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use real clang for windows builds
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2 changed files with 2 additions and 2 deletions
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
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@ -103,7 +103,7 @@ jobs:
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run: ${{ env.base-configure-command }} -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN ${{ steps.build-debug-info.outputs.extra-configure }}
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env:
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SPLAT_DIR: ${{ github.workspace }}/.xwin-cache/splat
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TOOLCHAIN: ${{ github.workspace }}/toolchain/clang-cl-msvc.cmake
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TOOLCHAIN: ${{ github.workspace }}/toolchain/clang-msvc.cmake
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HOST_ARCH: x86_64
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- name: Build
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@ -248,7 +248,7 @@ if (NOT GEODE_BUILDING_DOCS)
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set(MZ_LIBBSD OFF CACHE INTERNAL "")
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set(MZ_FETCH_LIBS ON CACHE INTERNAL "")
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set(SKIP_INSTALL_ALL ON CACHE INTERNAL "")
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CPMAddPackage("gh:geode-sdk/minizip-ng#011a133")
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CPMAddPackage("gh:geode-sdk/minizip-ng#7548419")
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if (WIN32)
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set_target_properties(zlib PROPERTIES SUFFIX "1.dll")
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endif()
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