From 02ebb629c1ebdbe5df0aa3f9bd821c428f0ea9ef Mon Sep 17 00:00:00 2001 From: chrisgarrity Date: Wed, 3 Oct 2018 13:39:08 -0400 Subject: [PATCH] update translations and languages --- editions/free/src/localizations/ca.json | 38 +- editions/free/src/localizations/cy.json | 379 ++++++++++++++++++ editions/free/src/localizations/da.json | 379 ++++++++++++++++++ editions/free/src/localizations/es.json | 12 +- editions/free/src/localizations/ja.json | 14 +- editions/free/src/localizations/pt.json | 8 +- .../src/localizations/storelisting_ca.json | 2 +- .../src/localizations/storelisting_cy.json | 18 + .../src/localizations/storelisting_da.json | 18 + .../src/localizations/storelisting_de.json | 2 +- .../src/localizations/storelisting_es.json | 2 +- .../src/localizations/storelisting_fr.json | 2 +- .../src/localizations/storelisting_it.json | 2 +- .../src/localizations/storelisting_ja.json | 6 +- .../src/localizations/storelisting_nl.json | 20 +- .../src/localizations/storelisting_pt.json | 10 +- .../src/localizations/storelisting_sv.json | 2 +- .../src/localizations/storelisting_th.json | 10 +- .../src/localizations/storelisting_zh-cn.json | 2 +- .../src/localizations/storelisting_zh-tw.json | 18 + editions/free/src/localizations/zh-tw.json | 379 ++++++++++++++++++ editions/free/src/settings.json | 5 +- .../xcshareddata/IDEWorkspaceChecks.plist | 8 + 23 files changed, 1269 insertions(+), 67 deletions(-) create mode 100644 editions/free/src/localizations/cy.json create mode 100644 editions/free/src/localizations/da.json create mode 100644 editions/free/src/localizations/storelisting_cy.json create mode 100644 editions/free/src/localizations/storelisting_da.json create mode 100644 editions/free/src/localizations/storelisting_zh-tw.json create mode 100644 editions/free/src/localizations/zh-tw.json create mode 100644 ios/ScratchJr.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist diff --git a/editions/free/src/localizations/ca.json b/editions/free/src/localizations/ca.json index 956f5c4..4723562 100644 --- a/editions/free/src/localizations/ca.json +++ b/editions/free/src/localizations/ca.json @@ -84,37 +84,37 @@ "INTERFACE_GUIDE_GRID": "{N, number} | Quadrícula", "INTERFACE_GUIDE_CHANGE_BG": "{N, number} | Canvia el fons", "INTERFACE_GUIDE_ADD_TEXT": "{N, number} | Afegeix text", - "INTERFACE_GUIDE_RESET_CHAR": "{N, number} | Restablir personatges", + "INTERFACE_GUIDE_RESET_CHAR": "{N, number} | Restableix personatges", "INTERFACE_GUIDE_GREEN_FLAG": "{N, number} | Bandera verda", "INTERFACE_GUIDE_PAGES": "{N, number} | Pàgines", "INTERFACE_GUIDE_PROJECT_INFO": "{N, number} | Informació del projecte", "INTERFACE_GUIDE_UNDO_REDO": "{N, number} | Desfés i refés", - "INTERFACE_GUIDE_PROGRAMMING_SCRIPT": "{N, number} | Seqüència de comandaments", - "INTERFACE_GUIDE_PROGRAMMING_AREA": "{N, number} | Àrea de programació", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT": "{N, number} | Seqüència d'instruccions", + "INTERFACE_GUIDE_PROGRAMMING_AREA": "{N, number} | Zona de programació", "INTERFACE_GUIDE_BLOCKS_PALETTE": "{N, number} | Paleta de blocs", "INTERFACE_GUIDE_BLOCKS_CATEGORIES": "{N, number} | Categories de blocs", "INTERFACE_GUIDE_CHARACTERS": "{N, number} | Personatges", "INTERFACE_GUIDE_SAVE_DESCRIPTION": "Desa el projecte actual i torna a la pàgina d'inici.", - "INTERFACE_GUIDE_STAGE_DESCRIPTION": "Aquí és on té lloc l'acció del projecte. Per esborrar un personatge, premeu i mantingueu premut.", + "INTERFACE_GUIDE_STAGE_DESCRIPTION": "Aquí és on té lloc l'acció del projecte. Per esborrar un personatge, mantén premut.", "INTERFACE_GUIDE_PRESENTATION_MODE_DESCRIPTION": "Amplia l'escenari a pantalla completa.", "INTERFACE_GUIDE_GRID_DESCRIPTION": "Habilita (i deshabilita) la quadrícula de coordenades x i y.", - "INTERFACE_GUIDE_CHANGE_BG_DESCRIPTION": "Permet seleccionar o crear una imatge de fons per a l'escenari.", - "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "Permet escriure titols i etiquetes a l'escenari.", + "INTERFACE_GUIDE_CHANGE_BG_DESCRIPTION": "Selecciona o crea una imatge de fons per a l'escenari.", + "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "Escriu títols i etiquetes a l'escenari.", "INTERFACE_GUIDE_RESET_CHAR_DESCRIPTION": "Torna a situar a tots els personatges en les seves posicions inicials dins l'escenari. (Per establir noves posicions d'inici, arrossega els personatges fins al lloc desitjat.)", - "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "Pulsa aquí per iniciar totes les seqüències de programació que comencin amb el bloc \"Comença en prémer la bandera verda\".", - "INTERFACE_GUIDE_PAGES_DESCRIPTION": "Permet seleccionar entre les diferents pàgines del projecte -- o pulsar el símbol \"més\" per afegir una nova pàgina. Cada pàgina té el seu grup de personatges i fons. Per esborrar una pàgina, premeu i mantingueu-la premuda. Per ordenar les pàgines arrossegeu-les a les noves posicions.", - "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "Permet canviar el títol del projecte, veure quan va ser creat i compartir-lo (si ho admet el dispositiu).", + "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "Prem aquí per iniciar totes les seqüències de programació que comencin amb el bloc \"Quan la bandera verda es premi\".", + "INTERFACE_GUIDE_PAGES_DESCRIPTION": "Selecciona entre les pàgines del projecte — o prem el símbol \"més\" per afegir una nova pàgina. Cada pàgina té el seu conjunt de personatges i fons. Per esborrar una pàgina, premeu i mantingueu-la premuda. Per ordenar les pàgines arrossega-les a les noves posicions.", + "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "Canvia el títol del projecte, mira quan va ser creat i comparteix-lo (si ho permet el teu dispositiu).", "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "Si cometeu un error, premeu Desfer per tornar enrere i anular l'última acció. Premeu Refer per anular l'última acció de desfer.", - "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "Encaixa els blocs per crear una seqüència de comandaments que digui al personatge allò que ha de fer. Prem a qualsevol lloc de la seqüència per executar-la. Per eliminar un bloc o una seqüència de comandaments, arrossegueu-los fora de l'àrea de programació. Per copiar un bloc o una seqüència de comandaments d'un personatge a un altre, arrossegueu-lo fins a la miniatura del personatge.", - "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "Aquí és on es connecten els blocs de programació per crear seqüències de comandaments que diguin als personatges què han de fer.", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "Encaixa els blocs per crear una seqüència d'instruccions que digui al personatge allò que ha de fer. Prem a qualsevol lloc de la seqüència per executar-la. Per eliminar un bloc o una seqüència d'instruccions, arrossega'ls fora de l'àrea de programació. Per copiar un bloc o una seqüència d'instruccions d'un personatge a un altre, arrossega'l fins a la icona del