geode/flash.toml

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# Configuration file for the Flash C++ documentation generator.
# https://github.com/hjfod/flash
[project]
name = "Geode"
version = "v1.0.0-beta"
repository = "https://github.com/geode-sdk/geode"
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tree = "https://github.com/geode-sdk/geode/tree/main"
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[[sources]]
name = "Geode"
dir = "loader/include/Geode"
# todo: Make flash infer this from cmake
strip-include-prefix = "loader/include"
include = [
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"**/*.hpp",
"**/*.h",
]
exclude = [
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"modify/Comparer.hpp",
"platform/*.hpp",
"c++stl/*.hpp",
# All of the relevant cocos headers are included through Geode headers
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"cocos/**/*.h"
]
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[[sources]]
name = "Bindings"
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dir = "build-docs/codegenned/Geode/binding"
strip-include-prefix = "build-docs/codegenned"
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include = [
"*.hpp"
]
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# Bindings are generated at compile time
exists-online = false
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# CMake options
[cmake]
config-args = [
"-G", "Ninja",
"-DCMAKE_CXX_COMPILER=Clang",
"-DCMAKE_C_COMPILER=Clang",
"-DGEODE_DISABLE_CLI_CALLS=On",
"-DGEODE_PLATFORM_NAME=Win32",
"-DCMAKE_EXPORT_COMPILE_COMMANDS=On",
"-DGEODE_DISABLE_PRECOMPILED_HEADERS=On",
"-DGEODE_CODEGEN_CMAKE_ARGS=-DCMAKE_CXX_COMPILER=Clang;-DCMAKE_C_COMPILER=Clang",
"-DCMAKE_C_FLAGS=-m32",
"-DCMAKE_CXX_FLAGS=-m32",
"-DWIN32=On"
]
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# We want to build codegen in order to get the bindings
build = true
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build-dir = "build-docs"
build-args = [
"--target", "CodegenRun"
]
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# The file we use to get all the include paths and such
infer-args-from = "loader/src/main.cpp"