geode/loader/include/Geode/cocos/cocos2dx/shaders/ccShaderEx_SwitchMask_frag.h

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2022-07-30 12:24:03 -04:00
" \n\
#ifdef GL_ES \n\
precision lowp float; \n\
#endif \n\
\n\
varying vec4 v_fragmentColor; \n\
varying vec2 v_texCoord; \n\
uniform sampler2D u_texture; \n\
uniform sampler2D u_mask; \n\
\n\
void main() \n\
{ \n\
vec4 texColor = texture2D(u_texture, v_texCoord); \n\
vec4 maskColor = texture2D(u_mask, v_texCoord); \n\
vec4 finalColor = vec4(texColor.r, texColor.g, texColor.b, maskColor.a * texColor.a); \n\
gl_FragColor = v_fragmentColor * finalColor; \n\
} \n\
";