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https://github.com/geode-sdk/geode.git
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Merge branch 'main' into refactor-log
This commit is contained in:
commit
237109ce39
6 changed files with 58 additions and 5 deletions
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@ -79,6 +79,7 @@ elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
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${GEODE_LOADER_PATH}/include/link/glew32.lib
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${GEODE_LOADER_PATH}/include/link/gdstring.lib
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${GEODE_LOADER_PATH}/include/link/fmod.lib
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opengl32
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)
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# Windows links against .lib and not .dll
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@ -95,6 +96,7 @@ elseif (GEODE_TARGET_PLATFORM STREQUAL "Android32")
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${GEODE_LOADER_PATH}/include/link/android32/libssl.a
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${GEODE_LOADER_PATH}/include/link/android32/libcrypto.a
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${GEODE_LOADER_PATH}/include/link/android32/libcocos2dcpp.so
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GLESv2
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log
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)
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13
loader/include/Geode/cocos/CCDirector.h
vendored
13
loader/include/Geode/cocos/CCDirector.h
vendored
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@ -379,9 +379,10 @@ public:
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void updateScreenScale(CCSize);
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void applySmoothFix();
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void createStatsLabel();
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void showFPSLabel();
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void toggleShowFPS(bool, gd::string, cocos2d::CCPoint);
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protected:
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void createStatsLabel();
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protected:
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CC_SYNTHESIZE_READONLY_NV(float, m_fScreenScaleFactor, ScreenScaleFactor);
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@ -468,7 +469,7 @@ protected:
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/** calculates delta time since last time it was called */
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void calculateDeltaTime();
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protected:
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public:
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/* The CCEGLView, where everything is rendered */
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CCEGLView *m_pobOpenGLView;
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@ -479,6 +480,9 @@ protected:
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bool m_bLandscape;
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bool m_bDisplayStats;
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float m_unknown;
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float m_fAccumDt;
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float m_fFrameRate;
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@ -533,10 +537,15 @@ protected:
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RT_ADD(
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CC_SYNTHESIZE(CCSceneDelegate*, m_pAppDelegate, SceneDelegate);
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void* m_unknownPtr;
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CCNode* m_unknownLabel;
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CCSize m_obScaleFactor;
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CCSize m_obResolutionInPixels;
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CC_SYNTHESIZE_READONLY_NV(TextureQuality, m_eTextureQuality, LoadedTextureQuality);
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CC_SYNTHESIZE_NV(bool, m_bDontCallWillSwitch, DontCallWillSwitch);
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// these were just garbage memory in reclass
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void* m_unknownPtr2;
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void* m_unknownPtr3;
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)
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// CCEGLViewProtocol will recreate stats labels to fit visible rect
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16
loader/src/hooks/FixClippingRect.cpp
Normal file
16
loader/src/hooks/FixClippingRect.cpp
Normal file
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@ -0,0 +1,16 @@
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#include <Geode/modify/GameToolbox.hpp>
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using namespace geode::prelude;
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struct MyGameToolbox : Modify<MyGameToolbox, GameToolbox> {
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static void preVisitWithClippingRect(CCNode* node, CCRect rect) {
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if (node->isVisible()) {
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glEnable(0xc11);
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if (node->getParent()) {
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// rob messed this up somehow causing nested ScrollLayers to be not clipped properly
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rect.origin = node->getParent()->convertToWorldSpace(rect.origin);
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}
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CCEGLView::get()->setScissorInPoints(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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}
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}
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};
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@ -1,4 +1,4 @@
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// #include <Geode/binding/ProfilePage.hpp>
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#include <Geode/binding/ProfilePage.hpp>
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#include <Geode/binding/CCContentLayer.hpp>
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#include <Geode/loader/Mod.hpp>
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#include <Geode/ui/MDTextArea.hpp>
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@ -181,8 +181,7 @@ void MDTextArea::onGDProfile(CCObject* pSender) {
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auto profile = std::string(href->getCString());
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profile = profile.substr(profile.find(":") + 1);
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try {
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// TODO: im really lazy rn
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// ProfilePage::create(std::stoi(profile), false)->show();
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ProfilePage::create(std::stoi(profile), false)->show();
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}
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catch (...) {
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FLAlertLayer::create(
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@ -35,6 +35,7 @@ GEODE_SIZE_CHECK(CCScrollLayerExt, 0x184);
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GEODE_SIZE_CHECK(TableView, 0x1dc);
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GEODE_SIZE_CHECK(CCTextInputNode, 0x1a0);
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GEODE_SIZE_CHECK(CCTouchDispatcher, 0x6c);
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GEODE_SIZE_CHECK(CCSpritePlus, 0x208);
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// GEODE_MEMBER_CHECK(CCTouchDispatcher, m_forcePrio, 0x60);
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@ -46,6 +47,17 @@ GEODE_MEMBER_CHECK(TableView, m_cellArray, 0x1b0);
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GEODE_MEMBER_CHECK(TableViewCell, m_backgroundLayer, 0x190);
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GEODE_SIZE_CHECK(GameObject, 0x488);
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GEODE_SIZE_CHECK(EnhancedGameObject, 0x4f0);
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GEODE_SIZE_CHECK(EffectGameObject, 0x668);
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GEODE_SIZE_CHECK(TextGameObject, 0x490);
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GEODE_SIZE_CHECK(SmartGameObject, 0x490);
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GEODE_SIZE_CHECK(ParticleGameObject, 0x618);
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GEODE_SIZE_CHECK(SpecialAnimGameObject, 0x4f0);
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GEODE_SIZE_CHECK(RingObject, 0x668);
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GEODE_SIZE_CHECK(StartPosObject, 0x668);
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GEODE_SIZE_CHECK(LabelGameObject, 0x690);
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// GEODE_SIZE_CHECK(EventLinkTrigger, 0x688);
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// GEODE_MEMBER_CHECK(CCNode, m_pUserObject, 0xcc);
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@ -15,6 +15,14 @@ GEODE_SIZE_CHECK(CCLayerColor, 0x1b8);
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// GEODE_SIZE_CHECK(CCLabelBMFont, 0x194);
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GEODE_SIZE_CHECK(CCDirector, 0x130);
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GEODE_MEMBER_CHECK(CCDirector, m_pobOpenGLView, 0x8c);
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GEODE_MEMBER_CHECK(CCDirector, m_fFrameRate, 0xac);
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GEODE_MEMBER_CHECK(CCDirector, m_pRunningScene, 0xcc);
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GEODE_MEMBER_CHECK(CCDirector, m_pobScenesStack, 0xd8);
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GEODE_MEMBER_CHECK(CCDirector, m_obWinSizeInPoints, 0xe8);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_allowedChars, 0x174);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_maxLabelWidth, 0x18c);
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GEODE_MEMBER_CHECK(CCTextInputNode, m_maxLabelScale, 0x190);
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@ -27,6 +35,13 @@ GEODE_MEMBER_CHECK(BoomListView, m_tableView, 0x144);
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GEODE_MEMBER_CHECK(BoomListView, m_entries, 0x148);
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GEODE_MEMBER_CHECK(TableView, m_cellArray, 0x1b0);
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GEODE_MEMBER_CHECK(CCScrollLayerExt, m_cutContent, 0x16c);
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GEODE_SIZE_CHECK(SliderThumb, 0x140);
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GEODE_SIZE_CHECK(Slider, 0x158);
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GEODE_MEMBER_CHECK(Slider, m_touchLogic, 0x13c);
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GEODE_SIZE_CHECK(SliderTouchLogic, 0x178);
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