personatge.", + "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "Aquí és on es connecten els blocs de programació per crear seqüències d'instruccions que diguin al personatge què ha de fer.", "INTERFACE_GUIDE_BLOCKS_PALETTE_DESCRIPTION": "Aquest és el menú dels blocs de programació. Arrossega un bloc a l'àrea de programació i després prem sobre ell per veure què fa.", "INTERFACE_GUIDE_BLOCKS_CATEGORIES_DESCRIPTION": "Aquí és on podem seleccionar una categoria de blocs de programació: blocs d'esdeveniments (grocs), de moviment (blaus), d'aspecte (liles), de so (verds), de control (taronges) i de finalització (vermells).", - "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "Permet seleccionar entre els diferents personatges del projecte --o prémer al símbol \"més\" per afegir-ne un de nou. Una vegada seleccionat el personatge, és possible editar les seves seqüències de comandaments, prémer el seu nom per canviar-lo o prémer al pinzell per editar la seva imatge. Per eliminar un personatge cal mantenir-lo premut uns instants. Per copiar un personatge a una altra pàgina només cal arrossegar-lo fins a la miniatura de la pàgina desitjada.", + "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "Selecciona entre els personatges del projecte — o prem el símbol més per afegir-ne un de nou. Una vegada seleccionat un personatge, pots editar les seves seqüències de programació, prémer al seu nom per canviar-ne el nom o prémer al pinzell per editar-ne la imatge. Per esborrar un personatge, mantén premut. Per copiar un personatge a una altra pàgina, arrossega'l a la miniatura de la pàgina desitjada.", "PAINT_GUIDE_UNDO": "{N, number} | Desfés", "PAINT_GUIDE_REDO": "{N, number} | Refés", "PAINT_GUIDE_SHAPE": "{N, number} | Forma", "PAINT_GUIDE_CHARACTER_NAME": "{N, number} | Nom del personatge", - "PAINT_GUIDE_CUT": "{N, number} | Talla", + "PAINT_GUIDE_CUT": "{N, number} | Retalla", "PAINT_GUIDE_DUPLICATE": "{N, number} | Duplica", "PAINT_GUIDE_ROTATE": "{N, number} | Gira", "PAINT_GUIDE_DRAG": "{N, number} | Arrossega", @@ -125,17 +125,17 @@ "PAINT_GUIDE_LINE_WIDTH": "{N, number} | Amplada de la línia", "PAINT_GUIDE_UNDO_DESCRIPTION": "Anul·la l'última modificació.", "PAINT_GUIDE_REDO_DESCRIPTION": "Anul·la l'última acció de desfer.", - "PAINT_GUIDE_SHAPE_DESCRIPTION": "Permet escollir una forma per dibuixar: línia, cercle/el·lipse, rectangle o triangle.", - "PAINT_GUIDE_CHARACTER_NAME_DESCRIPTION": "Permet editar el nom del personatge.", - "PAINT_GUIDE_CUT_DESCRIPTION": "Després de seleccionar l'eina per tallar, prem sobe un personatge o una forma per eliminar-lo de l'espai de dibuix.", + "PAINT_GUIDE_SHAPE_DESCRIPTION": "Escull una forma per dibuixar: línia, cercle/el·lipse, rectangle o triangle.", + "PAINT_GUIDE_CHARACTER_NAME_DESCRIPTION": "Edita el nom del personatge.", + "PAINT_GUIDE_CUT_DESCRIPTION": "Després de seleccionar l'eina per retallar, prem sobe un personatge o una forma per eliminar-lo de l'espai de dibuix.", "PAINT_GUIDE_DUPLICATE_DESCRIPTION": "Després de seleccionar l'eina per duplicar, prem sobre un personatge o forma per fer-ne una còpia.", "PAINT_GUIDE_ROTATE_DESCRIPTION": "Després de seleccionar l'eina per girar, pots fer girar un personatge o forma al voltant del seu centre.", "PAINT_GUIDE_DRAG_DESCRIPTION": "Després de seleccionar l'eina per arrossegar, pots arrossegar un personatge per l'àrea de dibuix. Si prems sobre una forma, podràs editar-la arrossegant els punts que apareixen.", "PAINT_GUIDE_SAVE_DESCRIPTION": "Desa els canvis i surt de l'editor de pintura.", "PAINT_GUIDE_FILL_DESCRIPTION": "Després de seleccionar l'eina per omplir, prem sobre qualsevol secció d'un personatge o forma per omplir-lo amb el color seleccionat.", "PAINT_GUIDE_CAMERA_DESCRIPTION": "Després de seleccionar l'eina de la càmera, prem sobre qualsevol secció d'un personatge o forma i després prem el botó de la càmera per omplir aquella secció amb una foto feta amb la càmera del dispositiu.", - "PAINT_GUIDE_COLOR_DESCRIPTION": "Permet seleccionar un color nou per utilitzar-lo per dibuixar i pintar formes.", - "PAINT_GUIDE_LINE_WIDTH_DESCRIPTION": "Permet canviar l'amplada de les línies de les formes que estiguis dibuixant.", + "PAINT_GUIDE_COLOR_DESCRIPTION": "Selecciona un color nou per utilitzar-lo per dibuixar i pintar formes.", + "PAINT_GUIDE_LINE_WIDTH_DESCRIPTION": "Canvia l'amplada de les línies de les formes que estiguis dibuixant.", "SAMPLE_Under the sea": "Sota el mar", "SAMPLE_Farm": "La granja", "SAMPLE_Seasons": "Les estacions", @@ -330,7 +330,7 @@ "BACKGROUND_MoonBkg.svg": "La Lluna", "BLOCK_DESC_GREEN_FLAG": "COMENÇA EN PRÉMER LA BANDERA VERDA", "BLOCK_DESC_ON_TAP": "COMENÇA EN PRÉMER {CHARACTER_NAME}", - "BLOCK_DESC_ON_BUMP": "COMENÇA EN TOCAR-SE {CHARACTER_NAME}", + "BLOCK_DESC_ON_BUMP": "COMENÇA EN CONTACTE {CHARACTER_NAME}", "BLOCK_DESC_MESSAGE_COLOR_ORANGE": "Taronja", "BLOCK_DESC_ON_MESSAGE": "COMENÇA EN REBRE MISSATGE {COLOR}", "BLOCK_DESC_SEND_MESSAGE": "ENVIA MISSATGE {COLOR}", diff --git a/editions/free/src/localizations/cy.json b/editions/free/src/localizations/cy.json new file mode 100644 index 0000000..8fcd948 --- /dev/null +++ b/editions/free/src/localizations/cy.json @@ -0,0 +1,379 @@ +{ + "MY_PROJECTS": "Fy Mhrojectau", + "QUICK_INTRO": "Cyflwyniad Cyflym i ScratchJr", + "SAMPLE_PROJECTS": "Enghreifftiau o Brojectau", + "ABOUT_SCRATCHJR": "Ynghylch ScratchJr", + "INTERFACE_GUIDE": "Canllaw'r Rhyngwyneb", + "PAINT_EDITOR_GUIDE": "Canllaw'r Golygydd Paentio", + "BLOCKS_GUIDE": "Canllaw Blociau", + "ABOUT_WHAT_IS": "Beth yw ScratchJr?", + "ABOUT_DESCRIPTION": "Mae ScratchJr yn iaith rhaglennu ragarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a gemau rhyngweithiol eu hunain. Mae plant yn snapio blociau graffigol at ei gilydd i wneud i'r cymeriadau symud, neidio, dawnsio a chanu. Gall blant newid y cymeriadau yn y golygydd paentio, ychwanegu eu lleisiau a'u synau eu hunain, a hyd yn oed fewnosod lluniau o'u hunain - ac yna gwneud i'r blociau rhaglennu ddod â'u cymeriadau yn fyw.", + "ABOUT_INSPIRED_BY": "Cafodd ScratchJr ei ysbrydoli gan yr iaith rhaglennu poblogaidd Scratch (http://scratch.mit.edu), sy'n cael ei ddefnyddio gan filiynau o bobl ifanc (oed 8 a throsodd) o amgylch y byd. Wrth greu ScratchJr rydym wedi ailgynllunio'r rhyngwyneb a'r iaith rhaglennu i'w gwneud yn addas yn ddatblygiadol ar gyfer plant iau, gan gynllunio nodweddion yn ofalus i gyd-fynd â datblygiad gwybyddol, personol, cymdeithasol ac emosiynol.

Mae ScratchJr ar gael fel ap rhad ac am ddim ar gyfer yr iPad a thabledi Android. Am ragor o wybodaeth ynghylch ScratchJr, gw. http://scratchjr.org", + "ABOUT_WHY_CREATE": "Pam Creu ScratchJr?", + "ABOUT_WHY_CREATE_DESCRIPTION": "Mae codio (neu raglennu cyfrifiadurol) yn fath newydd o lythrennedd. Fel mae ysgrifennu yn eich helpu i drefnu eich meddwl a mynegi eich syniadau, mae'r un peth yn wir am godio. Yn y gorffennol, roedd codio i'w weld yn rhy anodd ar gyfer y rhan fwyaf o bobl. Ond rydym yn credu y dylai codio fod i bawb, yr un peth ag ysgrifennu.

