geode/loader/include/Geode/utils/NodeIDs.hpp

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#include "cocos.hpp"
namespace geode::node_ids {
using namespace cocos2d;
static constexpr int32_t GEODE_ID_PRIORITY = 0x100000;
template <class T = CCNode>
requires std::is_base_of_v<CCNode, T>
T* setIDSafe(CCNode* node, int index, char const* id) {
if constexpr (std::is_same_v<CCNode, T>) {
if (auto child = cocos::getChild(node, index)) {
child->setID(id);
return child;
}
} else {
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if (auto child = node->getChildByType<T>(index)) {
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child->setID(id);
return child;
}
}
return nullptr;
}
template <typename ...Args>
void setIDs(CCNode* node, int startIndex, Args... args) {
for (auto i : { args... }) {
setIDSafe(node, startIndex, i);
++startIndex;
}
}
template <typename ...Args>
void setIDs(CCNode* node, int* startIndex, Args... args) {
for (auto i : { args... }) {
if (setIDSafe(node, *startIndex, i)) {
*startIndex += 1;
}
}
}
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static void switchToMenu(CCNode* node, CCNode* menu) {
if (!node || !menu) return;
auto worldPos = node->getParent() ?
node->getParent()->convertToWorldSpace(node->getPosition()) :
node->getPosition();
node->retain();
node->removeFromParent();
node->setZOrder(0);
menu->addChild(node);
node->setPosition(menu->convertToNodeSpace(worldPos));
}
static void switchChildToMenu(CCNode* parent, int idx, CCNode* menu) {
switchToMenu(static_cast<CCNode*>(parent->getChildren()->objectAtIndex(idx)), menu);
}
template <typename ...Args>
static void switchChildrenToMenu(CCNode* parent, CCNode* menu, Args... args) {
for (auto i : { args... }) {
switchChildToMenu(parent, i, menu);
}
}
template <class N, typename T, typename... Args>
static N* detachAndCreateNode(
CCNode* parent, char const* menuID, Layout* layout, T first, Args... args
) {
if (!first) {
auto menu = N::create();
menu->setID(menuID);
menu->setLayout(layout);
parent->addChild(menu);
return menu;
}
auto oldMenu = first->getParent();
first->retain();
first->removeFromParent();
auto newMenu = N::create();
newMenu->setPosition(parent->convertToNodeSpace(oldMenu->convertToWorldSpace(first->getPosition())));
newMenu->setID(menuID);
newMenu->setZOrder(oldMenu->getZOrder());
parent->addChild(newMenu);
first->setPosition(0, 0);
first->setZOrder(0);
newMenu->addChild(first);
first->release();
(switchToMenu(args, newMenu), ...);
newMenu->setLayout(layout);
return newMenu;
}
template <typename T, typename... Args>
static CCMenu* detachAndCreateMenu(
CCNode* parent, char const* menuID, Layout* layout, T first, Args... args
) {
return detachAndCreateNode<CCMenu>(parent, menuID, layout, first, args...);
}
static CCSize getSizeSafe(CCNode* node) {
if (node) {
return node->getScaledContentSize();
}
else {
return CCSizeZero;
}
}
}