mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 17:36:05 -05:00
fix before/after priority stuff
This commit is contained in:
parent
22210956bb
commit
17bf7722c9
3 changed files with 147 additions and 72 deletions
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@ -145,18 +145,19 @@ namespace geode::modifier {
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/// @brief Get a hook by name
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/// @brief Get a hook by name
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/// @param name The name of the hook to get
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/// @param name The name of the hook to get
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/// @returns Ok if the hook was found, Err if the hook was not found
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/// @returns Ok if the hook was found, Err if the hook was not found
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Result<Hook*> getHook(std::string const& name) {
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Result<Hook*> getHook(std::string_view name) {
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if (m_hooks.find(name) == m_hooks.end()) {
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auto key = std::string(name);
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if (m_hooks.find(key) == m_hooks.end()) {
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return Err("Hook not in this modify");
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return Err("Hook not in this modify");
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}
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}
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return Ok(m_hooks[name].get());
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return Ok(m_hooks[key].get());
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}
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}
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/// @brief Set the priority of a hook
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/// @brief Set the priority of a hook
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param priority The priority to set the hook to
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/// @param priority The priority to set the hook to
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriority(std::string const& name, int32_t priority = Priority::Normal) {
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Result<> setHookPriority(std::string_view name, int32_t priority = Priority::Normal) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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hook->setPriority(priority);
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hook->setPriority(priority);
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return Ok();
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return Ok();
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@ -166,7 +167,7 @@ namespace geode::modifier {
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param priority The priority to set the hook to
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/// @param priority The priority to set the hook to
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityPre(std::string const& name, int32_t priority = Priority::Normal) {
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Result<> setHookPriorityPre(std::string_view name, int32_t priority = Priority::Normal) {
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return this->setHookPriority(name, priority);
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return this->setHookPriority(name, priority);
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}
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}
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@ -174,104 +175,144 @@ namespace geode::modifier {
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param priority The priority to set the hook to
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/// @param priority The priority to set the hook to
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityPost(std::string const& name, int32_t priority = Priority::Normal) {
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Result<> setHookPriorityPost(std::string_view name, int32_t priority = Priority::Normal) {
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return this->setHookPriority(name, -priority);
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return this->setHookPriority(name, -priority);
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}
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param after The mod ids of the mods to set the priority after
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/// @param after The mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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template<class... C> requires (std::is_convertible_v<C, std::string> && ...)
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Result<> setHookPriorityAfter(std::string_view name, Mod* mod) {
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Result<> setHookPriorityAfter(std::string const& name, C&&... after) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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([&](){
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auto func = [=](ModStateEvent* event){
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auto mod = Loader::get()->getInstalledMod(after);
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if (!mod) return;
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auto hooks = mod->getHooks();
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auto hooks = mod->getHooks();
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auto func = [=](){
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for (auto modHook : hooks) {
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for (auto modHook : hooks) {
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if (modHook->getAddress() != hook->getAddress()) continue;
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if (modHook->getAddress() != hook->getAddress()) continue;
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auto priority = modHook->getPriority();
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auto priority = hook->getPriority();
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if (hook->getPriority() <= priority) {
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if (priority < modHook->getPriority()) {
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hook->setPriority(priority + 1);
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hook->setPriority(modHook->getPriority() + 1);
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}
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}
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}
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};
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if (Loader::get()->isModLoaded(mod)) {
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func();
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}
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}
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else {
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return ListenerResult::Propagate;
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new EventListener(func, ModStateFilter(mod, ModEventType::Loaded));
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};
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}
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if (mod->isEnabled()) {
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} (), ...);
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func(nullptr);
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return Ok();
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}
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}
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else {
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new EventListener(func, ModStateFilter(mod, ModEventType::Loaded));
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/// @brief Set the priority of a hook to be before another hook in different mods
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}
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/// @param name The name of the hook to set the priority of
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/// @param before The mod ids of the mods to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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template<class... C> requires (std::is_convertible_v<C, std::string> && ...)
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Result<> setHookPriorityBefore(std::string const& name, C&&... before) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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([&](){
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auto mod = Loader::get()->getInstalledMod(before);
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if (!mod) return;
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auto hooks = mod->getHooks();
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auto func = [=](){
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for (auto modHook : hooks) {
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if (modHook->getAddress() != hook->getAddress()) continue;
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auto priority = hook->getPriority();
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if (priority > modHook->getPriority()) {
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hook->setPriority(modHook->getPriority() - 1);
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}
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}
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};
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if (Loader::get()->isModLoaded(mod)) {
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func();
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}
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else {
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new EventListener(func, ModStateFilter(mod, ModEventType::Loaded));
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}
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} (), ...);
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return Ok();
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return Ok();
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}
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param after The mod ids of the mods to set the priority after
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/// @param after The mod id of the mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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template<class... C> requires (std::is_convertible_v<C, std::string> && ...)
