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Merge branch 'main' of https://github.com/altalk23/geode
This commit is contained in:
commit
22572fa765
1 changed files with 22 additions and 17 deletions
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@ -1960,8 +1960,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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int m_activeEnterEffect;
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bool m_activeDualTouch;
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int m_attemptClickCount;
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int m_lastVisibleSection;
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int m_firstVisibleSection;
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int m_lastVisibleSection;
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bool m_objectsAreDisabled;
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bool m_blending;
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PAD = mac 0x8, win 0x8;
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@ -2090,7 +2090,7 @@ class GJEffectManager : cocos2d::CCNode {
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}
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virtual bool init() = mac 0x180230, win 0x11c1b0;
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void activeColorForIndex(int) = mac 0x180cb0, win 0x11c6e0;
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cocos2d::_ccColor3B activeColorForIndex(int) = mac 0x180cb0, win 0x11c6e0;
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void activeOpacityForIndex(int) = mac 0x180e10;
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void addAllInheritedColorActions(cocos2d::CCArray*) = mac 0x1817a0;
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void addGroupPulseEffect(PulseEffectAction*) = mac 0x184c10;
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@ -2120,7 +2120,7 @@ class GJEffectManager : cocos2d::CCNode {
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const cocos2d::_ccColor3B& getColorSprite(int) = mac 0x180d00, win 0x11ce20;
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void getCurrentStateString() = mac 0x1867e0, win 0x11fac0;
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void getLoadedMoveOffset() = mac 0x184390;
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void getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30;
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static cocos2d::_ccColor3B getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30, win 0x11f610;
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uint8_t getOpacityActionForGroup(int) = mac 0x1845b0;
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gd::string getSaveString() = mac 0x185e90;
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void handleObjectCollision(bool, int, int) = mac 0x1828f0, win 0x11d2a0;
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@ -3181,14 +3181,15 @@ class GameObject : CCSpritePlus {
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void addToTempOffset(float, float) = mac 0x335700;
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void calculateOrientedBox() = mac 0x342b20, win 0xef1a0;
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void canChangeCustomColor() = mac 0x342db0;
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void colorForMode(int, bool) = mac 0x343460;
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cocos2d::_ccColor3B& colorForMode(int, bool) = mac 0x343460, win 0xef8d0;
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float groupOpacityMod() = win 0xebda0;
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void commonSetup() = mac 0x2f5570, win 0xcfac0;
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void copyGroups(GameObject*) = mac 0x33ae30, win 0xeb9d0;
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static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0;
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static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0;
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void destroyObject() = mac 0x336a00;
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void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670;
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void getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
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cocos2d::_ccColor3B& getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
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void getBallFrame(int) = mac 0x341bf0;
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cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350;
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const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90;
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@ -3322,7 +3323,7 @@ class GameObject : CCSpritePlus {
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bool m_unknownVisibility347;
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cocos2d::CCSprite* m_baseSprite;
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cocos2d::CCSprite* m_detailSprite;
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PAD = mac 0x4, win 0x4;
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bool m_unk2e8;
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float m_objectRadius;
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bool m_isRotatedSide;
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float m_unk2F4;
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@ -3350,7 +3351,10 @@ class GameObject : CCSpritePlus {
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int m_targetColorID;
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float m_scale;
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int m_objectID;
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int m_unknown3c8;
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bool m_unk364;
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bool m_unk365;
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bool m_unk366;
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bool m_ignoreFade;
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bool m_unk368;
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bool m_unk369;
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bool m_unk36A;
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@ -3360,10 +3364,10 @@ class GameObject : CCSpritePlus {
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int m_defaultZOrder;
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bool m_useSecondSheet;
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bool m_isPortal;
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bool m_lockColourAsChild;
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bool m_customAudioScale;
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int m_minAudioScale;
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int m_maxAudioScale;
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bool m_lockColourAsChild;
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float m_minAudioScale;
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float m_maxAudioScale;
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bool m_unkParticleSystem2;
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int m_secretCoinID;
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int m_unkUnusedSaveStringKey53;
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@ -3379,7 +3383,7 @@ class GameObject : CCSpritePlus {
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float m_realOpacity;
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GJSpriteColor* m_baseColor;
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GJSpriteColor* m_detailColor;
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int m_unknown420;
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bool m_unk3b0;
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ZLayer m_defaultZLayer;
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ZLayer m_zLayer;
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int m_gameZOrder;
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@ -3439,7 +3443,7 @@ class GameRateDelegate {}
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class GameSoundManager : cocos2d::CCNode {
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void disableMetering() = mac 0x362d80, win 0x257D0;
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void enableMetering() = mac 0x362d00, win 0x256F0;
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void getMeteringValue() = mac 0x362db0, win 0x258f0;
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float getMeteringValue() = mac 0x362db0, win 0x258f0;
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void playBackgroundMusic(gd::string, bool, bool) = mac 0x362070, win 0x252B0;
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void playEffect(gd::string, float, float, float) = mac 0x3623d0, win 0x25450;
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void stopBackgroundMusic() = mac 0x362130, win 0x253A0;
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@ -4588,7 +4592,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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bool unk350;
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cocos2d::CCArray* unk354;
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cocos2d::CCArray* unk358;
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cocos2d::CCArray* unk35C;
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cocos2d::CCArray* m_objectsToUpdate;
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cocos2d::CCArray* unk360;
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bool m_isMute;
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bool unk365;
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@ -4651,14 +4655,14 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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bool unk42C;
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bool m_isPlayer2Frozen;
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gd::string m_previousRecords;
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void* unknown6a8;
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double unknown6a8;
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double m_time;
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int unknown6b8;
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int unknown6bc;
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bool unk460;
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bool m_isAudioMeteringSupported;
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cocos2d::CCDictionary* unk464;
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gd::map<short, bool> unk468;
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gd::map<short, bool> m_hasColors;
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bool m_collisionDisabled;
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bool unknown701;
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GameObject* m_latestVehicle;
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@ -4985,7 +4989,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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bool m_isRobot;
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bool m_isSpider;
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bool m_isUpsideDown;
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bool m_unk63F;
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bool m_isDead;
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bool m_isOnGround;
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bool m_isDashing;
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float m_vehicleSize;
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@ -5007,7 +5011,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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bool m_unk684;
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bool m_unk685;
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double m_unk688;
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PAD = win 0x8;
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PAD = win 0x4;
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float m_meteringValue;
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float m_groundHeight;
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float m_unk69C;
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PAD = win 0x4;
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