geode/loader/src/hooks/save.cpp

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#include <Geode/loader/Loader.hpp>
USE_GEODE_NAMESPACE();
#include <Geode/modify/AppDelegate.hpp>
struct SaveLoader : Modify<SaveLoader, AppDelegate> {
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void trySaveGame() {
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log::log(Severity::Info, Loader::getInternalMod(), "Saving...");
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auto r = Loader::get()->saveData();
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if (!r) {
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log::log(Severity::Error, Loader::getInternalMod(), "{}", r.error());
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}
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log::log(Severity::Info, Loader::getInternalMod(), "Saved");
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return AppDelegate::trySaveGame();
}
};