geode/loader/include/Geode/ui/General.hpp

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#pragma once
#include <Geode/DefaultInclude.hpp>
#include <cocos2d.h>
namespace geode {
/**
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* Creates the usual blue gradient BG for a layer. You should use this over
* creating the sprite manually, as in the future we may provide texture
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* packs the ability to override this function.
*/
GEODE_DLL cocos2d::CCSprite* createLayerBG();
enum class SideArt {
BottomLeft = 0b0001,
BottomRight = 0b0010,
TopLeft = 0b0100,
TopRight = 0b1000,
Bottom = 0b0011,
Top = 0b1100,
All = 0b1111,
};
constexpr SideArt operator|(SideArt a, SideArt b) {
return static_cast<SideArt>(static_cast<int>(a) | static_cast<int>(b));
}
constexpr bool operator&(SideArt a, SideArt b) {
return static_cast<bool>(static_cast<int>(a) & static_cast<int>(b));
}
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enum class SideArtStyle {
Layer,
LayerGray,
PopupBlue,
PopupGold,
};
/**
* Add side art (corner pieces) for a layer
* @param to Layer to add corner pieces to
* @param sides Which corners to populate; by default, populates all
* @param useAnchorLayout If true, `to` is given an `AnchorLayout` and the
* corners' positions are dynamically updated
*/
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GEODE_DLL void addSideArt(
cocos2d::CCNode* to,
SideArt sides = SideArt::All,
bool useAnchorLayout = false
);
/**
* Add side art (corner pieces) for a layer
* @param to Layer to add corner pieces to
* @param sides Which corners to populate; by default, populates all
* @param style Which side art sprites to use
* @param useAnchorLayout If true, `to` is given an `AnchorLayout` and the
* corners' positions are dynamically updated
*/
GEODE_DLL void addSideArt(
cocos2d::CCNode* to,
SideArt sides,
SideArtStyle style,
bool useAnchorLayout = false
);
/**
* Add the rounded comment borders to a node
* @note Use the `ListBorders` class for increased control
*/
GEODE_DLL void addListBorders(
cocos2d::CCNode* to,
cocos2d::CCPoint const& center,
cocos2d::CCSize const& size
);
class GEODE_DLL ListBorders : public cocos2d::CCNode {
protected:
cocos2d::extension::CCScale9Sprite* m_top = nullptr;
cocos2d::extension::CCScale9Sprite* m_bottom = nullptr;
cocos2d::CCSprite* m_left = nullptr;
cocos2d::CCSprite* m_right = nullptr;
float m_topPadding = 7.5f;
float m_bottomPadding = 7.5f;
bool init();
public:
static ListBorders* create();
void setSpriteFrames(const char* topAndBottom, const char* sides, float topPadding = 7.5f);
void setSprites(
cocos2d::extension::CCScale9Sprite* top,
cocos2d::extension::CCScale9Sprite* bottom,
cocos2d::CCSprite* left,
cocos2d::CCSprite* right,
float topPadding = 7.5f,
float bottomPadding = 7.5f
);
void setContentSize(cocos2d::CCSize const& size) override;
};
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}