geode/loader/include/Geode/cocos/platform/win32/CCApplication.h

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#ifndef __CC_APPLICATION_WIN32_H__
#define __CC_APPLICATION_WIN32_H__
#include "../../include/ccMacros.h"
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#include "CCStdC.h"
#include "../CCCommon.h"
#include "../CCApplicationProtocol.h"
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#include <string>
NS_CC_BEGIN
class CCRect;
class CC_DLL CCApplication : public CCApplicationProtocol
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(CCApplication)
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CCApplication();
virtual ~CCApplication();
/**
@brief Run the message loop.
*/
RT_REMOVE( virtual int run(); )
RT_ADD( virtual void gameDidSave(); )
/**
@brief Get current applicaiton instance.
@return Current application instance pointer.
*/
static CCApplication* sharedApplication();
static GEODE_DLL CCApplication* get();
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/* override functions */
virtual void setAnimationInterval(double interval);
virtual ccLanguageType getCurrentLanguage();
/**
@brief Get target platform
*/
virtual TargetPlatform getTargetPlatform();
RT_ADD(
virtual void openURL(const char* url);
virtual int run();
virtual void setupGLView();
virtual void platformShutdown();
void toggleVerticalSync(bool);
bool getVerticalSyncEnabled() const;
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)
/**
* Sets the Resource root path.
* @deprecated Please use CCFileUtils::sharedFileUtils()->setSearchPaths() instead.
*/
CC_DEPRECATED_ATTRIBUTE void setResourceRootPath(const gd::string& rootResDir);
/**
* Gets the Resource root path.
* @deprecated Please use CCFileUtils::sharedFileUtils()->getSearchPaths() instead.
*/
CC_DEPRECATED_ATTRIBUTE const gd::string& getResourceRootPath(void);
void setStartupScriptFilename(const gd::string& startupScriptFile);
bool getControllerConnected() const;
const gd::string& getStartupScriptFilename(void)
{
return m_startupScriptFilename;
}
protected:
HINSTANCE m_hInstance;
HACCEL m_hAccelTable;
LARGE_INTEGER m_nAnimationInterval;
gd::string m_resourceRootPath;
gd::string m_startupScriptFilename;
static CCApplication * sm_pSharedApplication;
};
NS_CC_END
#endif // __CC_APPLICATION_WIN32_H__