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fix gameobject::update addr
was gamemanager::update for some reason
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1 changed files with 1 additions and 1 deletions
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@ -3059,7 +3059,7 @@ class GameObject : CCSpritePlus {
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GameObject() = mac 0xdc4c0, win 0x983e0; // yeah why is this here wtf, seems life ego ctor created this
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~GameObject() = mac 0x2f4ca0, win 0xcf340;
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virtual void update(float) = mac 0x2fbb90, win 0xce440;
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virtual void update(float) = mac 0x2fbb90, win 0x30e00;
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virtual void setScaleX(float) = mac 0x335b00, win 0xe5050;
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virtual void setScaleY(float) = mac 0x335b90, win 0xe50e0;
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virtual void setScale(float) = mac 0x335c20, win 0xe5170;
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