geode/loader/include/Geode/c++stl/msvc/allocator.hpp

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#pragma once
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#include <Geode/platform/platform.hpp>
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#include <cstddef>
#include <type_traits>
namespace geode::stl {
GEODE_DLL void* operatorNew(std::size_t size);
GEODE_DLL void operatorDelete(void* ptr);
template <class T>
struct allocator {
using value_type = T;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using propagate_on_container_move_assignment = std::true_type;
constexpr allocator() noexcept {}
constexpr allocator(const allocator& other) noexcept {}
template<class U>
constexpr allocator(const allocator<U>& other) noexcept {}
constexpr ~allocator() {}
[[nodiscard]] T* allocate(std::size_t n) {
return reinterpret_cast<T*>(operatorNew(n * sizeof(T)));
}
void deallocate(T* p, std::size_t n) {
operatorDelete(reinterpret_cast<void*>(p));
}
};
}