Wrth i blant ifanc godio gyda ScratchJr maen nhw'n dysgu sut i greu a mynegi eu hunain gyda'r cyfrifiadur, nid dim ond rhyngweithio gydag ef. A thrwy hynny, mae plant yn dysgu sut i ddatrys problemau a chynllunio projectau a datblygu sgiliau dilyniannu sy'n sail i lwyddiant academaidd yn nes ymlaen. Maen nhw hefyd yn defnyddio mathemateg ac iaith mewn cyd-destun ystyrlon a symbylol, gan gefnogi datblygiad rhifedd a llythrennedd plentyndod cynnar. Gyda ScratchJr, nid dim ond dysgu i godio mae plant yn ei wneud ond codio i ddysgu.", + "ABOUT_WHO_CREATED": "Pwy sydd wedi creu ScratchJr", + "ABOUT_WHO_CREATED_DESCRIPTION": "Mae ScratchJr yn gydweithrediad rhwng y Developmental Technologies (DevTech) Research Group yn y Eliot-Pearson Department of Child Study and Human Development yn Tufts University (wedi eu harwain gan Marina Umaschi Bers, gyda chyfraniadau gan Amanda Strawhacker, Claire Caine, Louise Flannery, Elizabeth Kazakoff, a Dylan Portelance), y Lifelong Kindergarten group yn yr MIT Media Lab (wedi eu harwain gan Mitchel Resnick, gyda chyfraniadau gan Chris Garrity, Tim Mickel, Carl Bowman, Champika Fernando, Natalie Rusk, Sayamindu Dasgupta, a Chris Graves), a'r Playful Invention Company (wedi eu harwain gan Paula Bontá a Brian Silverman, gyda chyfraniadau gan Jack Geddes ac Adrian Gabriel). Mae'r fersiwn Android o ScratchJr wedi ei greu gan Two Sigma (wedi eu harwain gan Mark Roth, gyda chyfraniadau gan Kevin Hu), a mewnbwn gan Benesse Corp.

Crewydd y graffigau a'r darluniau ar gyfer ScratchJr gan yr HvingtQuatre Company (wedi eu harwain gan Julien Gelifier ac Adrien Valesa), Sarah Thomson, Peter Mueller, a Jillian Lombardi. Paula Aguilera o'r MIT Media Lab gynhyrchodd fideo ScratchJr. Hoffem ddiolch hefyd i bawb gymrodd rhan yn y cymunedau profi beta ar gyfer iPad ac Android, yn arbennig Sergio Antolinez, Vandendaele Didier, a Sjoerd Dirk Meijer.", + "ABOUT_WHO_SUPPORTED": "Pwy sydd wedi Cefnogi ScratchJr", + "ABOUT_WHO_SUPPORTED_DESCRIPTION": "Mae project ScratchJr wedi derbyn cefnogaeth ariannol hael gan y National Science Foundation (NSF DRL-1118664), Scratch Foundation, LEGO Foundation, a British Telecommunications.

Os ydych yn hoffi defnyddio 'r ap rhad ac am ddim hwn, mae croeso i chi wneud cyfraniad i'r Scratch Foundation (www.scratchfoundation.org), corff ddim-er-elw sy'n darparu cefnogaeth barhaus i ScratchJr. Rydym yn gwerthfawrogi rhoddion o bob maint, bach a mawr.

Cefnogwyr Platinwm o'n ymgyrch Kickstarter ScratchJr: Jeremy Deutsch, Kenneth Ehlert, Catherine Greenspon, Mark Loughridge, JoAnn Gantz Bendetson, a Shirley Resnick.

Cefnogwyr eraill o ymgyrch Kickstarter ScratchJr:", + "BLOCKS_TRIGGERING_BLOCKS": "Cychwyn Blociau", + "BLOCKS_GREEN_FLAG": "Cychwyn ar Faner Werdd", + "BLOCKS_GREEN_FLAG_DESCRIPTION": "Yn cychwyn y sgript ar ôl rhoi tap i'r Faner Werdd.", + "BLOCKS_ON_TAP": "Cychwyn ar ôl Tapio", + "BLOCKS_ON_TAP_DESCRIPTION": "Yn cychwyn y sgript pan fyddwch yn rhoi tap ar y cymeriad.", + "BLOCKS_ON_TOUCH": "Cychwyn ar ôl Cyffwrdd", + "BLOCKS_ON_TOUCH_DESCRIPTION": "Yn cychwyn y sgript pan fydd y cymeriad yn cael ei gyffwrdd gan gymeriad arall.", + "BLOCKS_ON_MESSAGE": "Cychwyn ar ôl Neges", + "BLOCKS_ON_MESSAGE_DESCRIPTION": "Yn cychwyn y sgript pryd bynnag fydd neges o'r lliw penodol yn cael ei hanfon.", + "BLOCKS_SEND_MESSAGE": "Anfon Neges", + "BLOCKS_SEND_MESSAGE_DESCRIPTION": "Yn anfon neges o'r lliw penodol.", + "BLOCKS_MOTION_BLOCKS": "Blociau Symud", + "BLOCKS_MOVE_RIGHT": "Symud i'r Dde", + "BLOCKS_MOVE_RIGHT_DESCRIPTION": "Yn symud y cymeriad nifer penodol o sgwariau grid i'r dde", + "BLOCKS_MOVE_LEFT": "Symud i'r Chwith", + "BLOCKS_MOVE_LEFT_DESCRIPTION": "Yn symud y cymeriad nifer penodol o sgwariau grid i'r chwith", + "BLOCKS_MOVE_UP": "Symud i Fyny", + "BLOCKS_MOVE_UP_DESCRIPTION": "Yn symud y cymeriad nifer penodol o sgwariau grid i fyny.", + "BLOCKS_MOVE_DOWN": "Symud i Lawr", + "BLOCKS_MOVE_DOWN_DESCRIPTION": "Yn symud y cymeriad nifer penodol o sgwariau grid i lawr.", + "BLOCKS_TURN_RIGHT": "Troi i'r Dde", + "BLOCKS_TURN_RIGHT_DESCRIPTION": "Yn troi'r cymeriad clocwedd nifer penodol o weithiau. Troi 12 ar gyfer cylch llawn.", + "BLOCKS_TURN_LEFT": "Troi i'r Chwith", + "BLOCKS_TURN_LEFT_DESCRIPTION": "Yn troi'r cymeriad gwrthglocwedd nifer penodol o weithiau. Troi 12 ar gyfer cylch llawn", + "BLOCKS_HOP": "Herc", + "BLOCKS_HOP_DESCRIPTION": "Yn symud y cymeriad i fyny nifer penodol o sgwariau grid ac yna i lawr eto.", + "BLOCKS_GO_HOME": "Mynd Adref", + "BLOCKS_GO_HOME_DESCRIPTION": "Yn ailosod lleoliad y cymeriad i'w fan cychwyn. (I osod man cychwyn newydd, llusgwch y cymeriad i'r lleoliad).", + "BLOCKS_LOOKS_BLOCKS": "Blociau Gwedd", + "BLOCKS_SAY": "Dweud", + "BLOCKS_SAY_DESCRIPTION": "Yn dangos neges benodol mewn swigen siarad uwchlaw cymeriad.", + "BLOCKS_GROW": "Tyfu", + "BLOCKS_GROW_DESCRIPTION": "Yn cynyddu maint y cymeriad.", + "BLOCKS_SHRINK": "Lleihau", + "BLOCKS_SHRINK_DESCRIPTION": "Yn lleihau maint y cymeriad.", + "BLOCKS_RESET_SIZE": "Ailosod y Maint", + "BLOCKS_RESET_SIZE_DESCRIPTION": "Yn dychwelyd y cymeriad i'w faint rhagosodedig.", + "BLOCKS_HIDE": "Cuddio", + "BLOCKS_HIDE_DESCRIPTION": "Yn pylu cymeriad nes ei fod yn anweledig.", + "BLOCKS_SHOW": "Dangos", + "BLOCKS_SHOW_DESCRIPTION": "Yn amlygu'r cymeriad fel ei fod yn gwbl weladwy", + "BLOCKS_SOUND_BLOCKS": "Blociau Sain", + "BLOCKS_POP": "Pop", + "BLOCKS_POP_DESCRIPTION": "Yn Chwarae Sain \"Pop\".", + "BLOCKS_PLAY_RECORDED": "Yn Chwarae Sain