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61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "IMEJni.h"
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#include "text_input_node/CCIMEDispatcher.h"
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#include "JniHelper.h"
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#include <android/log.h>
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#include <string.h>
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#include <jni.h>
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using namespace cocos2d;
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extern "C" {
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void setKeyboardStateJNI(int bOpen) {
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if (bOpen) {
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openKeyboardJNI();
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} else {
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closeKeyboardJNI();
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}
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}
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void openKeyboardJNI() {
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JniMethodInfo t;
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if (JniHelper::getStaticMethodInfo(t, "org/cocos2dx/lib/Cocos2dxGLSurfaceView", "openIMEKeyboard", "()V")) {
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t.env->CallStaticVoidMethod(t.classID, t.methodID);
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t.env->DeleteLocalRef(t.classID);
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}
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}
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void closeKeyboardJNI() {
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JniMethodInfo t;
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if (JniHelper::getStaticMethodInfo(t, "org/cocos2dx/lib/Cocos2dxGLSurfaceView", "closeIMEKeyboard", "()V")) {
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t.env->CallStaticVoidMethod(t.classID, t.methodID);
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t.env->DeleteLocalRef(t.classID);
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}
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}
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}
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