geode/loader/include/Geode/ui/Popup.hpp

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#pragma once
#include <Geode/binding/CCMenuItemSpriteExtra.hpp>
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#include <Geode/binding/FLAlertLayer.hpp>
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#include <Geode/utils/MiniFunction.hpp>
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#include <Geode/utils/cocos.hpp>
#include <Geode/ui/Layout.hpp>
namespace geode {
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template <class... InitArgs>
class Popup : public FLAlertLayer {
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public:
/**
* Event posted when this popup is being closed
*/
class CloseEvent final : public ::geode::Event {
private:
class Impl final {
private:
Popup* popup;
friend class CloseEvent;
};
std::shared_ptr<Impl> m_impl;
friend class Popup;
CloseEvent(Popup* popup) : m_impl(std::make_shared<Impl>()) {
m_impl->popup = popup;
}
public:
Popup* getPopup() const {
return m_impl->popup;
}
};
class CloseEventFilter final : public ::geode::EventFilter<CloseEvent> {
public:
using Callback = void(CloseEvent*);
private:
class Impl final {
private:
Popup* popup;
friend class CloseEventFilter;
};
std::shared_ptr<Impl> m_impl;
friend class Popup;
CloseEventFilter(Popup* popup) : m_impl(std::make_shared<Impl>()) {
m_impl->popup = popup;
}
public:
ListenerResult handle(utils::MiniFunction<Callback> fn, CloseEvent* event) {
if (event->getPopup() == m_impl->popup) {
fn(event);
}
return ListenerResult::Propagate;
}
};
protected:
cocos2d::CCSize m_size;
cocos2d::extension::CCScale9Sprite* m_bgSprite;
cocos2d::CCLabelBMFont* m_title = nullptr;
CCMenuItemSpriteExtra* m_closeBtn;
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bool m_dynamic;
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~Popup() override {
cocos2d::CCTouchDispatcher::get()->unregisterForcePrio(this);
}
void registerWithTouchDispatcher() override {
cocos2d::CCTouchDispatcher::get()->addTargetedDelegate(this, -500, true);
}
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private:
bool initBase(
float width, float height, InitArgs... args, char const* bg,
cocos2d::CCRect bgRect, bool dynamic
) {
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m_dynamic = dynamic;
auto winSize = cocos2d::CCDirector::get()->getWinSize();
m_size = cocos2d::CCSize { width, height };
cocos2d::CCTouchDispatcher::get()->registerForcePrio(this, 2);
if (!this->initWithColor({ 0, 0, 0, 105 })) return false;
m_mainLayer = cocos2d::CCLayer::create();
this->addChild(m_mainLayer);
m_bgSprite = cocos2d::extension::CCScale9Sprite::create(bg, bgRect);
m_bgSprite->setContentSize(m_size);
m_bgSprite->setPosition(winSize.width / 2, winSize.height / 2);
m_mainLayer->addChild(m_bgSprite);
m_buttonMenu = cocos2d::CCMenu::create();
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m_buttonMenu->setZOrder(100);
m_mainLayer->addChild(m_buttonMenu);
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if (dynamic) {
m_mainLayer->ignoreAnchorPointForPosition(false);
m_mainLayer->setPosition(winSize / 2);
m_mainLayer->setContentSize(m_size);
m_mainLayer->setLayout(
geode::CopySizeLayout::create()
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->add(m_buttonMenu)
->add(m_bgSprite)
);
}
this->setTouchEnabled(true);
auto closeSpr = cocos2d::CCSprite::createWithSpriteFrameName("GJ_closeBtn_001.png");
closeSpr->setScale(.8f);
m_closeBtn = CCMenuItemSpriteExtra::create(
closeSpr, this, (cocos2d::SEL_MenuHandler)(&Popup::onClose)
);
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if (dynamic) {
m_buttonMenu->addChildAtPosition(m_closeBtn, geode::Anchor::TopLeft, { 3.f, -3.f });
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}
else {
m_closeBtn->setPosition(-m_size.width / 2 + 3.f, m_size.height / 2 - 3.f);
m_buttonMenu->addChild(m_closeBtn);
}
if (!setup(std::forward<InitArgs>(args)...)) {
return false;
}
