geode/loader/include/Geode/ui/LayerBG.hpp

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#pragma once
#include <Geode/DefaultInclude.hpp>
#include <cocos2d.h>
namespace geode {
/**
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* Creates the usual blue gradient BG for a layer. You should use this over
* creating the sprite manually, as in the future we may provide texture
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* packs the ability to override this function.
*/
GEODE_DLL cocos2d::CCSprite* createLayerBG();
}