mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-14 19:15:05 -05:00
remove this thing
Some checks failed
Build Binaries / Build Windows (push) Waiting to run
Build Binaries / Build macOS (push) Waiting to run
Build Binaries / Build Android (64-bit) (push) Waiting to run
Build Binaries / Build Android (32-bit) (push) Waiting to run
Build Binaries / Publish (push) Blocked by required conditions
Check CHANGELOG.md / Check CHANGELOG.md (push) Has been cancelled
Some checks failed
Build Binaries / Build Windows (push) Waiting to run
Build Binaries / Build macOS (push) Waiting to run
Build Binaries / Build Android (64-bit) (push) Waiting to run
Build Binaries / Build Android (32-bit) (push) Waiting to run
Build Binaries / Publish (push) Blocked by required conditions
Check CHANGELOG.md / Check CHANGELOG.md (push) Has been cancelled
This commit is contained in:
parent
c6dcf11ad0
commit
264cb28d88
1 changed files with 1 additions and 9 deletions
|
@ -94,14 +94,6 @@ bool redirectStd(FILE* which, std::string const& name, const Severity sev) {
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool isWine() {
|
||||
if (auto mod = GetModuleHandle("ntdll.dll")) {
|
||||
return GetProcAddress(mod, "wine_get_version") != nullptr;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void console::setup() {
|
||||
// if the game launched from a console or with a console already attached,
|
||||
// this is where we find that out and save its handle
|
||||
|
@ -126,7 +118,7 @@ void console::setup() {
|
|||
// count == 0 => not a console and not a file, assume it's closed
|
||||
// wine does something weird with /dev/null? not sure tbh but it's definitely up to no good
|
||||
// TODO: the isWine check is pretty hacky but without it the game does not launch at all and i cba to figure it out rn
|
||||
if ((count == 0 || path.ends_with("\\dev\\null")) && !isWine()) {
|
||||
if ((count == 0 || path.ends_with("\\dev\\null"))) {
|
||||
s_outHandle = nullptr;
|
||||
CloseHandle(GetStdHandle(STD_OUTPUT_HANDLE));
|
||||
CloseHandle(GetStdHandle(STD_INPUT_HANDLE));
|
||||
|
|
Loading…
Reference in a new issue