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Merge branch 'geode-sdk:1.4.0-dev' into 1.4.0-dev
This commit is contained in:
commit
0fedb2ad41
2 changed files with 14 additions and 9 deletions
3
.github/workflows/test-offsets.yml
vendored
3
.github/workflows/test-offsets.yml
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@ -3,6 +3,9 @@ name: Test Offsets
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on:
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workflow_dispatch:
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push:
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paths:
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- 'bindings/**' # only when adjusting bindings
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- 'loader/test/members/**'
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branches:
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- '**' # every branch
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- '!no-build-**' # unless marked as no-build
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@ -951,15 +951,15 @@ class CreateMenuItem : CCMenuItemSpriteExtra {
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class CreatorLayer : cocos2d::CCLayer, cocos2d::CCSceneTransitionDelegate, DialogDelegate {
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void onBack(cocos2d::CCObject*) = win 0x4fae0;
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void onChallenge(cocos2d::CCObject*) = mac 0x142960, win 0x4f1b0;
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void onLeaderboards(cocos2d::CCObject*) = win 0x4ed20;
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void onLeaderboards(cocos2d::CCObject*) = mac 0x142920, win 0x4ed20;
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void onMyLevels(cocos2d::CCObject*) = mac 0x142b70, win 0x4eaa0;
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void onSavedLevels(cocos2d::CCObject*) = mac 0x142860, win 0x4ebe0;
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void onDailyLevel(cocos2d::CCObject*) = win 0x4f170;
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void onWeeklyLevel(cocos2d::CCObject*) = win 0x4f190;
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void onFeaturedLevels(cocos2d::CCObject*) = win 0x4edf0;
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void onFameLevels(cocos2d::CCObject*) = win 0x4ee70;
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void onMapPacks(cocos2d::CCObject*) = win 0x4efb0;
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void onOnlineLevels(cocos2d::CCObject*) = win 0x4ef60;
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void onDailyLevel(cocos2d::CCObject*) = mac 0x142980, win 0x4f170;
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void onWeeklyLevel(cocos2d::CCObject*) = mac 0x1429a0, win 0x4f190;
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void onFeaturedLevels(cocos2d::CCObject*) = mac 0x142a20, win 0x4edf0;
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void onFameLevels(cocos2d::CCObject*) = mac 0x142a80, win 0x4ee70;
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void onMapPacks(cocos2d::CCObject*) = mac 0x1429c0, win 0x4efb0;
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void onOnlineLevels(cocos2d::CCObject*) = mac 0x142ae0, win 0x4ef60;
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void onGauntlets(cocos2d::CCObject*) = mac 0x142b20, win 0x4f0a0;
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void onSecretVault(cocos2d::CCObject*) = win 0x4f1d0;
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void onTreasureRoom(cocos2d::CCObject*) = win 0x4f540;
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@ -1079,7 +1079,7 @@ class CustomizeObjectLayer : FLAlertLayer, TextInputDelegate, HSVWidgetPopupDele
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}
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class DailyLevelPage : FLAlertLayer, FLAlertLayerProtocol, GJDailyLevelDelegate, LevelDownloadDelegate {
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static DailyLevelPage* create(bool weekly) = win 0x6a860;
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static DailyLevelPage* create(bool weekly) = mac 0x108ac0, win 0x6a860;
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bool init(bool weekly) = mac 0x108C90, win 0x6a900;
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virtual void updateTimers(float) = mac 0x109780, win 0x6bef0;
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virtual void show() = mac 0x10a4b0, win 0x3f360;
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@ -3564,7 +3564,8 @@ class GameStatsManager : cocos2d::CCNode {
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int getBaseCurrencyForLevel(GJGameLevel*) = mac 0x43470, win 0xf8530;
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GJChallengeItem* getChallenge(int id) = mac 0x451f0, win 0xa2fb0;
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void getSecretCoinKey(char const*) = mac 0x429f0;
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int getStat(char const*) = mac 0x3d310, win 0xf3580;
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int getStat(char const* type) = mac 0x3d310, win 0xf3580;
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void setStat(char const* type, int amount) = win 0xf3690;
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void hasPendingUserCoin(char const*) = mac 0x42730, win 0xf7c50;
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void hasSecretCoin(char const*) = mac 0x40730, win 0xf7dc0;
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void hasUserCoin(char const*) = mac 0x427e0, win 0xf7ae0;
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@ -3576,6 +3577,7 @@ class GameStatsManager : cocos2d::CCNode {
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void storeSecretCoin(char const*) = mac 0x42a10;
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void storeUserCoin(char const*) = mac 0x42890;
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bool isItemUnlocked(UnlockType type, int id) = win 0xfbb80;
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void checkAchievement(char const* type) = win 0xf37c0;
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PAD = mac 0x50, win 0x28;
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cocos2d::CCDictionary* m_dailyChests;
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