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254 lines
9.2 KiB
C
254 lines
9.2 KiB
C
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/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2011 Yannick Loriot. All rights reserved.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#ifndef __CCCONTROL_BUTTON_H__
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#define __CCCONTROL_BUTTON_H__
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#include "CCControl.h"
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#include "CCInvocation.h"
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#include "CCScale9Sprite.h"
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NS_CC_EXT_BEGIN
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/* Define the button margin for Left/Right edge */
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#define CCControlButtonMarginLR 8 // px
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/* Define the button margin for Top/Bottom edge */
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#define CCControlButtonMarginTB 2 // px
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup control_extension
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* @{
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*/
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/** @class CCControlButton Button control for Cocos2D. */
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class CC_DLL CCControlButton : public CCControl
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{
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public:
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CCControlButton();
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virtual ~CCControlButton();
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virtual void needsLayout(void);
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virtual void setEnabled(bool enabled);
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virtual void setSelected(bool enabled);
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virtual void setHighlighted(bool enabled);
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protected:
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// CCRGBAProtocol
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//bool m_bIsOpacityModifyRGB;
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/** The current title that is displayed on the button. */
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CC_SYNTHESIZE_READONLY(CCString*, m_currentTitle, CurrentTitle);
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/** The current color used to display the title. */
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CC_SYNTHESIZE_READONLY_PASS_BY_REF(ccColor3B, m_currentTitleColor, CurrentTitleColor);
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/** Adjust the background image. YES by default. If the property is set to NO, the
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background will use the prefered size of the background image. */
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bool doesAdjustBackgroundImage();
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void setAdjustBackgroundImage(bool adjustBackgroundImage);
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bool m_doesAdjustBackgroundImage;
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/** The current title label. */
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CC_SYNTHESIZE_RETAIN(CCNode*, m_titleLabel, TitleLabel);
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/** The current background sprite. */
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CC_SYNTHESIZE_RETAIN(CCScale9Sprite*, m_backgroundSprite, BackgroundSprite);
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/** The prefered size of the button, if label is larger it will be expanded. */
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CC_PROPERTY(CCSize, m_preferredSize, PreferredSize);
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/** Adjust the button zooming on touchdown. Default value is YES. */
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CC_PROPERTY(bool, m_zoomOnTouchDown, ZoomOnTouchDown);
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CC_PROPERTY(CCPoint, m_labelAnchorPoint, LabelAnchorPoint);
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/* Override setter to affect a background sprite too */
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virtual GLubyte getOpacity(void);
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virtual void setOpacity(GLubyte var);
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virtual const ccColor3B& getColor(void);
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virtual void setColor(const ccColor3B&);
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/** Flag to know if the button is currently pushed. */
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protected:
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bool m_isPushed;
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bool m_bParentInited;
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public:
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bool isPushed() { return m_isPushed; }
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// <CCControlState, CCString*>
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CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleDispatchTable, TitleDispatchTable);
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// <CCControlState, CCColor3bObject*>
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CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleColorDispatchTable, TitleColorDispatchTable);
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// <CCControlState, CCNode*>
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CC_SYNTHESIZE_RETAIN(CCDictionary*, m_titleLabelDispatchTable, TitleLabelDispatchTable);
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// <CCControlState, CCScale9Sprite*>
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CC_SYNTHESIZE_RETAIN(CCDictionary*, m_backgroundSpriteDispatchTable, BackgroundSpriteDispatchTable);
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/* Define the button margin for Top/Bottom edge */
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CC_SYNTHESIZE_READONLY(int, m_marginV, VerticalMargin);
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/* Define the button margin for Left/Right edge */
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CC_SYNTHESIZE_READONLY(int, m_marginH, HorizontalOrigin);
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//set the margins at once (so we only have to do one call of needsLayout)
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virtual void setMargins(int marginH, int marginV);
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public:
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virtual bool init();
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virtual bool initWithLabelAndBackgroundSprite(CCNode* label, CCScale9Sprite* backgroundSprite);
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static CCControlButton* create(CCNode* label, CCScale9Sprite* backgroundSprite);
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virtual bool initWithTitleAndFontNameAndFontSize(gd::string title, const char * fontName, float fontSize);
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static CCControlButton* create(gd::string title, const char * fontName, float fontSize);
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virtual bool initWithBackgroundSprite(CCScale9Sprite* sprite);
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static CCControlButton* create(CCScale9Sprite* sprite);
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//events
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virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
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virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
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virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
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virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
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/**
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* Returns the title used for a state.
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*
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* @param state The state that uses the title. Possible values are described in
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* "CCControlState".
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*
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* @return The title for the specified state.
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*/
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virtual CCString* getTitleForState(CCControlState state);
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/**
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* Sets the title string to use for the specified state.
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* If a property is not specified for a state, the default is to use
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* the CCButtonStateNormal value.
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*
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* @param title The title string to use for the specified state.
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* @param state The state that uses the specified title. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleForState(CCString* title, CCControlState state);
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/**
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* Returns the title color used for a state.
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*
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* @param state The state that uses the specified color. The values are described
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* in "CCControlState".
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*
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* @return The color of the title for the specified state.
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*/
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virtual const ccColor3B getTitleColorForState(CCControlState state);
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/**
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* Sets the color of the title to use for the specified state.
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*
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* @param color The color of the title to use for the specified state.
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* @param state The state that uses the specified color. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleColorForState(ccColor3B color, CCControlState state);
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/**
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* Returns the title label used for a state.
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*
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* @param state The state that uses the title label. Possible values are described
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* in "CCControlState".
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*/
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virtual CCNode* getTitleLabelForState(CCControlState state);
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/**
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* Sets the title label to use for the specified state.
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* If a property is not specified for a state, the default is to use
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* the CCButtonStateNormal value.
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*
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* @param title The title label to use for the specified state.
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* @param state The state that uses the specified title. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleLabelForState(CCNode* label, CCControlState state);
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virtual void setTitleTTFForState(const char * fntFile, CCControlState state);
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virtual const char * getTitleTTFForState(CCControlState state);
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virtual void setTitleTTFSizeForState(float size, CCControlState state);
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virtual float getTitleTTFSizeForState(CCControlState state);
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/**
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* Sets the font of the label, changes the label to a CCLabelBMFont if neccessary.
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* @param fntFile The name of the font to change to
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* @param state The state that uses the specified fntFile. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleBMFontForState(const char * fntFile, CCControlState state);
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virtual const char * getTitleBMFontForState(CCControlState state);
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/**
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* Returns the background sprite used for a state.
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*
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* @param state The state that uses the background sprite. Possible values are
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* described in "CCControlState".
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*/
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virtual CCScale9Sprite* getBackgroundSpriteForState(CCControlState state);
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/**
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* Sets the background sprite to use for the specified button state.
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*
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* @param sprite The background sprite to use for the specified state.
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* @param state The state that uses the specified image. The values are described
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* in "CCControlState".
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*/
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virtual void setBackgroundSpriteForState(CCScale9Sprite* sprite, CCControlState state);
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/**
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* Sets the background spriteFrame to use for the specified button state.
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*
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* @param spriteFrame The background spriteFrame to use for the specified state.
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* @param state The state that uses the specified image. The values are described
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* in "CCControlState".
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*/
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virtual void setBackgroundSpriteFrameForState(CCSpriteFrame * spriteFrame, CCControlState state);
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static CCControlButton* create();
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_EXT_END
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#endif
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