geode/loader/include/Geode/cocos/extensions/network/WebSocket.h

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2013 James Chen
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"[WebSocket module] is based in part on the work of the libwebsockets project
(http://libwebsockets.org)"
****************************************************************************/
#ifndef __CC_WEBSOCKET_H__
#define __CC_WEBSOCKET_H__
#include "ExtensionMacros.h"
#include "cocos2d.h"
#include "libwebsockets.h"
#include <list>
NS_CC_EXT_BEGIN
class WsThreadHelper;
class WsMessage;
class WebSocket
{
public:
/**
* @js ctor
*/
WebSocket();
/**
* @js NA
* @lua NA
*/
virtual ~WebSocket();
/**
* @brief Data structure for message
*/
struct Data
{
Data():bytes(NULL), len(0), isBinary(false){}
char* bytes;
int len;
bool isBinary;
};
/**
* @brief Errors in websocket
*/
enum ErrorCode
{
kErrorTimeout = 0,
kErrorConnectionFailure,
kErrorUnknown
};
/**
* @brief The delegate class to process websocket events.
* @js NA
* @lua NA
*/
class Delegate
{
public:
virtual ~Delegate() {}
virtual void onOpen(WebSocket* ws) = 0;
virtual void onMessage(WebSocket* ws, const Data& data) = 0;
virtual void onClose(WebSocket* ws) = 0;
virtual void onError(WebSocket* ws, const ErrorCode& error) = 0;
};
/**
* @brief The initialized method for websocket.
* It needs to be invoked right after websocket instance is allocated.
* @param delegate The delegate which want to receive event from websocket.
* @param url The URL of websocket server.
* @return true: Success, false: Failure
* @js NA
*/
bool init(const Delegate& delegate,
const gd::string& url,
const gd::vector<gd::string>* protocols = NULL);
/**
* @brief Sends string data to websocket server.
*/
void send(const gd::string& message);
/**
* @brief Sends binary data to websocket server.
*/
void send(const unsigned char* binaryMsg, unsigned int len);
/**
* @brief Closes the connection to server.
*/
void close();
/**
* Websocket state
*/
enum State
{
kStateConnecting = 0,
kStateOpen,
kStateClosing,
kStateClosed
};
/**
* @brief Gets current state of connection.
*/
State getReadyState();
private:
virtual void onSubThreadStarted();
virtual int onSubThreadLoop();
virtual void onSubThreadEnded();
virtual void onUIThreadReceiveMessage(WsMessage* msg);
friend class WebSocketCallbackWrapper;
int onSocketCallback(struct libwebsocket_context *ctx,
struct libwebsocket *wsi,
enum libwebsocket_callback_reasons reason,
void *user, void *in, size_t len);
private:
State _readyState;
gd::string _host;
unsigned int _port;
gd::string _path;
friend class WsThreadHelper;
WsThreadHelper* _wsHelper;
struct libwebsocket* _wsInstance;
struct libwebsocket_context* _wsContext;
Delegate* _delegate;
int _SSLConnection;
struct libwebsocket_protocols* _wsProtocols;
};
NS_CC_EXT_END
#endif /* defined(__CC_JSB_WEBSOCKET_H__) */