircle() = mac 0x225480, win 0x1ef810;
void specialGroundHit() = mac 0x22dbf0;
void speedDown() = mac 0x22e970;
void speedUp() = mac 0x22e950;

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@ -250,7 +250,7 @@ if (APPLE)
add_subdirectory(launcher/mac)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
if(GEODE_TARGET_PLATFORM STREQUAL "iOS")
add_custom_command(TARGET geode-loader
POST_BUILD COMMAND
${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"

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@ -68,6 +68,8 @@ public:
*/
~CCActionManager(void);
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCActionManager, CCObject);
// actions
/** Adds an action with a target.

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@ -330,7 +330,7 @@ static void handlerThread() {
auto text = crashlog::writeCrashlog(faultyMod, getInfo(signalAddress, faultyMod), getStacktrace(), getRegisters());
log::error("Geode crashed!\n{}" + text);
log::error("Geode crashed!\n{}", text);
s_signal = 0;
s_cv.notify_all();

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@ -14,7 +14,6 @@
#include "../../loader/LoaderImpl.hpp"
#include <thread>
#include <variant>
#include <objc/runtime.h>
using namespace geode::prelude;
@ -112,26 +111,38 @@ void updateGeode() {
extern "C" void fake() {}
static IMP s_applicationDidFinishLaunching;
void applicationDidFinishLaunching(id self, SEL sel, NSNotification* notification) {
void applicationDidFinishLaunchingHook(void* self, SEL sel, NSNotification* notification) {
updateGeode();
std::array<uint8_t, 6> patchBytes = {
0x55,
0x48, 0x89, 0xe5,
0x41, 0x57
};
auto res = tulip::hook::writeMemory((void*)(base::get() + 0x69a0), patchBytes.data(), 6);
if (!res)
return;
int exitCode = geodeEntry(nullptr);
if (exitCode != 0)
return;
using Type = decltype(&applicationDidFinishLaunching);
return reinterpret_cast<Type>(s_applicationDidFinishLaunching)(self, sel, notification);
return reinterpret_cast<void(*)(void*, SEL, NSNotification*)>(geode::base::get() + 0x69a0)(self, sel, notification);
}
bool loadGeode() {
Class class_ = objc_getClass("AppController");
SEL selector = @selector(applicationDidFinishLaunching:);
IMP function = (IMP)applicationDidFinishLaunching;
using Type = decltype(&applicationDidFinishLaunching);
auto detourAddr = reinterpret_cast<uintptr_t>(&applicationDidFinishLaunchingHook) - geode::base::get() - 0x69a5;
auto detourAddrPtr = reinterpret_cast<uint8_t*>(&detourAddr);
s_applicationDidFinishLaunching = class_replaceMethod(class_, selector, function, @encode(Type));
std::array<uint8_t, 5> patchBytes = {
0xe9, detourAddrPtr[0], detourAddrPtr[1], detourAddrPtr[2], detourAddrPtr[3]
};
auto res = tulip::hook::writeMemory((void*)(base::get() + 0x69a0), patchBytes.data(), 5);
if (!res)
return false;
return true;
}

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@ -750,13 +750,55 @@ void IndexItemInfoPopup::onInstallProgress(ModInstallEvent* event) {
}
void IndexItemInfoPopup::onInstall(CCObject*) {
createQuickPopup(
"Confirm Install",
"Installing this mod requires a few other mods to be installed. "
auto deps = m_item->getMetadata().getDependencies();
enum class DepState {
None,
HasOnlyRequired,
HasOptional
} depState = DepState::None;
for (auto const& item : deps) {
// resolved means it's already installed, so
// no need to ask the user whether they want to install it
if (Loader::get()->isModLoaded(item.id))
continue;
if (item.importance != ModMetadata::Dependency::Importance::Required) {
depState = DepState::HasOptional;
break;
}
depState = DepState::HasOnlyRequired;
}
std::string content;
char const* btn1;
char const* btn2;
switch (depState) {
case DepState::None:
content = fmt::format(
"Are you sure you want to install <cg>{}</c>?",
m_item->getMetadata().getName()
);
btn1 = "Info";
btn2 = "Install";
break;
case DepState::HasOnlyRequired:
content =
"Installing this mod requires other mods to be installed. "
"Would you like to <cy>proceed</c> with the installation or "
"<cb>view</c> which mods are going to be installed?";
btn1 = "View";
btn2 = "Proceed";
break;
case DepState::HasOptional:
content =
"This mod recommends installing other mods alongside it. "
"Would you like to continue with <cy>recommended settings</c> or "
"<cb>customize</c> which mods to install?",
"Customize", "Recommended", 320.f,
[&](FLAlertLayer*, bool btn2) {
"<cb>customize</c> which mods to install?";
btn1 = "Customize";
btn2 = "Recommended";
break;
}
createQuickPopup("Confirm Install", content, btn1, btn2, 320.f, [&](FLAlertLayer*, bool btn2) {
if (btn2) {
auto canInstall = Index::get()->canInstall(m_item);
if (!canInstall) {
@ -776,8 +818,7 @@ void IndexItemInfoPopup::onInstall(CCObject*) {
Index::get()->install(list);
})->show();
}
}, true, true
);
}, true, true);
}
void IndexItemInfoPopup::preInstall() {

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@ -428,6 +428,9 @@ void ModListLayer::createSearchControl() {
inputBG->setScale(.5f);
m_searchBG->addChild(inputBG);
if (m_searchInput)
return;
m_searchInput =
CCTextInputNode::create(310.f - buttonSpace, 20.f, "Search Mods...", "bigFont.fnt");
m_searchInput->setLabelPlaceholderColor({ 150, 150, 150 });
@ -457,10 +460,7 @@ void ModListLayer::reloadList(std::optional<ModListQuery> const& query) {
std::nullopt;
// remove old list
if (m_list) {
if (m_searchBG) m_searchBG->retain();
m_list->removeFromParent();
}
if (m_list) m_list->removeFromParent();
auto items = this->createModCells(g_tab, m_query);
@ -522,13 +522,7 @@ void ModListLayer::reloadList(std::optional<ModListQuery> const& query) {
m_tabsGradientSprite->setPosition(m_list->getPosition() + CCPoint{179.f, 235.f});
// add search input to list
if (!m_searchInput) {
this->createSearchControl();
}
else {
m_list->addChild(m_searchBG);
m_searchBG->release();
}
// enable filter button
m_filterBtn->setEnabled(g_tab != ModListType::Installed);

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@ -11,6 +11,10 @@ GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
// EditorUI
GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
GEODE_MEMBER_CHECK(EditorUI, m_scaleControl, 0x208);
GEODE_MEMBER_CHECK(EditorUI, m_swipeEnabled, 0x23c);
GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x244);
GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x260);
GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
// LevelEditorLayer