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implementation of canRotateFRee
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1 changed files with 7 additions and 1 deletions
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@ -3361,7 +3361,13 @@ class GameObject : CCSpritePlus {
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void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
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static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
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void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
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bool canRotateFree() = mac 0x33ac80;
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bool canRotateFree() {
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return (
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m_objectType != GameObjectType::Solid &&
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m_objectType != GameObjectType::Breakable &&
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m_objectType != GameObjectType::Slope
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);
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}
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//void quickUpdatePosition() = mac 0x335790;
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// inlined on windows
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void quickUpdatePosition() {
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