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279 lines
8.1 KiB
C
279 lines
8.1 KiB
C
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2010 Ricardo Quesada
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* Copyright (c) 2011 Zynga Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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// Only compile this code on Mac. These files should not be included on your iOS project.
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// But in case they are included, it won't be compiled.
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#import <Availability.h>
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#ifndef __CC_EVENT_DISPATCHER_H__
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#define __CC_EVENT_DISPATCHER_H__
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#import <Cocoa/Cocoa.h>
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#import "EAGLView.h"
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//#import "../../Support/uthash.h" // hack: uthash needs to be imported before utlist to prevent warning
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//#import "../../Support/utlist.h"
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#import "ccConfig.h"
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//NS_CC_BEGIN;
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#pragma mark -
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#pragma mark CCMouseEventDelegate
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/** CCMouseEventDelegate protocol.
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Implement it in your node to receive any of mouse events
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*/
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@protocol CCMouseEventDelegate <NSObject>
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@optional
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//
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// left
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//
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/** called when the "mouseDown" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccMouseDown:(NSEvent*)event;
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/** called when the "mouseDragged" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccMouseDragged:(NSEvent*)event;
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/** called when the "mouseMoved" event is received.
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Return YES to avoid propagating the event to other delegates.
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By default, "mouseMoved" is disabled. To enable it, send the "setAcceptsMouseMovedEvents:YES" message to the main window.
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*/
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-(BOOL) ccMouseMoved:(NSEvent*)event;
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/** called when the "mouseUp" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccMouseUp:(NSEvent*)event;
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//
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// right
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//
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/** called when the "rightMouseDown" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccRightMouseDown:(NSEvent*)event;
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/** called when the "rightMouseDragged" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccRightMouseDragged:(NSEvent*)event;
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/** called when the "rightMouseUp" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccRightMouseUp:(NSEvent*)event;
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//
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// other
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//
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/** called when the "otherMouseDown" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccOtherMouseDown:(NSEvent*)event;
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/** called when the "otherMouseDragged" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccOtherMouseDragged:(NSEvent*)event;
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/** called when the "otherMouseUp" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccOtherMouseUp:(NSEvent*)event;
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//
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// scroll wheel
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//
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/** called when the "scrollWheel" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (BOOL)ccScrollWheel:(NSEvent *)theEvent;
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//
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// enter / exit
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//
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/** called when the "mouseEntered" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (void)ccMouseEntered:(NSEvent *)theEvent;
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/** called when the "mouseExited" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (void)ccMouseExited:(NSEvent *)theEvent;
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@end
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#pragma mark -
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#pragma mark CCKeyboardEventDelegate
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/** CCKeyboardEventDelegate protocol.
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Implement it in your node to receive any of keyboard events
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*/
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@protocol CCKeyboardEventDelegate <NSObject>
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@optional
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/** called when the "keyUp" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccKeyUp:(NSEvent*)event;
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/** called when the "keyDown" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccKeyDown:(NSEvent*)event;
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/** called when the "flagsChanged" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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-(BOOL) ccFlagsChanged:(NSEvent*)event;
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@end
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#pragma mark -
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#pragma mark CCTouchEventDelegate
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/** CCTouchEventDelegate protocol.
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Implement it in your node to receive any of touch events
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*/
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@protocol CCTouchEventDelegate <NSObject>
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@optional
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/** called when the "touchesBegan" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (BOOL)ccTouchesBeganWithEvent:(NSEvent *)event;
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/** called when the "touchesMoved" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (BOOL)ccTouchesMovedWithEvent:(NSEvent *)event;
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/** called when the "touchesEnded" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (BOOL)ccTouchesEndedWithEvent:(NSEvent *)event;
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/** called when the "touchesCancelled" event is received.
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Return YES to avoid propagating the event to other delegates.
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*/
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- (BOOL)ccTouchesCancelledWithEvent:(NSEvent *)event;
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@end
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#pragma mark -
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#pragma mark CCEventDispatcher
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struct _listEntry;
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/** CCEventDispatcher
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This is object is responsible for dispatching the events:
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- Mouse events
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- Keyboard events
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- Touch events
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Only available on Mac
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*/
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@interface CCEventDispatcher : NSObject <MacEventDelegate> {
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BOOL dispatchEvents_;
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struct ::_listEntry *keyboardDelegates_;
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struct ::_listEntry *mouseDelegates_;
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struct ::_listEntry *touchDelegates_;
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}
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@property (nonatomic, readwrite) BOOL dispatchEvents;
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/** CCEventDispatcher singleton */
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+(CCEventDispatcher*) sharedDispatcher;
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#pragma mark CCEventDispatcher - Mouse
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/** Adds a mouse delegate to the dispatcher's list.
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Delegates with a lower priority value will be called before higher priority values.
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All the events will be propgated to all the delegates, unless the one delegate returns YES.
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IMPORTANT: The delegate will be retained.
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*/
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-(void) addMouseDelegate:(id<CCMouseEventDelegate>) delegate priority:(NSInteger)priority;
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/** removes a mouse delegate */
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-(void) removeMouseDelegate:(id) delegate;
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/** Removes all mouse delegates, releasing all the delegates */
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-(void) removeAllMouseDelegates;
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#pragma mark CCEventDispatcher - Keyboard
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/** Adds a Keyboard delegate to the dispatcher's list.
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Delegates with a lower priority value will be called before higher priority values.
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All the events will be propgated to all the delegates, unless the one delegate returns YES.
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IMPORTANT: The delegate will be retained.
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*/
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-(void) addKeyboardDelegate:(id<CCKeyboardEventDelegate>) delegate priority:(NSInteger)priority;
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/** removes a mouse delegate */
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-(void) removeKeyboardDelegate:(id) delegate;
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/** Removes all mouse delegates, releasing all the delegates */
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-(void) removeAllKeyboardDelegates;
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#pragma mark CCEventDispatcher - Touches
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/** Adds a Touch delegate to the dispatcher's list.
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Delegates with a lower priority value will be called before higher priority values.
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All the events will be propgated to all the delegates, unless the one delegate returns YES.
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IMPORTANT: The delegate will be retained.
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*/
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- (void)addTouchDelegate:(id<CCTouchEventDelegate>)delegate priority:(NSInteger)priority;
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/** Removes a touch delegate */
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- (void)removeTouchDelegate:(id) delegate;
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/** Removes all touch delegates, releasing all the delegates */
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- (void)removeAllTouchDelegates;
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#pragma mark CCEventDispatcher - Dispatch Events
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#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
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-(void) dispatchQueuedEvents;
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#endif
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@end
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//NS_CC_END;
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#endif // __CC_EVENT_DISPATCHER_H__
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