mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-14 19:15:05 -05:00
implementation of canRotateFRee
This commit is contained in:
parent
b6b02671b8
commit
0b9590727a
1 changed files with 7 additions and 1 deletions
|
@ -3361,7 +3361,13 @@ class GameObject : CCSpritePlus {
|
||||||
void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
|
void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
|
||||||
static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
|
static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
|
||||||
void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
|
void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
|
||||||
bool canRotateFree() = mac 0x33ac80;
|
bool canRotateFree() {
|
||||||
|
return (
|
||||||
|
m_objectType != GameObjectType::Solid &&
|
||||||
|
m_objectType != GameObjectType::Breakable &&
|
||||||
|
m_objectType != GameObjectType::Slope
|
||||||
|
);
|
||||||
|
}
|
||||||
//void quickUpdatePosition() = mac 0x335790;
|
//void quickUpdatePosition() = mac 0x335790;
|
||||||
// inlined on windows
|
// inlined on windows
|
||||||
void quickUpdatePosition() {
|
void quickUpdatePosition() {
|
||||||
|
|
Loading…
Reference in a new issue