geode/loader/include/Geode/cocos/cocos2dx/shaders/ccShader_PositionTexture_vert.h

42 lines
1.6 KiB
C
Raw Normal View History

2022-07-30 12:24:03 -04:00
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2011 Ricardo Quesada
* Copyright (c) 2012 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
" \n\
attribute vec4 a_position; \n\
attribute vec2 a_texCoord; \n\
\n\
#ifdef GL_ES \n\
varying mediump vec2 v_texCoord; \n\
#else \n\
varying vec2 v_texCoord; \n\
#endif \n\
\n\
void main() \n\
{ \n\
gl_Position = CC_MVPMatrix * a_position; \n\
v_texCoord = a_texCoord; \n\
} \n\
";