geode/loader/launcher/windows/proxyLoader.c

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#include <Windows.h>
#include <stdio.h>
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#pragma comment(linker, "/export:XInputGetState=xinput1_4.XInputGetState")
#pragma comment(linker, "/export:XInputSetState=xinput1_4.XInputSetState")
#pragma comment(linker, "/export:XInputGetCapabilities=xinput1_4.XInputGetCapabilities")
DWORD XInputGetDSoundAudioDeviceGuids(DWORD user, GUID* render, GUID* capture) {
return ERROR_BAD_ARGUMENTS;
}
#pragma comment(linker, "/export:XInputGetDSoundAudioDeviceGuids=_XInputGetDSoundAudioDeviceGuids")
DWORD WINAPI load(PVOID _) {
if (!LoadLibraryW(L"GeodeBootstrapper.dll")) {
char msg[256];
sprintf(msg,
"Unable to load Geode: Unable to load "
"bootstrapper (error code %d)", GetLastError()
);
MessageBoxA(NULL, msg, "Error Loading Geode", MB_ICONERROR);
}
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return 0;
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) {
if (reason == DLL_PROCESS_ATTACH) {
HANDLE handle = CreateThread(NULL, 0, load, module, 0, NULL);
if (handle)
CloseHandle(handle);
else
return FALSE;
}
return TRUE;
}