implementation of canRotateFRee

This commit is contained in:
camila314 2023-11-11 10:01:29 -06:00
parent b6b02671b8
commit 0b9590727a

View file

@ -3361,7 +3361,13 @@ class GameObject : CCSpritePlus {
void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0; void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50; static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
void playShineEffect() = mac 0x2fa9d0, win 0xeab20; void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
bool canRotateFree() = mac 0x33ac80; bool canRotateFree() {
return (
m_objectType != GameObjectType::Solid &&
m_objectType != GameObjectType::Breakable &&
m_objectType != GameObjectType::Slope
);
}
//void quickUpdatePosition() = mac 0x335790; //void quickUpdatePosition() = mac 0x335790;
// inlined on windows // inlined on windows
void quickUpdatePosition() { void quickUpdatePosition() {