geode/loader/include/Geode/platform/platform.hpp

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#pragma once
#include "cplatform.h"
#include <string>
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#include <functional>
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#include <memory>
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#if !defined(__PRETTY_FUNCTION__) && !defined(__GNUC__)
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#define GEODE_PRETTY_FUNCTION std::string(__FUNCSIG__)
#else
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#define GEODE_PRETTY_FUNCTION std::string(__PRETTY_FUNCTION__)
#endif
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// Windows
#ifdef GEODE_IS_WINDOWS
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#define GEODE_HIDDEN
#define GEODE_INLINE __forceinline
#define GEODE_VIRTUAL_CONSTEXPR
#define GEODE_NOINLINE __declspec(noinline)
#ifdef GEODE_EXPORTING
#define GEODE_DLL __declspec(dllexport)
#else
#define GEODE_DLL __declspec(dllimport)
#endif
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#define GEODE_API extern "C" __declspec(dllexport)
#define GEODE_EXPORT __declspec(dllexport)
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#if defined(GEODE_IS_WINDOWS64)
#define GEODE_IS_X64
#define GEODE_CDECL_CALL
#else
#define GEODE_IS_X86
#define GEODE_CDECL_CALL __cdecl
#endif
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#include "windows.hpp"
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#elif defined(GEODE_IS_MACOS)
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
#define GEODE_INLINE inline __attribute__((always_inline))
#define GEODE_VIRTUAL_CONSTEXPR constexpr
#define GEODE_NOINLINE __attribute__((noinline))
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#ifdef GEODE_EXPORTING
#define GEODE_DLL __attribute__((visibility("default")))
#else
#define GEODE_DLL
#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
#define GEODE_EXPORT __attribute__((visibility("default")))
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#define GEODE_IS_X64
#define GEODE_CDECL_CALL
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#include "macos.hpp"
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#elif defined(GEODE_IS_IOS)
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
#define GEODE_INLINE inline __attribute__((always_inline))
#define GEODE_VIRTUAL_CONSTEXPR constexpr
#define GEODE_NOINLINE __attribute__((noinline))
#ifdef GEODE_EXPORTING
#define GEODE_DLL __attribute__((visibility("default")))
#else
#define GEODE_DLL
#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
#define GEODE_EXPORT __attribute__((visibility("default")))
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#define GEODE_IS_X64
#define GEODE_CDECL_CALL
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#include "ios.hpp"
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#elif defined(GEODE_IS_ANDROID)
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
#define GEODE_INLINE inline __attribute__((always_inline))
#define GEODE_VIRTUAL_CONSTEXPR constexpr
#define GEODE_NOINLINE __attribute__((noinline))
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#ifdef GEODE_EXPORTING
#define GEODE_DLL __attribute__((visibility("default")))
#else
#define GEODE_DLL
#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
#define GEODE_EXPORT __attribute__((visibility("default")))
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#if defined(GEODE_IS_ANDROID64)
#define GEODE_IS_X64
#else
#define GEODE_IS_X86
#endif
#define GEODE_CDECL_CALL
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#include "android.hpp"
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#else
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#error "Unsupported Platform!"
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#endif
namespace geode {
class PlatformID {
public:
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// todo in v4: make these flags and add archless Mac and Android as well as Desktop and Mobile and remove Linux
enum {
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Unknown = 0b000000,
Windows = 0b000001,
Android32 = 0b000010,
Android64 = 0b000100,
MacIntel = 0b001000,
MacArm = 0b010000,
iOS = 0b100000,
Android = Android32 | Android64,
Mac = MacIntel | MacArm,
Apple = Mac | iOS,
X64 = MacIntel | Windows,
X86 = Unknown,
ArmV7 = Android32,
ArmV8 = Android64 | MacArm | iOS,
Desktop = Windows | Mac,
Mobile = Android | iOS,
};
using Type = decltype(Unknown);
Type m_value;
constexpr PlatformID(Type t) {
m_value = t;
}
constexpr PlatformID& operator=(Type t) {
m_value = t;
return *this;
}
constexpr bool operator==(int other) const {
return m_value == other;
}
constexpr bool operator==(PlatformID const& other) const {
return m_value == other.m_value;
}
constexpr bool operator<(PlatformID const& other) const {
return m_value < other.m_value;
}
constexpr bool operator>(PlatformID const& other) const {
return m_value > other.m_value;
}
constexpr operator int() const {
return m_value;
}
/**
* Parse string into PlatformID. String should be all-lowercase, for
* example "windows" or "linux"
*/
static GEODE_DLL PlatformID from(const char* str);
static GEODE_DLL PlatformID from(std::string const& str);
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/**
* Determines if a given platform string "covers" the given platform.
