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add addresses for overloads
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1aba5ca6dc
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1 changed files with 2 additions and 2 deletions
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@ -705,7 +705,7 @@ class CollisionTriggerAction : cocos2d::CCNode {
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class ColorAction : cocos2d::CCNode {
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static ColorAction* create() = mac 0x17c990, win 0x11ab10;
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static ColorAction* create(cocos2d::ccColor3B, cocos2d::ccColor3B, float, double, bool, int, float, float) = win 0x11ab60;
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static ColorAction* create(cocos2d::ccColor3B, cocos2d::ccColor3B, float, double, bool, int, float, float) = win 0x11ab60, mac 0x17cab0;
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gd::string getSaveString() = mac 0x17d080, win 0x11ada0;
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void setupFromDict(cocos2d::CCDictionary*) = mac 0x17f310, win 0x11b7c0;
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void setupFromString(gd::string) = mac 0x17f270, win 0x11b730;
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@ -3432,7 +3432,7 @@ class GameToolbox {
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static gd::string stringFromHSV(cocos2d::ccHSVValue hsv) = mac 0x28cf90;
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static cocos2d::ccHSVValue hsvFromString(gd::string str) = mac 0x28cc30;
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static cocos2d::CCDictionary* stringSetupToDict(gd::string text, char const* delimeter) = mac 0x28d700, win 0x272a0;
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static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = , win 0x25fe0;
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static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = mac 0x28bc90, win 0x25fe0;
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static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, float checkboxScale, float labelSize, float maxWidth, cocos2d::CCPoint labelOffset, const char* unknown, bool anchorHorizontally, int toggleTag, cocos2d::CCArray* toggleArray) = mac 0x28bdd0, win 0x25fe0;
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static void transformColor(cocos2d::ccColor3B* src, cocos2d::ccColor3B* dest, cocos2d::ccHSVValue hsv) = win 0x26a60;
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static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = win 0x25b20;
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