This commit is contained in:
altalk23 2023-06-28 14:45:41 +03:00
commit 22572fa765

View file

@ -1960,8 +1960,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
int m_activeEnterEffect;
bool m_activeDualTouch;
int m_attemptClickCount;
int m_lastVisibleSection;
int m_firstVisibleSection;
int m_lastVisibleSection;
bool m_objectsAreDisabled;
bool m_blending;
PAD = mac 0x8, win 0x8;
@ -2090,7 +2090,7 @@ class GJEffectManager : cocos2d::CCNode {
}
virtual bool init() = mac 0x180230, win 0x11c1b0;
void activeColorForIndex(int) = mac 0x180cb0, win 0x11c6e0;
cocos2d::_ccColor3B activeColorForIndex(int) = mac 0x180cb0, win 0x11c6e0;
void activeOpacityForIndex(int) = mac 0x180e10;
void addAllInheritedColorActions(cocos2d::CCArray*) = mac 0x1817a0;
void addGroupPulseEffect(PulseEffectAction*) = mac 0x184c10;
@ -2120,7 +2120,7 @@ class GJEffectManager : cocos2d::CCNode {
const cocos2d::_ccColor3B& getColorSprite(int) = mac 0x180d00, win 0x11ce20;
void getCurrentStateString() = mac 0x1867e0, win 0x11fac0;
void getLoadedMoveOffset() = mac 0x184390;
void getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30;
static cocos2d::_ccColor3B getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30, win 0x11f610;
uint8_t getOpacityActionForGroup(int) = mac 0x1845b0;
gd::string getSaveString() = mac 0x185e90;
void handleObjectCollision(bool, int, int) = mac 0x1828f0, win 0x11d2a0;
@ -3181,14 +3181,15 @@ class GameObject : CCSpritePlus {
void addToTempOffset(float, float) = mac 0x335700;
void calculateOrientedBox() = mac 0x342b20, win 0xef1a0;
void canChangeCustomColor() = mac 0x342db0;
void colorForMode(int, bool) = mac 0x343460;
cocos2d::_ccColor3B& colorForMode(int, bool) = mac 0x343460, win 0xef8d0;
float groupOpacityMod() = win 0xebda0;
void commonSetup() = mac 0x2f5570, win 0xcfac0;
void copyGroups(GameObject*) = mac 0x33ae30, win 0xeb9d0;
static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0;
static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0;
void destroyObject() = mac 0x336a00;
void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670;
void getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
cocos2d::_ccColor3B& getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
void getBallFrame(int) = mac 0x341bf0;
cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350;
const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90;
@ -3322,7 +3323,7 @@ class GameObject : CCSpritePlus {
bool m_unknownVisibility347;
cocos2d::CCSprite* m_baseSprite;
cocos2d::CCSprite* m_detailSprite;
PAD = mac 0x4, win 0x4;
bool m_unk2e8;
float m_objectRadius;
bool m_isRotatedSide;
float m_unk2F4;
@ -3350,7 +3351,10 @@ class GameObject : CCSpritePlus {
int m_targetColorID;
float m_scale;
int m_objectID;
int m_unknown3c8;
bool m_unk364;
bool m_unk365;
bool m_unk366;
bool m_ignoreFade;
bool m_unk368;
bool m_unk369;
bool m_unk36A;
@ -3360,10 +3364,10 @@ class GameObject : CCSpritePlus {
int m_defaultZOrder;
bool m_useSecondSheet;
bool m_isPortal;
bool m_lockColourAsChild;
bool m_customAudioScale;
int m_minAudioScale;
int m_maxAudioScale;
bool m_lockColourAsChild;
float m_minAudioScale;
float m_maxAudioScale;
bool m_unkParticleSystem2;
int m_secretCoinID;
int m_unkUnusedSaveStringKey53;
@ -3379,7 +3383,7 @@ class GameObject : CCSpritePlus {
float m_realOpacity;
GJSpriteColor* m_baseColor;
GJSpriteColor* m_detailColor;
int m_unknown420;
bool m_unk3b0;
ZLayer m_defaultZLayer;
ZLayer m_zLayer;
int m_gameZOrder;
@ -3439,7 +3443,7 @@ class GameRateDelegate {}
class GameSoundManager : cocos2d::CCNode {
void disableMetering() = mac 0x362d80, win 0x257D0;
void enableMetering() = mac 0x362d00, win 0x256F0;
void getMeteringValue() = mac 0x362db0, win 0x258f0;
float getMeteringValue() = mac 0x362db0, win 0x258f0;
void playBackgroundMusic(gd::string, bool, bool) = mac 0x362070, win 0x252B0;
void playEffect(gd::string, float, float, float) = mac 0x3623d0, win 0x25450;
void stopBackgroundMusic() = mac 0x362130, win 0x253A0;
@ -4588,7 +4592,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool unk350;
cocos2d::CCArray* unk354;
cocos2d::CCArray* unk358;
cocos2d::CCArray* unk35C;
cocos2d::CCArray* m_objectsToUpdate;
cocos2d::CCArray* unk360;
bool m_isMute;
bool unk365;
@ -4651,14 +4655,14 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool unk42C;
bool m_isPlayer2Frozen;
gd::string m_previousRecords;
void* unknown6a8;
double unknown6a8;
double m_time;
int unknown6b8;
int unknown6bc;
bool unk460;
bool m_isAudioMeteringSupported;
cocos2d::CCDictionary* unk464;
gd::map<short, bool> unk468;
gd::map<short, bool> m_hasColors;
bool m_collisionDisabled;
bool unknown701;
GameObject* m_latestVehicle;
@ -4985,7 +4989,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool m_isRobot;
bool m_isSpider;
bool m_isUpsideDown;
bool m_unk63F;
bool m_isDead;
bool m_isOnGround;
bool m_isDashing;
float m_vehicleSize;
@ -5007,7 +5011,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool m_unk684;
bool m_unk685;
double m_unk688;
PAD = win 0x8;
PAD = win 0x4;
float m_meteringValue;
float m_groundHeight;
float m_unk69C;
PAD = win 0x4;