geode/loader/include/Geode/cocos/extensions/spine/SlotData.h

49 lines
2.1 KiB
C
Raw Normal View History

2022-07-30 12:24:03 -04:00
/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_SLOTDATA_H_
#define SPINE_SLOTDATA_H_
#include <spine/BoneData.h>
namespace cocos2d { namespace extension {
typedef struct {
const char* const name;
const BoneData* const boneData;
const char* const attachmentName;
float r, g, b, a;
} SlotData;
SlotData* SlotData_create (const char* name, BoneData* boneData);
void SlotData_dispose (SlotData* self);
/* @param attachmentName May be 0 for no setup pose attachment. */
void SlotData_setAttachmentName (SlotData* self, const char* attachmentName);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_SLOTDATA_H_ */