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retain node in handleTouchPriority
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1 changed files with 2 additions and 0 deletions
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@ -500,6 +500,7 @@ void GEODE_DLL geode::cocos::handleTouchPriorityWith(cocos2d::CCNode* node, int
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}
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}
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}
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}
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void GEODE_DLL geode::cocos::handleTouchPriority(cocos2d::CCNode* node, bool force) {
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void GEODE_DLL geode::cocos::handleTouchPriority(cocos2d::CCNode* node, bool force) {
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node->retain();
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Loader::get()->queueInMainThread([node, force]() {
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Loader::get()->queueInMainThread([node, force]() {
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if (auto delegate = typeinfo_cast<CCTouchDelegate*>(node)) {
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if (auto delegate = typeinfo_cast<CCTouchDelegate*>(node)) {
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if (auto handler = CCTouchDispatcher::get()->findHandler(delegate)) {
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if (auto handler = CCTouchDispatcher::get()->findHandler(delegate)) {
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@ -507,6 +508,7 @@ void GEODE_DLL geode::cocos::handleTouchPriority(cocos2d::CCNode* node, bool for
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}
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}
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}
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}
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handleTouchPriorityWith(node, 0, force);
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handleTouchPriorityWith(node, 0, force);
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node->release();
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});
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});
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}
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}
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