geode/loader/include/Geode/ui/GeodeUI.hpp

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#pragma once
#include "../loader/Mod.hpp"
#include "../loader/Index.hpp"
namespace geode {
/**
* Open the Geode mods list
*/
GEODE_DLL void openModsList();
/**
* Open the info popup for a mod
*/
GEODE_DLL void openInfoPopup(Mod* mod);
/**
* Open the issue report popup for a mod
*/
GEODE_DLL void openIssueReportPopup(Mod* mod);
/**
* Open the store page for a mod (if it exists)
*/
GEODE_DLL void openIndexPopup(Mod* mod);
/**
* Open the settings popup for a mod (if it has any settings)
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*/
GEODE_DLL void openSettingsPopup(Mod* mod);
/**
* Create a default logo sprite
* @param size Size of the sprite
*/
GEODE_DLL cocos2d::CCNode* createDefaultLogo(
cocos2d::CCSize const& size
);
/**
* Create a logo sprite for a mod
* @param size Size of the sprite
*/
GEODE_DLL cocos2d::CCNode* createModLogo(
Mod* mod, cocos2d::CCSize const& size
);
/**
* Create a logo sprite for an index item
* @param size Size of the sprite
*/
GEODE_DLL cocos2d::CCNode* createIndexItemLogo(
IndexItemHandle item, cocos2d::CCSize const& size
);
}