* For example, "android" is covered by Platform::Android32 and Platform::Android64.
* Input string must follow the format in PlatformID::toShortString.
*/
static GEODE_DLL bool coveredBy(const char* str, PlatformID t);
static GEODE_DLL bool coveredBy(std::string const& str, PlatformID t);
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/**
* Returns the list of platforms covered by this string name. For
* example, "android" would return both Android32 and Android64
* todo in v4: deprecate this as the flagged version deals with this
*/
static GEODE_DLL std::vector<PlatformID> getCovered(std::string_view str);
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// todo in v4: this does not need to be constexpr in the header. dllexport it
static constexpr char const* toString(Type lp) {
switch (lp) {
case Unknown: return "Unknown";
case Windows: return "Windows";
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case MacIntel: return "MacIntel";
case MacArm: return "MacArm";
case iOS: return "iOS";
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case Android32: return "Android32";
case Android64: return "Android64";
default: break;
}
return "Undefined";
}
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// todo in v4: this does not need to be constexpr in the header. dllexport it
static constexpr char const* toShortString(Type lp, bool ignoreArch = false) {
switch (lp) {
case Unknown: return "unknown";
case Windows: return "win";
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case MacIntel: return ignoreArch ? "mac" : "mac-intel";
case MacArm: return ignoreArch ? "mac" : "mac-arm";
case iOS: return "ios";
case Android32: return ignoreArch ? "android" : "android32";
case Android64: return ignoreArch ? "android" : "android64";
default: break;
}
return "undefined";
}
template <class T>
requires requires(T t) {
static_cast<Type>(t);
}
constexpr static PlatformID from(T t) {
return static_cast<Type>(t);
}
template <class T>
requires requires(Type t) {
static_cast<T>(t);
}
constexpr T to() const {
return static_cast<T>(m_value);
}
};
}
namespace std {
template <>
struct hash<geode::PlatformID> {
inline std::size_t operator()(geode::PlatformID const& id) const {
return std::hash<geode::PlatformID::Type>()(id.m_value);
}
};
}
#ifdef GEODE_IS_WINDOWS
#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#elif defined(GEODE_IS_ARM_MAC)
#define GEODE_PLATFORM_TARGET PlatformID::MacArm
#elif defined(GEODE_IS_INTEL_MAC)
#define GEODE_PLATFORM_TARGET PlatformID::MacIntel
#elif defined(GEODE_IS_IOS)
#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#elif defined(GEODE_IS_ANDROID32)
#define GEODE_PLATFORM_TARGET PlatformID::Android32
#elif defined(GEODE_IS_ANDROID64)
#define GEODE_PLATFORM_TARGET PlatformID::Android64
#endif
// this is cross-platform so not duplicating it across the typeinfo_cast definitions
namespace geode::cast {
template<class T, class U>
std::shared_ptr<T> typeinfo_pointer_cast(std::shared_ptr<U> const& r) noexcept {
// https://en.cppreference.com/w/cpp/memory/shared_ptr/pointer_cast
auto p = typeinfo_cast<typename std::shared_ptr<T>::element_type*>(r.get());
return std::shared_ptr<T>(r, p);
}
}