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99 lines
2.6 KiB
C
99 lines
2.6 KiB
C
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_BASE_PLATFORM_SEMAPHORE_H_
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#define V8_BASE_PLATFORM_SEMAPHORE_H_
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#include "src/base/base-export.h"
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#include "src/base/lazy-instance.h"
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#if V8_OS_WIN
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#include "src/base/win32-headers.h"
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#endif
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#if V8_OS_MACOSX
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#include <dispatch/dispatch.h> // NOLINT
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#elif V8_OS_POSIX
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#include <semaphore.h> // NOLINT
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#endif
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namespace v8 {
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namespace base {
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// Forward declarations.
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class TimeDelta;
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// ----------------------------------------------------------------------------
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// Semaphore
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//
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// A semaphore object is a synchronization object that maintains a count. The
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// count is decremented each time a thread completes a wait for the semaphore
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// object and incremented each time a thread signals the semaphore. When the
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// count reaches zero, threads waiting for the semaphore blocks until the
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// count becomes non-zero.
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class V8_BASE_EXPORT Semaphore final {
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public:
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explicit Semaphore(int count);
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~Semaphore();
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// Increments the semaphore counter.
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void Signal();
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// Decrements the semaphore counter if it is positive, or blocks until it
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// becomes positive and then decrements the counter.
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void Wait();
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// Like Wait() but returns after rel_time time has passed. If the timeout
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// happens the return value is false and the counter is unchanged. Otherwise
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// the semaphore counter is decremented and true is returned.
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bool WaitFor(const TimeDelta &rel_time) V8_WARN_UNUSED_RESULT;
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#if V8_OS_MACOSX
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using NativeHandle = dispatch_semaphore_t;
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#elif V8_OS_POSIX
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using NativeHandle = sem_t;
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#elif V8_OS_WIN
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using NativeHandle = HANDLE;
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#endif
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NativeHandle &native_handle() {
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return native_handle_;
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}
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const NativeHandle &native_handle() const {
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return native_handle_;
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}
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private:
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NativeHandle native_handle_;
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DISALLOW_COPY_AND_ASSIGN(Semaphore);
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};
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// POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
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// Usage:
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// // The following semaphore starts at 0.
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// static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
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//
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// void my_function() {
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// // Do something with my_semaphore.Pointer().
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// }
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//
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template <int N> struct CreateSemaphoreTrait {
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static Semaphore *Create() {
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return new Semaphore(N);
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}
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};
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template <int N> struct LazySemaphore {
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using typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, ThreadSafeInitOnceTrait>::type;
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};
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#define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
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} // namespace base
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} // namespace v8
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#endif // V8_BASE_PLATFORM_SEMAPHORE_H_
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