Wedi ei Recordio", + "BLOCKS_PLAY_RECORDED_DESCRIPTION": "\nYn chwarae sain wedi ei recordio gan y defnyddiwr.", + "BLOCKS_CONTROL_BLOCKS": "Blociau Rheoli", + "BLOCKS_WAIT": "Aros", + "BLOCKS_WAIT_DESCRIPTION": "Yn oedi'r sgript am amser penodol (mewn degfed o eiliadau).", + "BLOCKS_STOP": "Atal", + "BLOCKS_STOP_DESCRIPTION": "Yn atal holl sgriptiau'r cymeriad.", + "BLOCKS_SET_SPEED": "Gosod Cyflymder", + "BLOCKS_SET_SPEED_DESCRIPTION": "Yn newid y raddfa y mae rhai blociau penodol yn rhedeg.", + "BLOCKS_REPEAT": "Ailadrodd", + "BLOCKS_REPEAT_DESCRIPTION": "Yn rhedeg y blociau o fewn nifer penodol o weithiau.", + "BLOCKS_END_BLOCKS": "Blociau Diwedd", + "BLOCKS_END": "Diwedd", + "BLOCKS_END_DESCRIPTION": "Yn dangos diwedd y sgript (ond nid yw'n effeithio ar y sgript mewn unrhyw ffordd).", + "BLOCKS_REPEAT_FOREVER": "Ailadrodd Am Byth", + "BLOCKS_REPEAT_FOREVER_DESCRIPTION": "Yn rhedeg y sgript drosodd a thro.", + "BLOCKS_GO_TO_PAGE": "Mynd i Dudalen", + "BLOCKS_GO_TO_PAGE_DESCRIPTION": "Newidiadau i dudalen benodol y project.", + "INTERFACE_GUIDE_NUMBER": "{N, number}", + "INTERFACE_GUIDE_SAVE": "{N, number} | Cadw", + "INTERFACE_GUIDE_STAGE": "{N, number} | Llwyfan", + "INTERFACE_GUIDE_PRESENTATION_MODE": "{N, number} | Modd Cyflwyno", + "INTERFACE_GUIDE_GRID": "{N, number} | Grid", + "INTERFACE_GUIDE_CHANGE_BG": "{N, number} | Newid Cefndir", + "INTERFACE_GUIDE_ADD_TEXT": "{N, number} | Ychwanegu Testun", + "INTERFACE_GUIDE_RESET_CHAR": "{N, number} | Ailosod Cymeriadau", + "INTERFACE_GUIDE_GREEN_FLAG": "{N, number} | Baner Werdd", + "INTERFACE_GUIDE_PAGES": "{N, number} | Tudalennau", + "INTERFACE_GUIDE_PROJECT_INFO": "{N, number} | Manylion y project", + "INTERFACE_GUIDE_UNDO_REDO": "{N, number} | Dadwneud ac Ail-wneud", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT": "{N, number} | Sgript Rhaglennu", + "INTERFACE_GUIDE_PROGRAMMING_AREA": "{N, number} | Ardal Rhaglennu", + "INTERFACE_GUIDE_BLOCKS_PALETTE": "{N, number} | Palet Blociau", + "INTERFACE_GUIDE_BLOCKS_CATEGORIES": "{N, number} | Categorïau Blociau", + "INTERFACE_GUIDE_CHARACTERS": "{N, number} | Cymeriadau", + "INTERFACE_GUIDE_SAVE_DESCRIPTION": "Cadw'r project cyfredol a mynd i'r dudalen Cartref.", + "INTERFACE_GUIDE_STAGE_DESCRIPTION": "Dyma lle mae pethau'n digwydd yn y project. I ddileu cymeriad, pwyswch arno a dal.", + "INTERFACE_GUIDE_PRESENTATION_MODE_DESCRIPTION": "Ymestyn y llwyfan i'r sgrin llawn", + "INTERFACE_GUIDE_GRID_DESCRIPTION": "Toglo'r grid x-y cyfesurynnol ymlaen (ac i ffwrdd).", + "INTERFACE_GUIDE_CHANGE_BG_DESCRIPTION": "Dewis neu greu delwedd gefndir ar gyfer y llwyfan.", + "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "Ysgrifennu teitlau a labeli ar y llwyfan.", + "INTERFACE_GUIDE_RESET_CHAR_DESCRIPTION": "Ailosod pob cymeriad i'w man cychwyn ar y llwyfan. (Llusgo cymeriadau i greu mannau cychwyn newydd).", + "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "Cychwyn yr holl sgriptiau rhaglennu sy'n dechrau gyda bloc \"Cychwyn gyda'r Faner Werdd\" drwy dapio yma.", + "INTERFACE_GUIDE_PAGES_DESCRIPTION": "Dewis o blith y tudalennau yn eich project — neu dapio'r arwydd plws i ychwanegu tudalen newydd. Mae gan bob tudalen ei set cymeriadau a chefndir ei hun. I ddileu tudalen, pwyswch arni a dal. I ad-drefnu tudalennau, llusgwch nhw i'w trefn newydd.", + "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "Newidiwch deitl y project, gweld pryd grëwyd y project a rhannu'r project (os yw'n cael ei gynnal gan eich dyfais).", + "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "Os byddwch yn gwneud camgymeriad, tapiwch Dadwneud i fynd nôl mewn amser, gan ddadwneud y weithred olaf. Tapiwch Ail-wneud i wrthdroi'r Dadwneud diwethaf.", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "Snapiwch flociau gyda'i gilydd i greu sgript rhaglennu, gan ddweud wrth y cymeriad beth i'w wneud. Tapiwch unrhyw le ar sgript i wneud iddo redeg. I ddileu bloc neu sgript, gallwch ei lusgo tu allan i'r ardal rhaglennu. I gopïo bloc neu sgript o un cymeriad i'r llall, gallwch ei lusgo ar i lun bach y cymeriad.", + "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "Dyma lle fyddwch yn cysylltu blociau rhaglennu i greu sgriptiau, gan ddweud wrth y cymeriad beth i'w wneud.", + "INTERFACE_GUIDE_BLOCKS_PALETTE_DESCRIPTION": "Dyma'r ddewislen ar gyfer blociau rhaglennu. Llusgwch floc ar i'r ardal rhaglennu, yna tapio arno i wneud beth mae'n ei wneud.", + "INTERFACE_GUIDE_BLOCKS_CATEGORIES_DESCRIPTION": "Dyma lle gallwch ddewis y categori o flociau rhaglennu: Blociau Cychwyn (Melyn), Symud (Glas), Gwedd (Porffor), Sain (Gwyrdd), Rheoli (Oren), Blociau Diwedd (Coch)", + "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "Dewiswch o blith y cymeriadau yn eich project — neu dapio'r arwydd plws i ychwanegu un newydd. Unwaith mae cymeriad wedi ei ddewis, gallwch olygu ei sgriptiau, tapio ei enw i newid ei enw neu dapio'r brwsh paent i olygu ei ddelwedd. I ddileu cymeriad, pwyswch arno a dal. I gopïo cymeriad i dudalen arall, gallwch ei lusgo i'r llun bach o'r dudalen.", + "PAINT_GUIDE_UNDO": "{N, number} | Dadwneud", + "PAINT_GUIDE_REDO": "{N, number} | Ail-wneud", + "PAINT_GUIDE_SHAPE": "{N, number} | Siâp", + "PAINT_GUIDE_CHARACTER_NAME": "{N, number} | Enw Cymeriad", + "PAINT_GUIDE_CUT": "{N, number} | Torri", + "PAINT_GUIDE_DUPLICATE": "{N, number} | Dyblygu", + "PAINT_GUIDE_ROTATE": "{N, number} | Troi", + "PAINT_GUIDE_DRAG": "{N, number} | Llusgo", + "PAINT_GUIDE_SAVE": "{N, number} | Cadw", + "PAINT_GUIDE_FILL": "{N, number} | Llanw", + "PAINT_GUIDE_CAMERA": "{N, number} | Camera", + "PAINT_GUIDE_COLOR": "{N, number} | Lliw", + "PAINT_GUIDE_LINE_WIDTH": "{N, number} | Lled