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133 lines
4.6 KiB
C
133 lines
4.6 KiB
C
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/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_ANIMATION_H_
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#define SPINE_ANIMATION_H_
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namespace cocos2d { namespace extension {
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typedef struct Timeline Timeline;
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struct Skeleton;
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typedef struct {
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const char* const name;
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float duration;
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int timelineCount;
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Timeline** timelines;
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} Animation;
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Animation* Animation_create (const char* name, int timelineCount);
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void Animation_dispose (Animation* self);
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void Animation_apply (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop);
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void Animation_mix (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop, float alpha);
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/**/
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struct Timeline {
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const void* const vtable;
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};
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void Timeline_dispose (Timeline* self);
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void Timeline_apply (const Timeline* self, struct Skeleton* skeleton, float time, float alpha);
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/**/
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typedef struct {
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Timeline super;
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float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
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} CurveTimeline;
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void CurveTimeline_setLinear (CurveTimeline* self, int frameIndex);
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void CurveTimeline_setStepped (CurveTimeline* self, int frameIndex);
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/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
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* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
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* the difference between the keyframe's values. */
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void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
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float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex, float percent);
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/**/
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typedef struct BaseTimeline {
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CurveTimeline super;
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int const framesLength;
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float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
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int boneIndex;
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} RotateTimeline;
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RotateTimeline* RotateTimeline_create (int frameCount);
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void RotateTimeline_setFrame (RotateTimeline* self, int frameIndex, float time, float angle);
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/**/
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typedef struct BaseTimeline TranslateTimeline;
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TranslateTimeline* TranslateTimeline_create (int frameCount);
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void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float time, float x, float y);
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/**/
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typedef struct BaseTimeline ScaleTimeline;
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ScaleTimeline* ScaleTimeline_create (int frameCount);
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void ScaleTimeline_setFrame (ScaleTimeline* self, int frameIndex, float time, float x, float y);
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/**/
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typedef struct {
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CurveTimeline super;
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int const framesLength;
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float* const frames; /* time, r, g, b, a, ... */
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int slotIndex;
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} ColorTimeline;
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ColorTimeline* ColorTimeline_create (int frameCount);
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void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
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/**/
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typedef struct {
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Timeline super;
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int const framesLength;
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float* const frames; /* time, ... */
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int slotIndex;
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const char** const attachmentNames;
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} AttachmentTimeline;
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AttachmentTimeline* AttachmentTimeline_create (int frameCount);
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/* @param attachmentName May be 0. */
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void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_ANIMATION_H_ */
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