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add mac EditorUI::getSpriteButton
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@ -1204,7 +1204,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620;
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void onSelectBuildTab(cocos2d::CCObject* sender) = win 0x887f0;
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void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0;
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CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = win 0x78bf0;
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CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = mac 0xb500, win 0x78bf0;
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cocos2d::CCPoint offsetForKey(int objID) = win 0x92310;
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void updateDeleteMenu() = win 0x7c5d0;
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void updateCreateMenu(bool updateTab) = mac 0x1e960, win 0x85530;
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