Llinell", + "PAINT_GUIDE_UNDO_DESCRIPTION": "Yn dadwneud y newid diweddaraf.", + "PAINT_GUIDE_REDO_DESCRIPTION": "Yn dadwneud y Dadwneud diweddaraf.", + "PAINT_GUIDE_SHAPE_DESCRIPTION": "Dewiswch siâp i'w luniadu: llinell, cylch/elips, petryal neu driongl.", + "PAINT_GUIDE_CHARACTER_NAME_DESCRIPTION": "Golygu enw'r cymeriad.", + "PAINT_GUIDE_CUT_DESCRIPTION": "Ar ôl dewis y teclyn Torri, gallwch dapio cymeriad neu siâp i'w dynnu o'r cynfas.", + "PAINT_GUIDE_DUPLICATE_DESCRIPTION": "Ar ôl dewis y teclyn Dyblygu, gallwch dapio cymeriad neu siâp i greu copi ohono.", + "PAINT_GUIDE_ROTATE_DESCRIPTION": "Ar ôl dewis y teclyn Troi, gallwch droi cymeriad neu siâp o amgylch ei ganol.", + "PAINT_GUIDE_DRAG_DESCRIPTION": "Ar ôl dewis y teclyn Llusgo, gallwch lusgo cymeriad neu siâp ar y cynfas. Os byddwch yn tapio ar siâp, gallwch olygu'r siâp drwy lusgo'r dotiau sy'n ymddangos.", + "PAINT_GUIDE_SAVE_DESCRIPTION": "Cadw'r newidiadau a gadael y Golygydd Paentio.", + "PAINT_GUIDE_FILL_DESCRIPTION": "Ar ôl dewis y teclyn Llanw, gallwch dapio ar unrhyw rhan o gymeriad neu siâp i'w lanw gyda'r lliw sydd wedi ei ddewis.", + "PAINT_GUIDE_CAMERA_DESCRIPTION": "Ar ôl dewis y teclyn Camera, gallwch dapio unrhyw ran o gymeriad neu siâp ac yna tapio botwm y camera i lanw'r adran gyda llun newydd wedi ei gymryd gan y camera.", + "PAINT_GUIDE_COLOR_DESCRIPTION": "Dewiswch liw newydd i'w ddefnyddio ar gyfer lluniadu a llanw siapiau.", + "PAINT_GUIDE_LINE_WIDTH_DESCRIPTION": "Newid lled y llinellau yn y siapiau rydych yn eu lluniadu.", + "SAMPLE_Under the sea": "O dan y môr", + "SAMPLE_Farm": "Fferm", + "SAMPLE_Seasons": "Tymhorau", + "SAMPLE_Friends": "Ffrindiau", + "SAMPLE_Dance": "Dawnsio", + "SAMPLE_Animal Race": "Ras Anifeiliaid", + "SAMPLE_Bump": "Bwmp", + "SAMPLE_Quick Intro": "Cyflwyniad Cyflym", + "SAMPLE_Star": "Seren", + "SAMPLE_TEXT_key_character_cat": "Cath", + "SAMPLE_TEXT_key_character_star": "Seren", + "SAMPLE_TEXT_key_character_teen_girl": "Person ifanc", + "SAMPLE_TEXT_key_character_teen_boy": "Person ifanc", + "SAMPLE_TEXT_key_farm_tap_them": "Tapio nhw", + "SAMPLE_TEXT_key_party_question": "Partïo?", + "SAMPLE_TEXT_key_soccer_question": "Neu bêl-droed?", + "SAMPLE_TEXT_key_goal": "Gôl!!", + "SAMPLE_TEXT_key_under_the_sea_fish": "Pysgodyn", + "SAMPLE_TEXT_key_under_the_sea_seahorse": "Morfarch", + "SAMPLE_TEXT_key_under_the_sea_starfish": "Seren Fôr", + "SAMPLE_TEXT_key_farm_pig": "Mochyn", + "SAMPLE_TEXT_key_farm_horse": "Ceffyl", + "SAMPLE_TEXT_key_farm_chicken": "Iâr", + "SAMPLE_TEXT_key_farm_barn": "Ysgubor", + "SAMPLE_TEXT_key_seasons_summer": "Haf", + "SAMPLE_TEXT_key_seasons_fall": "Hydref", + "SAMPLE_TEXT_key_seasons_winter": "Gaeaf", + "SAMPLE_TEXT_key_seasons_spring": "Gwanwyn", + "SAMPLE_TEXT_key_friends_cake": "Teisen", + "SAMPLE_TEXT_key_friends_soccer_ball": "Pêl-droed", + "SAMPLE_TEXT_key_friends_child": "Plentyn", + "SAMPLE_TEXT_key_friends_table": "Bwrdd", + "SAMPLE_TEXT_key_friends_soccer_net": "Rhwyd pêl-droed", + "SAMPLE_TEXT_key_animalrace_elephant": "Eliffant", + "SAMPLE_TEXT_key_animalrace_giraffe": "Jiraff", + "SAMPLE_TEXT_key_animalrace_monkey": "Mwnci", + "SAMPLE_TEXT_key_dance_scubadiver": "Deifiwr Sgwba", + "SAMPLE_TEXT_key_dance_snake": "Neidr", + "SAMPLE_TEXT_key_bump_yellow_duck": "Hwyaden Felen", + "SAMPLE_TEXT_key_bump_blue_duck": "Hwyaden Las", + "SAMPLE_TEXT_key_bump_green_duck": "Hwyaden Werdd", + "SAMPLE_TEXT_key_quickintro_fish": "Pysgodyn", + "SAMPLE_TEXT_key_quickintro_toc": "Toc", + "CHARACTER_Cat.svg": "Cath", + "CHARACTER_Cat2.svg": "Cath yn Cerdded", + "CHARACTER_Blue.svg": "Tic", + "CHARACTER_Purple.svg": "Tac", + "CHARACTER_Red.svg": "Toc", + "CHARACTER_Dragon.svg": "Draig", + "CHARACTER_Fairy.svg": "Tylwythen Deg", + "CHARACTER_Wizard.svg": "Dewin", + "CHARACTER_Dog.svg": "Ci", + "CHARACTER_Rabbit.svg": "Cwningen", + "CHARACTER_Chicken.svg": "Iâr", + "CHARACTER_Pig.svg": "Mochyn", + "CHARACTER_Horse.svg": "Ceffyl", + "CHARACTER_Zebra.svg": "Sebra", + "CHARACTER_Monkey.svg": "Mwnci", + "CHARACTER_Elephant.svg": "Eliffant", + "CHARACTER_Giraffe.svg": "Jiráff", + "CHARACTER_Camel.svg": "Camel", + "CHARACTER_Butterfly.svg": "Pili-pala", + "CHARACTER_Fly.svg": "Hedfan", + "CHARACTER_Bat.svg": "Ystlum", + "CHARACTER_Bird.svg": "Aderyn", + "CHARACTER_Snake.svg": "Neidr", + "CHARACTER_Lizard.svg": "Madfall", + "CHARACTER_Frog.svg": "Broga", + "CHARACTER_Duck.svg": "Hwyaden", + "CHARACTER_Crab.svg": "Cranc", + "CHARACTER_Seahorse.svg": "Morfarch", + "CHARACTER_Starfish.svg": "Seren Fôr", + "CHARACTER_Fish1.svg": "Pysgodyn", + "CHARACTER_Fish2.svg": "Pysgodyn", + "CHARACTER_Whale.svg": "Morfil", + "CHARACTER_Penguin.svg": "Pengwin", + "CHARACTER_PolarBear.svg": "Arth Wen", + "CHARACTER_Girl1.svg": "Plentyn", + "CHARACTER_Girl2.svg": "Plentyn", + "CHARACTER_Girl3.svg": "Plentyn", + "CHARACTER_Boy1.svg": "Plentyn", + "CHARACTER_Boy2.svg": "Plentyn", + "CHARACTER_Boy3.svg": "Plentyn", + "CHARACTER_TeenGirl1.svg": "Person Ifanc", + "CHARACTER_TeenGirl2.svg": "Person Ifanc", + "CHARACTER_TeenGirl3.svg": "Person Ifanc", + "CHARACTER_TeenBoy1.svg": "Person Ifanc", + "CHARACTER_TeenBoy2.svg": "Person Ifanc", + "CHARACTER_TeenBoy3.svg": "Person