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https://github.com/geode-sdk/geode.git
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Merge branch 'main' of https://github.com/geode-sdk/geode
This commit is contained in:
commit
0cf0a6d9d3
7 changed files with 75 additions and 32 deletions
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@ -7,6 +7,7 @@ name = "Geode"
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version = "v1.0.0-beta"
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repository = "https://github.com/geode-sdk/geode"
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tree = "https://github.com/geode-sdk/geode/tree/main"
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icon = "loader/resources/logos/geode-circle.png"
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[[sources]]
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name = "Geode"
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@ -23,6 +23,7 @@ file(GLOB SOURCES CONFIGURE_DEPENDS
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src/loader/*.cpp
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src/main.cpp
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src/utils/*.cpp
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src/ui/*.cpp
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src/ui/nodes/*.cpp
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src/ui/internal/*.cpp
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src/ui/internal/credits/*.cpp
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@ -89,7 +89,7 @@ namespace geode {
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/**
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* Support info for the mod; this means anything to show ways to
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* support the mod's development, like donations. Written in Markdown
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* (see <Geode/ui/MDTextArea.hpp>) for more info
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* (see MDTextArea for more info)
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*/
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std::optional<std::string> supportInfo;
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/**
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@ -5,7 +5,7 @@
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namespace geode {
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/**
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* FLAlertLayer with support for Markdown. See <Geode/ui/MDTextArea.hpp>
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* FLAlertLayer with support for Markdown. See MDTextArea
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* for details on what features of MD are supported.
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*/
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class MDPopup :
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@ -24,6 +24,7 @@ namespace geode {
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* - Bold & italic
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* - Horizontal rules
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* - Lists
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*
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* Note that links also have some special protocols.
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* Use `user:<id>` or `user:<name>` to link to a GD
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* account; `level:<id>` to link to a GD level and
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@ -196,12 +196,7 @@ namespace geode {
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*
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* @tparam T A type that inherits from CCObject.
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*
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* @example[flash]
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* #include <Geode/utils/cocos.hpp>
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*
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* USE_GEODE_NAMESPACE();
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*
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* //!flash-snippet-start
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* @example
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* class MyNode : public CCNode {
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* protected:
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* // no need to manually call retain or
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@ -219,20 +214,8 @@ namespace geode {
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* return true;
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* }
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* };
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* //!flash-snippet-end
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*
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* @example[flash]
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* #include <Geode/utils/cocos.hpp>
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* #include <Geode/modify/MenuLayer.hpp>
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*
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* USE_GEODE_NAMESPACE();
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*
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* class ModifyMenuLayer : public MenuLayer {
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* bool init() {
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* if (!MenuLayer::init())
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* return false;
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*
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* //!flash-snippet-start
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* @example
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* // Save a child from the current layer into a menu
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* Ref<CCMenu> menu = static_cast<CCMenu*>(this->getChildByID("main-menu"));
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*
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@ -240,11 +223,6 @@ namespace geode {
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* menu->removeFromParent();
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*
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* // Menu will still point to a valid CCMenu as long as the menu variable exist
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* //!flash-snippet-end
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*
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* return true;
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* }
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* };
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*/
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template <class T>
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class Ref final {
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@ -9,6 +9,7 @@
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#include <Geode/ui/GeodeUI.hpp>
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#include <Geode/ui/Notification.hpp>
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#include <Geode/ui/Popup.hpp>
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#include <Geode/ui/MDPopup.hpp>
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#include <Geode/utils/cocos.hpp>
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#include <loader/ModImpl.hpp>
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#include <loader/LoaderImpl.hpp>
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@ -68,14 +69,17 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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CircleBaseColor::Green,
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CircleBaseSize::Medium2
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);
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auto geodeBtnSelector = &CustomMenuLayer::onGeode;
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if (!m_fields->m_geodeButton) {
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geodeBtnSelector = &CustomMenuLayer::onMissingTextures;
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m_fields->m_geodeButton = ButtonSprite::create("!!");
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}
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auto bottomMenu = static_cast<CCMenu*>(this->getChildByID("bottom-menu"));
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auto btn = CCMenuItemSpriteExtra::create(
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m_fields->m_geodeButton, this, menu_selector(CustomMenuLayer::onGeode)
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m_fields->m_geodeButton, this,
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static_cast<SEL_MenuHandler>(geodeBtnSelector)
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);
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btn->setID("geode-button"_spr);
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bottomMenu->addChild(btn);
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@ -193,6 +197,64 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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}
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}
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void onMissingTextures(CCObject*) {
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static bool shownInfoPopup = false;
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if (shownInfoPopup) {
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return this->onGeode(nullptr);
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}
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shownInfoPopup = true;
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#ifdef GEODE_IS_DESKTOP
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try {
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ghc::filesystem::create_directories(dirs::getGeodeDir() / "update" / "resources");
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} catch(...) {}
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createQuickPopup(
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"Missing Textures",
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"You appear to be missing textures, and the automatic texture fixer "
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"hasn't fixed the issue.\n"
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"Download <cy>resources.zip</c> from the latest release on GitHub, "
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"and <cy>unzip its contents</c> into <cb>geode/update/resources</c>.\n"
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"Afterwards, <cg>restart the game</c>.\n"
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"You may also continue without installing resources, but be aware that "
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"the game <cr>will crash</c>.",
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"Dismiss", "Open Github",
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[](auto, bool btn2) {
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if (btn2) {
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web::openLinkInBrowser("https://github.com/geode-sdk/geode/releases/latest");
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file::openFolder(dirs::getGeodeDir() / "update" / "resources");
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FLAlertLayer::create(
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"Info",
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"Opened GitHub in your browser and the destination in "
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"your file browser.\n"
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"Download <cy>resources.zip</c>, "
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"and <cy>unzip its contents</c> into the destination "
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"folder.\n"
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"<cb>Don't add any new folders to the destination!</c>",
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"OK"
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)->show();
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}
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}
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);
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#else
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// dunno if we can auto-create target directory on mobile, nor if the
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// user has access to moving stuff there
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FLAlertLayer::create(
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"Missing Textures",
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"You appear to be missing textures, and the automatic texture fixer "
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"hasn't fixed the issue.\n"
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"**<cy>Report this bug to the Geode developers</c>**. It is very likely "
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"that your game <cr>will crash</c> until the issue is resolved.",
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"OK"
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)->show();
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#endif
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}
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void onGeode(CCObject*) {
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ModListLayer::scene();
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}
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