geode/loader/include/Geode/ui/ListView.hpp

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#pragma once
#include <Geode/Geode.hpp>
namespace geode {
class GEODE_DLL GenericListCell : public TableViewCell {
protected:
GenericListCell(const char* name, cocos2d::CCSize size);
void draw() override;
public:
static GenericListCell* create(const char* key, cocos2d::CCSize size);
void updateBGColor(int index);
};
/**
* Class for a generic scrollable list of
* items like the level list in GD
*/
class GEODE_DLL ListView : public CustomListView {
protected:
void setupList() override;
TableViewCell* getListCell(const char* key) override;
void loadCell(TableViewCell* cell, unsigned int index) override;
public:
/**
* Create a generic scrollable list of
* items
* @param items Nodes to add as children
* @param itemHeight Height of each child
* @param width Width of the list
* @param height Height of the list
* @returns The created ListView, or nullptr
* on error
*/
static ListView* create(
cocos2d::CCArray* items,
float itemHeight = 40.f,
float width = 358.f,
float height = 220.f
);
};
}