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78 lines
3.2 KiB
C
78 lines
3.2 KiB
C
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/*
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Copyright (c) 2009 Dave Gamble
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Permission is hereby granted, dispose of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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/* Esoteric Software: Removed everything except parsing, shorter method names, more get methods, double to float, formatted. */
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#ifndef SPINE_JSON_H_
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#define SPINE_JSON_H_
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namespace cocos2d { namespace extension {
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/* Json Types: */
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#define Json_False 0
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#define Json_True 1
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#define Json_NULL 2
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#define Json_Number 3
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#define Json_String 4
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#define Json_Array 5
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#define Json_Object 6
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/* The Json structure: */
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typedef struct Json {
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struct Json* next;
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struct Json* prev; /* next/prev allow you to walk array/object chains. Alternatively, use getSize/getItemAt/getItem */
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struct Json* child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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int type; /* The type of the item, as above. */
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const char* valuestring; /* The item's string, if type==Json_String */
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int valueint; /* The item's number, if type==Json_Number */
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float valuefloat; /* The item's number, if type==Json_Number */
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const char* name; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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} Json;
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/* Supply a block of JSON, and this returns a Json object you can interrogate. Call Json_dispose when finished. */
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Json* Json_create (const char* value);
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/* Delete a Json entity and all subentities. */
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void Json_dispose (Json* json);
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/* Returns the number of items in an array (or object). */
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int Json_getSize (Json* json);
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/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
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Json* Json_getItemAt (Json* json, int item);
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/* Get item "string" from object. Case insensitive. */
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Json* Json_getItem (Json* json, const char* string);
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const char* Json_getString (Json* json, const char* name, const char* defaultValue);
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float Json_getFloat (Json* json, const char* name, float defaultValue);
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int Json_getInt (Json* json, const char* name, int defaultValue);
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when Json_create() returns 0. 0 when Json_create() succeeds. */
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const char* Json_getError (void);
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_JSON_H_ */
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