this->setKeypadEnabled(true);
this->setTouchEnabled(true);
return true;
}
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protected:
/**
* Init with AnchorLayout and the content size of `m_buttonMenu` and
* `m_bgSprite` being tied to the size of `m_mainLayer` (rather than
* being the size of the window)
*/
bool initAnchored(
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float width, float height, InitArgs... args, char const* bg = "GJ_square01.png",
cocos2d::CCRect bgRect = { 0, 0, 80, 80 }
) {
return this->initBase(width, height, std::forward<InitArgs>(args)..., bg, bgRect, true);
}
virtual bool setup(InitArgs... args) = 0;
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void keyDown(cocos2d::enumKeyCodes key) override {
if (key == cocos2d::enumKeyCodes::KEY_Escape) return this->onClose(nullptr);
if (key == cocos2d::enumKeyCodes::KEY_Space) return;
return FLAlertLayer::keyDown(key);
}
virtual void onClose(cocos2d::CCObject*) {
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CloseEvent(this).post();
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this->setKeypadEnabled(false);
this->setTouchEnabled(false);
this->removeFromParentAndCleanup(true);
}
void setTitle(
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std::string const& title,
const char* font = "goldFont.fnt",
float scale = .7f,
float offset = 20.f
) {
if (m_title) {
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m_title->setString(title.c_str());
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}
else {
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m_title = cocos2d::CCLabelBMFont::create(title.c_str(), font);
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m_title->setZOrder(2);
if (m_dynamic) {
m_mainLayer->addChildAtPosition(m_title, geode::Anchor::Top, ccp(0, -offset));
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}
else {
auto winSize = cocos2d::CCDirector::get()->getWinSize();
m_title->setPosition(winSize / 2 + ccp(0, m_size.height / 2 - offset));
m_mainLayer->addChild(m_title);
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}
}
m_title->limitLabelWidth(m_size.width - 20.f, scale, .1f);
}
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void setCloseButtonSpr(cocos2d::CCSprite* spr, float scale = 1.f) {
// Store original attributes of the close button
auto origSize = m_closeBtn->getContentSize();
auto orig = Ref(m_closeBtn->getNormalImage());
// Replace the close button sprite
m_closeBtn->setNormalImage(spr);
// Restore size and position
spr->setScale(scale);
spr->setPosition(orig->getPosition());
spr->setAnchorPoint(orig->getAnchorPoint());
m_closeBtn->setContentSize(origSize);
}
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/**
* Returns an event filter that listens for when this popup is closed
*/
CloseEventFilter listenForClose() {
return CloseEventFilter(this);
}
};
GEODE_DLL FLAlertLayer* createQuickPopup(
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char const* title, std::string const& content, char const* btn1, char const* btn2,
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utils::MiniFunction<void(FLAlertLayer*, bool)> selected, bool doShow = true
);
GEODE_DLL FLAlertLayer* createQuickPopup(
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char const* title, std::string const& content, char const* btn1, char const* btn2,
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float width, utils::MiniFunction<void(FLAlertLayer*, bool)> selected, bool doShow = true
);
GEODE_DLL FLAlertLayer* createQuickPopup(
char const* title, std::string const& content, char const* btn1, char const* btn2,
utils::MiniFunction<void(FLAlertLayer*, bool)> selected, bool doShow, bool cancelledByEscape
);
GEODE_DLL FLAlertLayer* createQuickPopup(
char const* title, std::string const& content, char const* btn1, char const* btn2,
float width, utils::MiniFunction<void(FLAlertLayer*, bool)> selected, bool doShow, bool cancelledByEscape
);
}