Ifanc", + "CHARACTER_Baby.svg": "Babi", + "CHARACTER_Mother.svg": "Mam", + "CHARACTER_Father.svg": "Tad", + "CHARACTER_Grandmother.svg": "Mam-gu/Nain", + "CHARACTER_Grandfather.svg": "Tad-cu/Taid", + "CHARACTER_Girl.svg": "Plentyn", + "CHARACTER_Boy.svg": "Plentyn", + "CHARACTER_Teen2.svg": "Person Ifanc", + "CHARACTER_Teen3.svg": "Person Ifanc", + "CHARACTER_Farmer1.svg": "Ffarmwr", + "CHARACTER_Farmer.svg": "Ffarmwr", + "CHARACTER_Bike2.svg": "Beiciwr", + "CHARACTER_Bike.svg": "Beiciwr", + "CHARACTER_Car2.svg": "Gyrrwr", + "CHARACTER_Car1.svg": "Gyrrwr", + "CHARACTER_Aeroplane.svg": "Peilot", + "CHARACTER_Astronaut.svg": "Gofodwr", + "CHARACTER_Inuit.svg": "Gogleddwr", + "CHARACTER_Scubadiver.svg": "Deifiwr Sgwba", + "CHARACTER_Rowboat.svg": "Rhwyfwr", + "CHARACTER_Tree1.svg": "Coeden", + "CHARACTER_Tree3.svg": "Coeden", + "CHARACTER_Tree4.svg": "Coeden", + "CHARACTER_Evergreen.svg": "Coeden", + "CHARACTER_Weed.svg": "Planhigyn", + "CHARACTER_Pasture.svg": "Gwair Hir", + "CHARACTER_Cactus.svg": "Cactws", + "CHARACTER_Daffodil.svg": "Cennin Pedr", + "CHARACTER_Daisy1.svg": "Llygad y Dydd", + "CHARACTER_Daisy2.svg": "Llygad y Dydd", + "CHARACTER_Daisy3.svg": "Llygad y Dydd", + "CHARACTER_Tulip2.svg": "Tiwlip", + "CHARACTER_Flowers.svg": "Blodau", + "CHARACTER_Apple.svg": "Afal", + "CHARACTER_Peach.svg": "Eirinen Wlanog", + "CHARACTER_Mushroom.svg": "Madarch", + "CHARACTER_Star.svg": "Seren", + "CHARACTER_Star2.svg": "Seren", + "CHARACTER_Star3.svg": "Seren", + "CHARACTER_ShootingStar.svg": "Seren Wib", + "CHARACTER_Earth.svg": "Y Ddaear", + "CHARACTER_Planet.svg": "Planed", + "CHARACTER_Sun.svg": "Yr Haul", + "CHARACTER_Moon.svg": "Lleuad Llawn", + "CHARACTER_CrescentMoon.svg": "Lleuad", + "CHARACTER_Cloud1.svg": "Cwmwl", + "CHARACTER_Thundercloud.svg": "Cwmwl Stormus", + "CHARACTER_Tornado.svg": "Tornado", + "CHARACTER_Barn.svg": "Ysgubor", + "CHARACTER_Fort.svg": "Caer", + "CHARACTER_Castle.svg": "Castell", + "CHARACTER_Igloo.svg": "Iglw", + "CHARACTER_House1.svg": "Tŷ", + "CHARACTER_House.svg": "Tŷ", + "CHARACTER_House3.svg": "Tŷ", + "CHARACTER_House4.svg": "Tŷ", + "CHARACTER_Apartment.svg": "Fflat", + "CHARACTER_School.svg": "Ysgol", + "CHARACTER_Shop.svg": "Siop", + "CHARACTER_Fence.svg": "Ffens", + "CHARACTER_Mailbox.svg": "Blwch Post", + "CHARACTER_Cake.svg": "Teisen", + "CHARACTER_Ball.svg": "Pêl", + "CHARACTER_Basketball.svg": "Pêl Fasged", + "CHARACTER_Soccerball.svg": "Pêl-droed", + "CHARACTER_SoccerNet.svg": "Rhwyd Pêl-droed", + "CHARACTER_Bed.svg": "Gwely", + "CHARACTER_NightTable.svg": "Bwrdd Nos", + "CHARACTER_Stool.svg": "Stôl", + "CHARACTER_Table.svg": "Bwrdd", + "CHARACTER_Car.svg": "Car", + "CHARACTER_Bus.svg": "Bws", + "CHARACTER_SailBoat.svg": "Cwch", + "CHARACTER_Boat2.svg": "Cwch", + "CHARACTER_Rocket.svg": "Roced", + "BACKGROUND_Farm.svg": "Fferm", + "BACKGROUND_Park.svg": "Parc", + "BACKGROUND_Suburbs.svg": "Maestrefi", + "BACKGROUND_City.svg": "Dinas", + "BACKGROUND_Library.svg": "Llyfrgell", + "BACKGROUND_Classroom.svg": "Ystafell Ddosbarth", + "BACKGROUND_Theatre.svg": "Theatr", + "BACKGROUND_Gym.svg": "Campfa", + "BACKGROUND_Gym2.svg": "Campfa", + "BACKGROUND_Bedroom.svg": "Ystafell Wely", + "BACKGROUND_EmptyRoom.svg": "Ystafell Wag", + "BACKGROUND_Summer.svg": "Haf", + "BACKGROUND_Fall.svg": "Hydref", + "BACKGROUND_Winter.svg": "Gaeaf", + "BACKGROUND_Spring.svg": "Gwanwyn", + "BACKGROUND_Creek.svg": "Afon", + "BACKGROUND_Lake.svg": "Llyn", + "BACKGROUND_Woods.svg": "Coedwig", + "BACKGROUND_BeachDay.svg": "Diwrnod ar y Traeth", + "BACKGROUND_BeachSunrise.svg": "Machlud ar y Traeth", + "BACKGROUND_BeachNight.svg": "Noson ar y Traeth", + "BACKGROUND_Underwater.svg": "Dan y Dŵr", + "BACKGROUND_Jungle.svg": "Jyngl", + "BACKGROUND_Savannah.svg": "Safana", + "BACKGROUND_Desert.svg": "Anialwch", + "BACKGROUND_Arctic.svg": "Arctig", + "BACKGROUND_Space.svg": "Gofod", + "BACKGROUND_MoonBkg.svg": "Lleuad", + "BLOCK_DESC_GREEN_FLAG": "CYCHWYN AR FANER WERDD", + "BLOCK_DESC_ON_TAP": "CYCHWYN AR DAPIO {CHARACTER_NAME}", + "BLOCK_DESC_ON_BUMP": "CYCHWYN AR BWMPIO {CHARACTER_NAME}", + "BLOCK_DESC_MESSAGE_COLOR_ORANGE": "Oren", + "BLOCK_DESC_ON_MESSAGE": "CYCHWYN AR NEGES {COLOR}", + "BLOCK_DESC_SEND_MESSAGE": "ANFON NEGES {COLOR}CYCHWYN", + "BLOCK_DESC_MOVE_RIGHT": "SYMUD I'R DDE", + "BLOCK_DESC_MOVE_LEFT": "SYMUD I'R CHWITH", + "BLOCK_DESC_MOVE_UP": "SYMUD I FYNY", + "BLOCK_DESC_MOVE_DOWN": "SYMUD I LAWR", + "BLOCK_DESC_TURN_RIGHT": "TROI I'R DDE", + "BLOCK_DESC_TURN_LEFT": "TROI I'R CHWITH", + "BLOCK_DESC_HOP": "HERCIO", + "BLOCK_DESC_GO_HOME": "MYND ADREF", + "BLOCK_DESC_SAY": "DWEUD", + "BLOCK_DESC_GROW": "TYFU", + "BLOCK_DESC_SHRINK": "LLEIHAU", + "BLOCK_DESC_RESET_SIZE": "AILOSOD MAINT", + "BLOCK_DESC_HIDE": "CUDDIO", + "BLOCK_DESC_SHOW": "DANGOS", + "BLOCK_DESC_PLAY_SOUND": "CHWARAE {SOUND_NAME}", + "BLOCK_DESC_PLAY_SOUND_POP": "pop", + "BLOCK_DESC_PLAY_RECORDED_SOUND": "CHWARAE SAIN WEDI'I RECORDIO", + "BLOCK_DESC_WAIT": "AROS", + "BLOCK_DESC_STOP": "ATAL {CHARACTER_NAME}", + "BLOCK_DESC_SET_SPEED": "GOSOD CYFLYMDER", + "BLOCK_DESC_REPEAT": "AILADRODD", + "BLOCK_DESC_END": "DIWEDD", + "BLOCK_DESC_REPEAT_FOREVER": "AILADRODD AM BYTH", + "BLOCK_DESC_GO_TO_PAGE": "MYND I DUDALEN {PAGE}", + "SHARING_BY_EMAIL": "Rhannu drwy E-bost", + "SHARING_BY_AIRDROP": "Rhannu drwy Airdrop", + "SHARING_EMAIL_SUBJECT": "Project ScratchJr: {PROJECT_NAME}", + "SHARING_EMAIL_TEXT": "Cliciwch yr eicon i brofi fy mhroject ScratchJr ar eich iPad neu dabled Android!

Os nad yw'r ap ScratchJr gennych, gallwch ei lwytho i lawr o'rApple Appstore neu Google Play Store.

