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@ -6,7 +6,7 @@
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GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
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GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
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GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
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GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
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GEODE_MEMBER_CHECK(PlayerObject, m_lastCollidedSolid, 0x690);
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GEODE_MEMBER_CHECK(PlayerObject, m_objectSnappedTo, 0x690);
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GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
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GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
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// EditorUI
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// EditorUI
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