Merge branch 'main' of https://github.com/geode-sdk/sdk into main

This commit is contained in:
HJfod 2022-07-06 22:58:04 +03:00
commit 1eb78b7d9b

View file

@ -167,7 +167,7 @@ class ButtonSprite : cocos2d::CCSprite {
static ButtonSprite* create(char const*, int, int, float, bool) = mac 0x4fa40, win 0x0, ios 0x0;
void updateBGImage(const char*) = mac 0x502d0, win 0x13af0, ios 0x0;
static ButtonSprite* create(char const*, float) = mac 0x4fa60, win 0x0, ios 0x0;
void setString(const char* txt) = mac 0x0, win 0x14030, ios 0x0;
void setString(const char* txt) = mac 0x4fec0, win 0x14030, ios 0x0;
void updateSpriteBGSize(cocos2d::CCPoint const& offset) = mac 0x0, win 0x13c00, ios 0x0;
void setColor(cocos2d::ccColor3B color) = mac 0x50410, win 0x143e0, ios 0x0;
@ -1038,7 +1038,7 @@ class EditorPauseLayer : CCBlockLayer, FLAlertLayerProtocol {
void saveLevel() = mac 0x13ebd0, win 0x75010, ios 0x0;
bool init(LevelEditorLayer*) = mac 0x13c7a0, win 0x730e0, ios 0x280cb8;
void onExitEditor(cocos2d::CCObject* sender) = mac 0x0, win 0x75660, ios 0x0;
void playStep2() = mac 0x0, win 0x75440, ios 0x0;
void playStep2() = mac 0x13f040, win 0x75440, ios 0x0;
void onResume(cocos2d::CCObject* sender) = mac 0x0, win 0x74fe0, ios 0x0;
void onSaveAndPlay(cocos2d::CCObject* sender) = mac 0x0, win 0x753d0, ios 0x0;
void onSaveAndExit(cocos2d::CCObject* sender) = mac 0x0, win 0x75620, ios 0x0;
@ -1049,7 +1049,7 @@ class EditorPauseLayer : CCBlockLayer, FLAlertLayerProtocol {
void doResetUnused() = mac 0x0, win 0x165070, ios 0x0;
bool m_saved;
PAD = mac 0x0, win 0x4, android 0x0;
PAD = mac 0x8, win 0x4, android 0x0;
CCMenuItemSpriteExtra* m_button0;
CCMenuItemSpriteExtra* m_button1;
LevelEditorLayer* m_editorLayer;
@ -3504,7 +3504,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
void createObjectsFromSetup(gd::string) = mac 0x92230, win 0x0, ios 0x0;
cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730, win 0x0, ios 0x0;
void getLastObjectX() = mac 0x9c860, win 0x167290, ios 0x0;
void getLevelString() = mac 0x97790, win 0x162480, ios 0x0;
gd::string getLevelString() = mac 0x97790, win 0x162480, ios 0x0;
void getNextColorChannel() = mac 0x9a610, win 0x0, ios 0x0;
void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0, win 0x0, ios 0x0;
int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0, ios 0x0;