geode/loader/src/platform/android/main.cpp

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#include <Geode/DefaultInclude.hpp>
#include "../load.hpp"
#include <jni.h>
#include "internalString.hpp"
using namespace geode::prelude;
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// idk where to put this
#include <EGL/egl.h>
PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT = 0;
PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOESEXT = 0;
PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOESEXT = 0;
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extern "C" [[gnu::visibility("default")]] jint JNI_OnLoad(JavaVM* vm, void* reserved) {
glGenVertexArraysOESEXT = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
glBindVertexArrayOESEXT = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
glDeleteVertexArraysOESEXT = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES");
auto updatePath = geode::dirs::getGameDir() / "update";
std::error_code ec;
ghc::filesystem::remove_all(updatePath, ec);
if (ec) {
geode::log::warn("Failed to remove update directory: {}", ec.message());
}
{
// Epic hack: get the empty internal string from CCString
// avoid ::create as to not call autorelease
auto* cc = new CCString();
setEmptyInternalString(&cc->m_sString);
delete cc;
}
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geodeEntry(nullptr);
return JNI_VERSION_1_6;
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}
extern "C" [[gnu::visibility("default")]] void emptyFunction(void*) {
// empty
}