mirror of
https://github.com/geode-sdk/geode.git
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343 lines
11 KiB
C
343 lines
11 KiB
C
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCTILEDGRID_ACTION_H__
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#define __ACTION_CCTILEDGRID_ACTION_H__
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#include "CCActionGrid.h"
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NS_CC_BEGIN
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/**
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* @addtogroup actions
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* @{
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*/
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/** @brief CCShakyTiles3D action */
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class CC_DLL CCShakyTiles3D : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration */
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virtual bool initWithDuration(float duration, const CCSize& gridSize, int nRange, bool bShakeZ);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with a range, whether or not to shake Z vertices, a grid size, and duration */
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static CCShakyTiles3D* create(float duration, const CCSize& gridSize, int nRange, bool bShakeZ);
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protected:
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int m_nRandrange;
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bool m_bShakeZ;
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};
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/** @brief CCShatteredTiles3D action */
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class CC_DLL CCShatteredTiles3D : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */
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virtual bool initWithDuration(float duration, const CCSize& gridSize, int nRange, bool bShatterZ);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with a range, whether of not to shatter Z vertices, a grid size and duration */
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static CCShatteredTiles3D* create(float duration, const CCSize& gridSize, int nRange, bool bShatterZ);
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protected:
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int m_nRandrange;
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bool m_bOnce;
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bool m_bShatterZ;
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};
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struct Tile;
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/** @brief CCShuffleTiles action
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Shuffle the tiles in random order
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*/
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class CC_DLL CCShuffleTiles : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js NA
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* @lua NA
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*/
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~CCShuffleTiles(void);
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/** initializes the action with a random seed, the grid size and the duration */
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virtual bool initWithDuration(float duration, const CCSize& gridSize, unsigned int seed);
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void shuffle(unsigned int *pArray, unsigned int nLen);
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CCSize getDelta(const CCSize& pos);
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void placeTile(const CCPoint& pos, Tile *t);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action with a random seed, the grid size and the duration */
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static CCShuffleTiles* create(float duration, const CCSize& gridSize, unsigned int seed);
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protected:
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unsigned int m_nSeed;
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unsigned int m_nTilesCount;
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unsigned int* m_pTilesOrder;
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Tile* m_pTiles;
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};
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/** @brief CCFadeOutTRTiles action
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Fades out the tiles in a Top-Right direction
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*/
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class CC_DLL CCFadeOutTRTiles : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual float testFunc(const CCSize& pos, float time);
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void turnOnTile(const CCPoint& pos);
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void turnOffTile(const CCPoint& pos);
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virtual void transformTile(const CCPoint& pos, float distance);
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virtual void update(float time);
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public:
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/** creates the action with the grid size and the duration */
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static CCFadeOutTRTiles* create(float duration, const CCSize& gridSize);
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};
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/** @brief CCFadeOutBLTiles action.
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Fades out the tiles in a Bottom-Left direction
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*/
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class CC_DLL CCFadeOutBLTiles : public CCFadeOutTRTiles
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual float testFunc(const CCSize& pos, float time);
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public:
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/** creates the action with the grid size and the duration */
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static CCFadeOutBLTiles* create(float duration, const CCSize& gridSize);
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};
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/** @brief CCFadeOutUpTiles action.
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Fades out the tiles in upwards direction
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*/
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class CC_DLL CCFadeOutUpTiles : public CCFadeOutTRTiles
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual float testFunc(const CCSize& pos, float time);
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virtual void transformTile(const CCPoint& pos, float distance);
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public:
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/** creates the action with the grid size and the duration */
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static CCFadeOutUpTiles* create(float duration, const CCSize& gridSize);
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};
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/** @brief CCFadeOutDownTiles action.
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Fades out the tiles in downwards direction
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*/
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class CC_DLL CCFadeOutDownTiles : public CCFadeOutUpTiles
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual float testFunc(const CCSize& pos, float time);
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public:
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/** creates the action with the grid size and the duration */
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static CCFadeOutDownTiles* create(float duration, const CCSize& gridSize);
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};
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/** @brief CCTurnOffTiles action.
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Turn off the files in random order
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*/
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class CC_DLL CCTurnOffTiles : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js NA
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* @lua NA
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*/
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~CCTurnOffTiles(void);
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/** initializes the action with a random seed, the grid size and the duration */
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virtual bool initWithDuration(float duration, const CCSize& gridSize, unsigned int seed);
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void shuffle(unsigned int *pArray, unsigned int nLen);
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void turnOnTile(const CCPoint& pos);
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void turnOffTile(const CCPoint& pos);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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public:
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/** creates the action with the grid size and the duration */
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static CCTurnOffTiles* create(float duration, const CCSize& gridSize);
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/** creates the action with a random seed, the grid size and the duration */
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static CCTurnOffTiles* create(float duration, const CCSize& gridSize, unsigned int seed);
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protected:
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unsigned int m_nSeed;
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unsigned int m_nTilesCount;
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unsigned int* m_pTilesOrder;
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};
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/** @brief CCWavesTiles3D action. */
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class CC_DLL CCWavesTiles3D : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** waves amplitude */
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** waves amplitude rate */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */
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virtual bool initWithDuration(float duration, const CCSize& gridSize, unsigned int waves, float amplitude);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with a number of waves, the waves amplitude, the grid size and the duration */
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static CCWavesTiles3D* create(float duration, const CCSize& gridSize, unsigned int waves, float amplitude);
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protected:
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unsigned int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCJumpTiles3D action.
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A sin function is executed to move the tiles across the Z axis
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*/
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class CC_DLL CCJumpTiles3D : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** amplitude of the sin*/
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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/** amplitude rate */
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with the number of jumps, the sin amplitude, the grid size and the duration */
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bool initWithDuration(float duration, const CCSize& gridSize, unsigned int numberOfJumps, float amplitude);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with the number of jumps, the sin amplitude, the grid size and the duration */
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static CCJumpTiles3D* create(float duration, const CCSize& gridSize, unsigned int numberOfJumps, float amplitude);
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protected:
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unsigned int m_nJumps;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCSplitRows action */
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class CC_DLL CCSplitRows : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public :
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/** initializes the action with the number of rows to split and the duration */
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virtual bool initWithDuration(float duration, unsigned int nRows);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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virtual void startWithTarget(CCNode *pTarget);
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public:
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/** creates the action with the number of rows to split and the duration */
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static CCSplitRows* create(float duration, unsigned int nRows);
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protected:
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unsigned int m_nRows;
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CCSize m_winSize;
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};
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/** @brief CCSplitCols action */
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class CC_DLL CCSplitCols : public CCTiledGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** initializes the action with the number of columns to split and the duration */
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virtual bool initWithDuration(float duration, unsigned int nCols);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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virtual void startWithTarget(CCNode *pTarget);
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public:
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/** creates the action with the number of columns to split and the duration */
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static CCSplitCols* create(float duration, unsigned int nCols);
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protected:
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unsigned int m_nCols;
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CCSize m_winSize;
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCTILEDGRID_ACTION_H__
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