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Result<> setHookPriorityAfter(std::string_view name, std::string_view after) {
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Result<> setHookPriorityAfterPre(std::string const& name, C&&... after) {
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auto mod = Loader::get()->getInstalledMod(std::string(after));
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return this->setHookPriorityAfter(name, Priority::NormalPre, std::forward<C>(after)...);
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if (!mod) return Err("Mod not found");
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return this->setHookPriorityAfter(name, mod);
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}
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param before The mod ids of the mods to set the priority before
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/// @param before The mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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template<class... C> requires (std::is_convertible_v<C, std::string> && ...)
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Result<> setHookPriorityBefore(std::string_view name, Mod* mod) {
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Result<> setHookPriorityBeforePre(std::string const& name, C&&... before) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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return this->setHookPriorityBefore(name, Priority::NormalPre, std::forward<C>(before)...);
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auto func = [=](ModStateEvent* event){
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auto hooks = mod->getHooks();
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for (auto modHook : hooks) {
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if (modHook->getAddress() != hook->getAddress()) continue;
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auto priority = modHook->getPriority();
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if (hook->getPriority() >= priority) {
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hook->setPriority(priority - 1);
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}
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}
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return ListenerResult::Propagate;
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};
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if (mod->isEnabled()) {
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func(nullptr);
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}
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else {
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new EventListener(func, ModStateFilter(mod, ModEventType::Loaded));
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}
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return Ok();
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod id of the mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBefore(std::string_view name, std::string_view before) {
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auto mod = Loader::get()->getInstalledMod(std::string(before));
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if (!mod) return Err("Mod not found");
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return this->setHookPriorityBefore(name, mod);
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}
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param after The mod ids of the mods to set the priority after
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/// @param after The mod id of the mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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template<class... C> requires (std::is_convertible_v<C, std::string> && ...)
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Result<> setHookPriorityAfterPre(std::string_view name, std::string_view after) {
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Result<> setHookPriorityAfterPost(std::string const& name, C&&... after) {
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return this->setHookPriorityAfter(name, after);
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return this->setHookPriorityBefore(name, Priority::NormalPost, std::forward<C>(after)...);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPre(std::string_view name, Mod* mod) {
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return this->setHookPriorityAfter(name, mod);
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}
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param name The name of the hook to set the priority of
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/// @param before The mod ids of the mods to set the priority before
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/// @param before The mod id of the mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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template<class... C> requires (std::is_convertible_v<C, std::string> && ...)
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Result<> setHookPriorityBeforePre(std::string_view name, std::string_view before) {
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Result<> setHookPriorityBeforePost(std::string const& name, C&&... before) {
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return this->setHookPriorityBefore(name, CERT_NOT_BEFORE_FILETIME_PROP_ID);
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return this->setHookPriorityAfter(name, Priority::NormalPost, std::forward<C>(before)...);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePre(std::string_view name, Mod* mod) {
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return this->setHookPriorityBefore(name, mod);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param after The mod id of the mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPost(std::string_view name, std::string_view after) {
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return this->setHookPriorityBefore(name, after);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPost(std::string_view name, Mod* mod) {
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return this->setHookPriorityBefore(name, mod);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod id of the mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePost(std::string_view name, std::string_view before) {
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return this->setHookPriorityAfter(name, before);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePost(std::string_view name, Mod* mod) {
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return this->setHookPriorityAfter(name, mod);
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}
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}
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// unordered_map<handles> idea
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// unordered_map<handles> idea
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@ -160,6 +160,38 @@ struct MyMenuLayer : Modify<MyMenuLayer, MenuLayer> {
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}
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}
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};
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};
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struct AfterMenuLayer : Modify<AfterMenuLayer, MenuLayer> {
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static void onModify(auto& self) {
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if (self.setHookPriorityAfterPost("MenuLayer::init", "geode.test")) {
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log::debug("priority set after test");
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}
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}
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bool init() {
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if (!MenuLayer::init()) return false;
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log::debug("should run third!");
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return true;
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}
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};
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struct BeforeMenuLayer : Modify<BeforeMenuLayer, MenuLayer> {
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static void onModify(auto& self) {
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if (self.setHookPriorityBeforePost("MenuLayer::init", "geode.test")) {
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log::debug("priority set before test");
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}
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}
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bool init() {
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if (!MenuLayer::init()) return false;
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log::debug("should run first!");
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return true;
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}
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};
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$on_mod(Loaded) {
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$on_mod(Loaded) {
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// Mod::get()->addCustomSetting<MySettingValue>("overcast-skies", DEFAULT_ICON);
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// Mod::get()->addCustomSetting<MySettingValue>("overcast-skies", DEFAULT_ICON);
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@ -58,6 +58,8 @@ struct $modify(MenuLayer) {
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log::info("Loader flag 'bool-arg': {}", Loader::get()->getLaunchFlag("bool-arg"));
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log::info("Loader flag 'bool-arg': {}", Loader::get()->getLaunchFlag("bool-arg"));
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log::info("Loader int 'int-arg': {}", Loader::get()->parseLaunchArgument<int>("int-arg").unwrapOr(0));
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log::info("Loader int 'int-arg': {}", Loader::get()->parseLaunchArgument<int>("int-arg").unwrapOr(0));
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log::debug("should run second!");
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return true;
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return true;
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}
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}
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};
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};
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