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make safe mode actually useful
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parent
ba0e13f9b2
commit
241ddc317a
3 changed files with 17 additions and 7 deletions
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@ -605,13 +605,6 @@ void Loader::Impl::refreshModGraph() {
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m_problems.clear();
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m_problems.clear();
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if (Loader::get()->getLaunchFlag("safe-mode")) {
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log::info("Launched in Safe Mode. Any mod loading will be skipped.");
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m_loadingState = LoadingState::Done;
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log::popNest();
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return;
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}
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m_loadingState = LoadingState::Queue;
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m_loadingState = LoadingState::Queue;
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log::debug("Queueing mods");
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log::debug("Queueing mods");
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log::pushNest();
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log::pushNest();
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@ -357,6 +357,12 @@ bool Mod::Impl::getLaunchFlag(std::string_view const name) const {
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// Loading, Toggling, Installing
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// Loading, Toggling, Installing
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Result<> Mod::Impl::loadBinary() {
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Result<> Mod::Impl::loadBinary() {
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if (!this->isInternal() && Loader::get()->getLaunchFlag("safe-mode")) {
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// pretend to have loaded the mod, so that it still shows up on the mod list properly,
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// while the user can still toggle/uninstall it
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m_enabled = true;
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return Ok();
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}
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log::debug("Loading binary for mod {}", m_metadata.getID());
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log::debug("Loading binary for mod {}", m_metadata.getID());
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if (m_enabled)
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if (m_enabled)
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@ -363,6 +363,17 @@ bool ModListLayer::init() {
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// select first tab
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// select first tab
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this->onTab(nullptr);
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this->onTab(nullptr);
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// add safe mode label
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if (Loader::get()->getLaunchFlag("safe-mode")) {
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auto* label = CCLabelBMFont::create("Safe Mode Enabled", "bigFont.fnt");
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label->setPosition(winSize.width / 2.f, 17);
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label->setScale(0.625f);
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label->setZOrder(999);
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this->addChild(label);
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// reference to windows safe mode
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bg->setVisible(false);
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}
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// enable keyboard
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// enable keyboard
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this->setKeyboardEnabled(true);
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this->setKeyboardEnabled(true);
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this->setKeypadEnabled(true);
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this->setKeypadEnabled(true);
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