Gyda ScratchJr, gall plant greu eu straeon rhyngweithiol a gemau eu hunain. I ddysgu rhagor, ewch i ScratchJr.", + "PARENTAL_GATE_EXPLANATION": "Pam ydyn ni'n gofyn hyn? Rhaid i oedolyn gytuno i rannu ar-lein.", + "GRID_NUMBER": "{N, number}", + "NEW_PROJECT_PREFIX": "Project", + "LIBRARY_CHARACTER": "Cymeriad", + "LIBRARY_BACKGROUND": "Cefndir", + "SAY_BLOCK_DEFAULT_ARGUMENT": "helo", + "ALERT_BACK": "Nôl", + "ALERT_SAVING": "Yn cadw...", + "SELECT_LANGUAGE": "Dewis iaith", + "USAGE_QUESTION": "Lle ydych chi'n defnyddio ScratchJr?", + "USAGE_SCHOOL": "Ysgol", + "USAGE_HOME": "Adref", + "USAGE_OTHER": "Arall", + "USAGE_NONE": "Peidiwch gofyn eto" +} \ No newline at end of file diff --git a/editions/free/src/localizations/da.json b/editions/free/src/localizations/da.json new file mode 100644 index 0000000..143fe06 --- /dev/null +++ b/editions/free/src/localizations/da.json @@ -0,0 +1,379 @@ +{ + "MY_PROJECTS": "Mine Projekter", + "QUICK_INTRO": "Hurtig introduktion til ScratchJr", + "SAMPLE_PROJECTS": "Eksempler på projekter", + "ABOUT_SCRATCHJR": "Om ScratchJr", + "INTERFACE_GUIDE": "Guide til interface", + "PAINT_EDITOR_GUIDE": "Guide til tegne editor", + "BLOCKS_GUIDE": "Guide til brikker", + "ABOUT_WHAT_IS": "Hvad er ScratchJr?", + "ABOUT_DESCRIPTION": "ScratchJr er et begynder programmeringssprog som tillader små børn (5-7 år) at skabe deres egne interaktive historier og spil. Børnene sætter programmeringsbrikkerne sammen for at få figurerne til at bevæge sig, hoppe, danse og synge.\nBørnene kan ændre figurerne i tegne editoren, tilføje deres egne stemmer og lyde, endda indsætte billeder af dem selv -- og bagefter bruge programmeringsbrikkerne til at vække deres figurer til live.", + "ABOUT_INSPIRED_BY": "ScratchJr er inspireret af det populære Scratch programmeringssprog (http://scratch.mit.edu), som bruges af millioner af børn (fra 8 år og opefter) i hele verden. Da vi opfandt ScratchJr, gjorde vi interfacet og programmeringssproget lettere at gå til for yngre børn, ved at sikre, at funktionerne bedre passer til yngre børns kognitive, personlige, sociale og følelsesmæssige udvikling.

ScratchJr er tilgængelig som en gratis app både til iPad og Android tablets. For mere information om ScratchJr, se http://scratchjr.org", + "ABOUT_WHY_CREATE": "Hvorfor har vi opfundet ScratchJr?", + "ABOUT_WHY_CREATE_DESCRIPTION": "Kodning (eller computer programmering) er en ny form for kompetence. Kodning hjælper dig med at organisere din tænkning og udtrykke dine ideer, ligesom det at skrive. I gamle dage var kodning for svært for de fleste mennesker. Men vi synes, at kodning skal være for alle, ligesom det at skrive.

Når yngre børn koder med ScratchJr, lærer de hvordan de bruger computeren til at udtrykke sig kreativt, i stedet for bare at bruge den. Gennem processen lærer børn at løse problemer og designe projekter, og de udvikler en særlig metode til at teste nye ting, som er fundamental for deres senere akademiske succes. De bruger også matematik og sprog i en meningsfuld og motiverende kontekst, som understøtter udviklingen af den tidlige barndoms tal- og læsefærdigheder. Når børn bruger ScratchJr, lærer de ikke kun at kode. De koder for at lære.", + "ABOUT_WHO_CREATED": "Hvem har opfundet ScratchJr?", + "ABOUT_WHO_CREATED_DESCRIPTION": "ScratchJr er et samarbejde mellem Developmental Technologies (DevTech) Research Group på Eliot-Pearson Department of Child Study og Human Development på Tufts University (ledet af Marina Umaschi Bers, med bidrag fra Amanda Strawhacker, Claire Caine, Louise Flannery, Elizabeth Kazakoff, og Dylan Portelance), Lifelong Kindergarten group på MIT Media Lab (ledet af Mitchel Resnick, med bidrag fra Chris Garrity, Tim Mickel, Carl Bowman, Champika Fernando, Natalie Rusk, Sayamindu Dasgupta, og Chris Graves), og Playful Invention Company (ledet af Paula Bontá og Brian Silverman, med bidrag fra Jack Geddes og Adrian Gabriel). Android versionen af ScratchJr er implementeret af Two Sigma (ledet af Mark Roth, med bidrag fra Kevin Hu), input fra Benesse Corp.

Grafikken og illustrationerne for ScratchJr er lavet af HvingtQuatre Company (ledet af Julien Gelifier og Adrien Valesa), Sarah Thomson, Peter Mueller, og Jillian Lombardi. Paula Aguilera fra MIT Media Lab har produceret videoen med ScratchJr. Vi vil også gerne takke alle dem, som har deltaget i beta-test fælleskaberne for iPad og Android, især Sergio Antolinez, Vandendaele Didier, og Sjoerd Dirk Meijer.", + "ABOUT_WHO_SUPPORTED": "Hvem har støttet ScratchJr?", + "ABOUT_WHO_SUPPORTED_DESCRIPTION": "ScratchJr projektet har modtaget generøs finansiel støtte fra National Science Foundation (NSF DRL-1118664), Scratch Foundation, LEGO Foundation, og British Telecommunications.

Hvis du nyder at bruge denne gratis app, må du meget gerne overveje at lave en donation til Scratch Foundation (www.scratchfoundation.org), en nonprofit organisation som sørger for løbende support af ScratchJr. Vi værdsætter donationer på alle størrelser, store som små.

Platinum supportere fra ScratchJr Kickstarter kampagnen: Jeremy Deutsch, Kenneth Ehlert, Catherine Greenspon, Mark Loughridge, JoAnn Gantz Bendetson, og Shirley Resnick.

Andre supportere fra ScratchJr Kickstarter kampagnen:", + "BLOCKS_TRIGGERING_BLOCKS": "Brikker med hændelser", + "BLOCKS_GREEN_FLAG": "Start med det grønne flag", + "BLOCKS_GREEN_FLAG_DESCRIPTION": "Starter scriptet når der klikkes på det grønne flag.", + "BLOCKS_ON_TAP": "Start ved klik", + "BLOCKS_ON_TAP_DESCRIPTION": "Starter scriptet, når du klikker på figuren.", + "BLOCKS_ON_TOUCH": "Start ved sammenstød", + "BLOCKS_ON_TOUCH_DESCRIPTION": "Starter scriptet når figuren rører ved en anden figur.", + "BLOCKS_ON_MESSAGE": "Start med besked", + "BLOCKS_ON_MESSAGE_DESCRIPTION": "Starter scriptet hver gang en besked med den valgte farve bliver sendt.", + "BLOCKS_SEND_MESSAGE": "Send besked", + "BLOCKS_SEND_MESSAGE_DESCRIPTION": "Sender en besked med den valgte farve.", + "BLOCKS_MOTION_BLOCKS": "Brikker med bevægelse", + "BLOCKS_MOVE_RIGHT": "Flyt mod højre", + "BLOCKS_MOVE_RIGHT_DESCRIPTION": "Flytter figuren et bestemt antal tern mod højre.", + "BLOCKS_MOVE_LEFT": "Flyt mod venstre", + "BLOCKS_MOVE_LEFT_DESCRIPTION": "Flytter figuren et bestemt antal tern mod venstre.", + "BLOCKS_MOVE_UP": "Flyt opad", + "BLOCKS_MOVE_UP_DESCRIPTION": "Flytter figuren et bestemt antal tern op.", + "BLOCKS_MOVE_DOWN": "Flyt nedad", + "BLOCKS_MOVE_DOWN_DESCRIPTION": "Flytter figuren et bestemt antal tern nedad.", + "BLOCKS_TURN_RIGHT": "Drej mod højre", + "BLOCKS_TURN_RIGHT_DESCRIPTION": "Drejer figuren rundt med uret et bestemt antal gange. Drej 12 for at få den til at dreje helt rundt.", + "BLOCKS_TURN_LEFT": "Drej mod venstre", + "BLOCKS_TURN_LEFT_DESCRIPTION": "Drejer figuren rundt mod uret et bestemt antal gange. Drej 12 for at få den til at dreje helt rundt.", + "BLOCKS_HOP": "Hop", + "BLOCKS_HOP_DESCRIPTION": "Flytter