add mac EditorUI::getSpriteButton

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mat 2022-11-27 18:48:53 -03:00 committed by GitHub
parent f010641a09
commit 0213e8b5f7
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@ -1204,7 +1204,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620;
void onSelectBuildTab(cocos2d::CCObject* sender) = win 0x887f0;
void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0;
CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = win 0x78bf0;
CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = mac 0xb500, win 0x78bf0;
cocos2d::CCPoint offsetForKey(int objID) = win 0x92310;
void updateDeleteMenu() = win 0x7c5d0;
void updateCreateMenu(bool updateTab) = mac 0x1e960, win 0x85530;