add addresses for overloads

This commit is contained in:
altalk23 2023-04-12 14:19:12 +03:00
parent 1aba5ca6dc
commit 2a433d0c48

View file

@ -705,7 +705,7 @@ class CollisionTriggerAction : cocos2d::CCNode {
class ColorAction : cocos2d::CCNode {
static ColorAction* create() = mac 0x17c990, win 0x11ab10;
static ColorAction* create(cocos2d::ccColor3B, cocos2d::ccColor3B, float, double, bool, int, float, float) = win 0x11ab60;
static ColorAction* create(cocos2d::ccColor3B, cocos2d::ccColor3B, float, double, bool, int, float, float) = win 0x11ab60, mac 0x17cab0;
gd::string getSaveString() = mac 0x17d080, win 0x11ada0;
void setupFromDict(cocos2d::CCDictionary*) = mac 0x17f310, win 0x11b7c0;
void setupFromString(gd::string) = mac 0x17f270, win 0x11b730;
@ -3432,7 +3432,7 @@ class GameToolbox {
static gd::string stringFromHSV(cocos2d::ccHSVValue hsv) = mac 0x28cf90;
static cocos2d::ccHSVValue hsvFromString(gd::string str) = mac 0x28cc30;
static cocos2d::CCDictionary* stringSetupToDict(gd::string text, char const* delimeter) = mac 0x28d700, win 0x272a0;
static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = , win 0x25fe0;
static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, cocos2d::CCArray* toggleArray) = mac 0x28bc90, win 0x25fe0;
static CCMenuItemToggler* createToggleButton(gd::string text, cocos2d::SEL_MenuHandler onToggled, bool isToggled, cocos2d::CCMenu* toggleMenu, cocos2d::CCPoint position, cocos2d::CCNode* callbackTarget, cocos2d::CCNode* labelParent, float checkboxScale, float labelSize, float maxWidth, cocos2d::CCPoint labelOffset, const char* unknown, bool anchorHorizontally, int toggleTag, cocos2d::CCArray* toggleArray) = mac 0x28bdd0, win 0x25fe0;
static void transformColor(cocos2d::ccColor3B* src, cocos2d::ccColor3B* dest, cocos2d::ccHSVValue hsv) = win 0x26a60;
static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = win 0x25b20;