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add proxy ID API
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19f18ca927
commit
06ecaa9837
2 changed files with 91 additions and 3 deletions
53
loader/include/Geode/cocos/base_nodes/CCNode.h
vendored
53
loader/include/Geode/cocos/base_nodes/CCNode.h
vendored
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@ -916,13 +916,24 @@ public:
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* @note Geode addition
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*/
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GEODE_DLL CCNode* getChildByID(std::string_view id);
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/**
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* Get a child by its string ID
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* @param id ID of the child
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* @param considerProxies If true, proxy IDs will be checked first
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* @returns The child, or nullptr if none was found
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* @note Geode addition
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* @todo in v5: merge this with getChildByID and add default value considerProxies = true
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*/
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GEODE_DLL CCNode* getChildByID(std::string_view id, bool considerProxies);
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/**
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* Get a child by its string ID. Recursively searches all the children
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* @param id ID of the child
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* @returns The child, or nullptr if none was found
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* @note Geode addition
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* @todo in v5: remove
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*/
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[[deprecated("Use CCNode::querySelector instead")]]
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GEODE_DLL CCNode* getChildByIDRecursive(std::string_view id);
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/**
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@ -945,9 +956,51 @@ public:
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* Removes a child from the container by its ID.
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* @param id The ID of the node
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* @note Geode addition
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* @note Will not follow proxies but just delete the proxy; if you want to
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* actually remove the node the proxy points to itself, use
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* `getChildByID(id)->removeFromParent()`
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*/
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GEODE_DLL void removeChildByID(std::string_view id);
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/**
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* Add a Proxy ID to this node. A Proxy ID is an ID of a node that is
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* logically the child of this node, but might not actually be. In other
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* words, when using `CCNode::getChildByID` or other related functions, it
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* will first check if there is a proxy ID on that node, and follow those
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* if one does exist.
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*
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* For example, if a mod moves a button to another CCMenu, it should leave
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* behind a proxy ID into the old CCMenu so any other mod trying to find the
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* button in the old menu will still get it.
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*
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* Another example: if a mod makes a CCMenu paged, it will probably add lots
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* of wrapper nodes into the node tree, but any buttons of the CCMenu still
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* logically stay children of the CCMenu. That mod would then use proxy IDs
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* so the menu will appear like nothing has changed for other mods which try
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* to work with it.
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*
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* @param id The ID of the proxy node
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* @param getter When the ID is queried, returns the actual node it points
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* to. Needs not be a child of this node. May return nullptr if the node no
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* longer exists
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* @returns True if the ID was added, or false if it this ID has already
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* been added
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*/
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GEODE_DLL bool addProxyID(std::string_view id, std::function<CCNode*(CCNode*)> getter);
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/**
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* Remove a Proxy ID from this node
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* @param id The ID of the Proxy. If the ID does not point to a proxy,
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* nothing happens
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*/
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GEODE_DLL void removeProxyID(std::string_view id);
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/**
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* Check if the given ID is of a proxy node or of an actual child
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* @returns True if the ID is of a proxy
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* @note Technically there may also be children with the same ID, but this
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* function will return true if there is a proxy
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*/
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GEODE_DLL bool isProxyID(std::string_view id);
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/**
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* Add a child before a specified existing child
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* @param child The node to add. The node may not be a child of another
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@ -24,6 +24,7 @@ private:
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std::unordered_map<std::string, Ref<CCObject>> m_userObjects;
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std::unordered_set<std::unique_ptr<EventListenerProtocol>> m_eventListeners;
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std::unordered_map<std::string, std::unique_ptr<EventListenerProtocol>> m_idEventListeners;
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std::unordered_map<std::string, std::function<CCNode*(CCNode*)>> m_proxies;
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friend class ProxyCCNode;
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friend class cocos2d::CCNode;
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@ -117,6 +118,15 @@ void CCNode::setID(std::string&& id) {
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}
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CCNode* CCNode::getChildByID(std::string_view id) {
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return this->getChildByID(id, true);
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}
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CCNode* CCNode::getChildByID(std::string_view id, bool considerProxies) {
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if (considerProxies) {
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auto meta = GeodeNodeMetadata::set(this);
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if (meta->m_proxies.contains(std::string(id))) {
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return meta->m_proxies.at(std::string(id))(this);
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}
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}
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for (auto child : CCArrayExt<CCNode*>(this->getChildren())) {
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if (child->getID() == id) {
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return child;
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@ -124,7 +134,6 @@ CCNode* CCNode::getChildByID(std::string_view id) {
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}
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return nullptr;
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}
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CCNode* CCNode::getChildByIDRecursive(std::string_view id) {
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if (auto child = this->getChildByID(id)) {
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return child;
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@ -294,9 +303,35 @@ CCNode* CCNode::querySelector(std::string_view queryStr) {
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}
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void CCNode::removeChildByID(std::string_view id) {
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if (auto child = this->getChildByID(id)) {
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this->removeChild(child);
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// Remove proxies with this ID
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if (this->isProxyID(id)) {
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this->removeProxyID(id);
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}
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// Technically there can be multiple children with the same ID in addition
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// to the proxy ID. However, this is very bad practice, and removing actual
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// children only when there's no proxies with the ID mirrors the fact that
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// if there's four children with the same ID, you need to call
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// `removeChildByID` four times to remove them all
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else {
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if (auto child = this->getChildByID(id, false)) {
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this->removeChild(child);
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}
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}
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}
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bool CCNode::addProxyID(std::string_view id, std::function<CCNode*(CCNode*)> getter) {
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auto meta = GeodeNodeMetadata::set(this);
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if (meta->m_proxies.contains(std::string(id))) {
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return false;
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}
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meta->m_proxies.insert({ std::string(id), getter });
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return true;
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}
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void CCNode::removeProxyID(std::string_view id) {
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GeodeNodeMetadata::set(this)->m_proxies.erase(std::string(id));
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}
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bool CCNode::isProxyID(std::string_view id) {
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return GeodeNodeMetadata::set(this)->m_proxies.contains(std::string(id));
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}
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void CCNode::setLayout(Layout* layout, bool apply, bool respectAnchor) {
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