geode/loader/include/Geode/platform/cplatform.h

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#pragma once
#ifdef _MSC_VER
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#pragma warning(disable : 4099) // type first seen as class
#pragma warning(default : 4067)
#pragma warning(disable : 4251) // dll-interface
#pragma warning(disable : 4244) // narrowing conversion
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#endif
// Set dllexport/dllimport to geode classes & functions
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#define GEODE_WINDOWS(...) __VA_ARGS__
#define GEODE_IS_WINDOWS
#define GEODE_IS_DESKTOP
#define GEODE_PLATFORM_NAME "Windows"
#define GEODE_CALL __stdcall
#define GEODE_PLATFORM_EXTENSION ".dll"
#define GEODE_PLATFORM_SHORT_IDENTIFIER "win"
#define CC_TARGET_OS_WIN32
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#else
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#define GEODE_WINDOWS(...)
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#endif
#if defined(__APPLE__)
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#include <TargetConditionals.h>
#if TARGET_OS_IPHONE
#define GEODE_MACOS(...)
#define GEODE_IOS(...) __VA_ARGS__
#define GEODE_IS_IOS
#define GEODE_IS_MOBILE
#define GEODE_PLATFORM_NAME "iOS"
#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
#define GEODE_PLATFORM_SHORT_IDENTIFIER "ios"
#define CC_TARGET_OS_IPHONE
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#else
#define GEODE_IOS(...)
#define GEODE_MACOS(...) __VA_ARGS__
#define GEODE_IS_MACOS
#define GEODE_IS_DESKTOP
#define GEODE_PLATFORM_NAME "MacOS"
#define GEODE_PLATFORM_EXTENSION ".dylib"
#define GEODE_PLATFORM_SHORT_IDENTIFIER "mac"
#define CC_TARGET_OS_MAC
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#endif
#define GEODE_CALL
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#else
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#define GEODE_MACOS(...)
#define GEODE_IOS(...)
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#endif
// Android
#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
#define GEODE_IS_ANDROID
#define GEODE_IS_MOBILE
#define GEODE_PLATFORM_NAME "Android"
#define GEODE_CALL
#define GEODE_PLATFORM_EXTENSION ".so"
#define GEODE_PLATFORM_SHORT_IDENTIFIER "android"
#define CC_TARGET_OS_ANDROID
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#else
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#define GEODE_ANDROID(...)
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#endif
#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#endif