2022-07-30 12:24:03 -04:00
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTMX_TILE_MAP_H__
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#define __CCTMX_TILE_MAP_H__
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2022-10-17 08:46:36 -04:00
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#include "../base_nodes/CCNode.h"
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2022-07-30 12:24:03 -04:00
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#include "CCTMXObjectGroup.h"
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NS_CC_BEGIN
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class CCTMXObjectGroup;
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class CCTMXLayer;
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class CCTMXLayerInfo;
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class CCTMXTilesetInfo;
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class CCTMXMapInfo;
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/**
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* @addtogroup tilemap_parallax_nodes
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* @{
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*/
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/** Possible orientations of the TMX map */
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enum
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{
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/** Orthogonal orientation */
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CCTMXOrientationOrtho,
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/** Hexagonal orientation */
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CCTMXOrientationHex,
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/** Isometric orientation */
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CCTMXOrientationIso,
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};
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/** @brief CCTMXTiledMap knows how to parse and render a TMX map.
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It adds support for the TMX tiled map format used by http://www.mapeditor.org
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It supports isometric, hexagonal and orthogonal tiles.
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It also supports object groups, objects, and properties.
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Features:
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- Each tile will be treated as an CCSprite
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- The sprites are created on demand. They will be created only when you call "layer->tileAt(position)"
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- Each tile can be rotated / moved / scaled / tinted / "opaqued", since each tile is a CCSprite
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- Tiles can be added/removed in runtime
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- The z-order of the tiles can be modified in runtime
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- Each tile has an anchorPoint of (0,0)
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- The anchorPoint of the TMXTileMap is (0,0)
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- The TMX layers will be added as a child
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- The TMX layers will be aliased by default
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- The tileset image will be loaded using the CCTextureCache
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- Each tile will have a unique tag
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- Each tile will have a unique z value. top-left: z=1, bottom-right: z=max z
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- Each object group will be treated as an CCMutableArray
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- Object class which will contain all the properties in a dictionary
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- Properties can be assigned to the Map, Layer, Object Group, and Object
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Limitations:
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- It only supports one tileset per layer.
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- Embedded images are not supported
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- It only supports the XML format (the JSON format is not supported)
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Technical description:
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Each layer is created using an CCTMXLayer (subclass of CCSpriteBatchNode). If you have 5 layers, then 5 CCTMXLayer will be created,
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unless the layer visibility is off. In that case, the layer won't be created at all.
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You can obtain the layers (CCTMXLayer objects) at runtime by:
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- map->getChildByTag(tag_number); // 0=1st layer, 1=2nd layer, 2=3rd layer, etc...
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- map->layerNamed(name_of_the_layer);
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Each object group is created using a CCTMXObjectGroup which is a subclass of CCMutableArray.
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You can obtain the object groups at runtime by:
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- map->objectGroupNamed(name_of_the_object_group);
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Each object is a CCTMXObject.
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Each property is stored as a key-value pair in an CCMutableDictionary.
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You can obtain the properties at runtime by:
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map->propertyNamed(name_of_the_property);
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layer->propertyNamed(name_of_the_property);
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objectGroup->propertyNamed(name_of_the_property);
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object->propertyNamed(name_of_the_property);
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@since v0.8.1
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*/
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class CC_DLL CCTMXTiledMap : public CCNode
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{
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GEODE_FRIEND_MODIFY
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/** the map's size property measured in tiles */
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CC_SYNTHESIZE_PASS_BY_REF(CCSize, m_tMapSize, MapSize);
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/** the tiles's size property measured in pixels */
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CC_SYNTHESIZE_PASS_BY_REF(CCSize, m_tTileSize, TileSize);
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/** map orientation */
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CC_SYNTHESIZE(int, m_nMapOrientation, MapOrientation);
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/** object groups */
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CC_PROPERTY(CCArray*, m_pObjectGroups, ObjectGroups);
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/** properties */
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CC_PROPERTY(CCDictionary*, m_pProperties, Properties);
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public:
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/**
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* @js ctor
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*/
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CCTMXTiledMap();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCTMXTiledMap();
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/** creates a TMX Tiled Map with a TMX file.*/
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static CCTMXTiledMap* create(const char *tmxFile);
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/** initializes a TMX Tiled Map with a TMX formatted XML string and a path to TMX resources */
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static CCTMXTiledMap* createWithXML(const char* tmxString, const char* resourcePath);
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/** initializes a TMX Tiled Map with a TMX file */
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bool initWithTMXFile(const char *tmxFile);
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/** initializes a TMX Tiled Map with a TMX formatted XML string and a path to TMX resources */
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bool initWithXML(const char* tmxString, const char* resourcePath);
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/** return the TMXLayer for the specific layer
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* @js getLayer
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*/
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CCTMXLayer* layerNamed(const char *layerName);
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/** return the TMXObjectGroup for the specific group
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* @js getObjectGroup
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*/
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CCTMXObjectGroup* objectGroupNamed(const char *groupName);
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/** return the value for the specific property name
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* @js getProperty
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*/
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CCString *propertyNamed(const char *propertyName);
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/** return properties dictionary for tile GID */
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CCDictionary* propertiesForGID(int GID);
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private:
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CCTMXLayer * parseLayer(CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo);
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CCTMXTilesetInfo * tilesetForLayer(CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo);
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void buildWithMapInfo(CCTMXMapInfo* mapInfo);
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protected:
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//! tile properties
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CCDictionary* m_pTileProperties;
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};
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// end of tilemap_parallax_nodes group
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/// @}
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NS_CC_END
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#endif //__CCTMX_TILE_MAP_H__
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