figuren et bestemt antal tern op og ned igen.", + "BLOCKS_GO_HOME": "Gå til forsiden", + "BLOCKS_GO_HOME_DESCRIPTION": "Nulstil figurens placering til dens start position. (For at sætte en ny start position, træk figuren hen til den nye placering).", + "BLOCKS_LOOKS_BLOCKS": "Brikker med udseende", + "BLOCKS_SAY": "Sig", + "BLOCKS_SAY_DESCRIPTION": "Viser en valgt besked i en taleboble over figuren.", + "BLOCKS_GROW": "Forstør", + "BLOCKS_GROW_DESCRIPTION": "Gør figuren større.", + "BLOCKS_SHRINK": "Formindsk", + "BLOCKS_SHRINK_DESCRIPTION": "Gør figuren mindre.", + "BLOCKS_RESET_SIZE": "Nulstil størrelsen", + "BLOCKS_RESET_SIZE_DESCRIPTION": "Får figuren tilbage til normal størrelse.", + "BLOCKS_HIDE": "Skjul", + "BLOCKS_HIDE_DESCRIPTION": "Figuren fader ud, indtil den er usynlig.", + "BLOCKS_SHOW": "Vis", + "BLOCKS_SHOW_DESCRIPTION": "Figuren fader ind, indtil den er fuldt synlig.", + "BLOCKS_SOUND_BLOCKS": "Brikker med lyd", + "BLOCKS_POP": "Pop", + "BLOCKS_POP_DESCRIPTION": "Afspiller en \"Pop\"-lyd", + "BLOCKS_PLAY_RECORDED": "Afspil en optaget lyd", + "BLOCKS_PLAY_RECORDED_DESCRIPTION": "Afspiller en lyd, som er optaget af brugeren.", + "BLOCKS_CONTROL_BLOCKS": "Brikker til styring", + "BLOCKS_WAIT": "Vent", + "BLOCKS_WAIT_DESCRIPTION": "Pauser scriptet i en bestemt tidsinterval (1/10 del af et sekund).", + "BLOCKS_STOP": "Stop", + "BLOCKS_STOP_DESCRIPTION": "Stopper alle figurernes scripts.", + "BLOCKS_SET_SPEED": "Sæt hastighed", + "BLOCKS_SET_SPEED_DESCRIPTION": "Ændrer på hastigheden af visse brikker.", + "BLOCKS_REPEAT": "Gentag", + "BLOCKS_REPEAT_DESCRIPTION": "Kører brikkerne indeni et bestemt antal gange.", + "BLOCKS_END_BLOCKS": "Brikker til at slutte", + "BLOCKS_END": "Slut", + "BLOCKS_END_DESCRIPTION": "Fortæller at scriptet slutter her (men gør ingenting).", + "BLOCKS_REPEAT_FOREVER": "Gentag for evigt", + "BLOCKS_REPEAT_FOREVER_DESCRIPTION": "Gentager scriptet igen og igen.", + "BLOCKS_GO_TO_PAGE": "Gå til side", + "BLOCKS_GO_TO_PAGE_DESCRIPTION": "Skifter til den valgte side i projektet.", + "INTERFACE_GUIDE_NUMBER": "{N, number}", + "INTERFACE_GUIDE_SAVE": "{N, number} | Gem", + "INTERFACE_GUIDE_STAGE": "{N, number} | Scene", + "INTERFACE_GUIDE_PRESENTATION_MODE": "{N, number} | Præsentations vindue", + "INTERFACE_GUIDE_GRID": "{N, number} | Tern", + "INTERFACE_GUIDE_CHANGE_BG": "{N, number} | Skift baggrund", + "INTERFACE_GUIDE_ADD_TEXT": "{N, number} | Tilføj tekst", + "INTERFACE_GUIDE_RESET_CHAR": "{N, number} | Nulstil figurer", + "INTERFACE_GUIDE_GREEN_FLAG": "{N, number} | Grønt flag", + "INTERFACE_GUIDE_PAGES": "{N, number} | Sider", + "INTERFACE_GUIDE_PROJECT_INFO": "{N, number} | Information om projektet", + "INTERFACE_GUIDE_UNDO_REDO": "{N, number} | Fortryd og gendan", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT": "{N, number} | Programmerings script", + "INTERFACE_GUIDE_PROGRAMMING_AREA": "{N, number} | Programmeringsområde", + "INTERFACE_GUIDE_BLOCKS_PALETTE": "{N, number} | Palette med brikker", + "INTERFACE_GUIDE_BLOCKS_CATEGORIES": "{N, number} | Brikkers kategorier", + "INTERFACE_GUIDE_CHARACTERS": "{N, number} | Figurer", + "INTERFACE_GUIDE_SAVE_DESCRIPTION": "Gem det nuværende projekt og gå tilbage til forsiden.", + "INTERFACE_GUIDE_STAGE_DESCRIPTION": "Det er her, at handlingen foregår i projektet. For at slette en figur, tryk og hold trykket lidt.", + "INTERFACE_GUIDE_PRESENTATION_MODE_DESCRIPTION": "Udvid scenen til fuld skærm.", + "INTERFACE_GUIDE_GRID_DESCRIPTION": "Slå x-y koordinatssystemet til (og fra).", + "INTERFACE_GUIDE_CHANGE_BG_DESCRIPTION": "Vælg eller tegn et baggrunds billede til scenen.", + "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "Skriv titler og andet på scenen.", + "INTERFACE_GUIDE_RESET_CHAR_DESCRIPTION": "Flyt alle figurerne til deres start position i scenen. (Træk i figurerne for at sætte dem til en ny start position.)", + "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "Start alle programmerings script, som begynder med en \"Start med det grønne flag\" brik ved at klikke her.", + "INTERFACE_GUIDE_PAGES_DESCRIPTION": "Vælg imellem siderne i dit projekt - eller klik på plustegnet for at tilføje en ny side. Hver side har sit eget sæt af figurer og en baggrund. For at slette en side, tryk og hold trykket lidt. For at flytte rundt på siderne, træk dem til en ny position.", + "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "Lav om på titlen på projektet, se hvornår projektet blev oprettet, og del projektet (hvis denne funktion understøttes af din tablet).", + "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "Hvis du laver en fejl, klik på Fortryd for at gå tilbage i tiden, og slet den sidste handling. Klik på Gendan for at slette den sidste Fortryd.", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "Sæt brikker sammen for at lave et programmerings script, som fortæller figuren hvad den skal gøre. Klik et eller andet sted på et script for at starte det. For at slette en brik eller script, træk det udenfor programmeringsområdet. For at kopiere en brik eller script fra en figur til en anden, træk det hen på den valgte figur.", + "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "Det er her at du samler programmeringsbrikker for at lave scripts, som fortæller figuren hvad den skal gøre.", + "INTERFACE_GUIDE_BLOCKS_PALETTE_DESCRIPTION": "Det her er menuen til programmeringsbrikkerne. Træk en brik ind i programmeringsområdet, klik på den og se hvad den gør.", + "INTERFACE_GUIDE_BLOCKS_CATEGORIES_DESCRIPTION": "Her kan du vælge en kategori af programmeringsbrikker: Hændelses-brikker (gul), Bevægelse (Blå), Udseende (Lilla), Lyde (Grøn), Styring (Orange), Slut brikker (Rød).", + "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "Vælg imellem dine figurer i dit projekt - eller klik på plus tegnet for at tilføje en ny. Når du har valgt en figur, kan du redigere i dens script, klikke på dens navn for at give den et nyt, eller klikke på penslen for at lave om på dens billede. For at slette en figur, tryk og hold trykket lidt. For at kopiere en figur til en anden side, træk den hen til den valgte side.", + "PAINT_GUIDE_UNDO": "{N, number} | Fortryd", + "PAINT_GUIDE_REDO": "{N, number} | Gendan", + "PAINT_GUIDE_SHAPE": "{N, number} | Form", + "PAINT_GUIDE_CHARACTER_NAME": "{N, number} | Figurens navn", + "PAINT_GUIDE_CUT": "{N, number} | Klip", + "PAINT_GUIDE_DUPLICATE": "{N, number} | Kopiér", + "PAINT_GUIDE_ROTATE": "{N, number} | Drej", + "PAINT_GUIDE_DRAG": "{N, number} | Træk", + "PAINT_GUIDE_SAVE": "{N, number} | Gem", + "PAINT_GUIDE_FILL": "{N, number} | Fyld", + "PAINT_GUIDE_CAMERA": "{N, number} | Kamera", + "PAINT_GUIDE_COLOR": "{N, number} | Farve", + "PAINT_GUIDE_LINE_WIDTH": "{N, number} | Liniens tykkelse", + "PAINT_GUIDE_UNDO_DESCRIPTION": "Sletter de nyeste ændringer.", + "PAINT_GUIDE_REDO_DESCRIPTION": "Sletter de nyeste Fortrydelser.", + "PAINT_GUIDE_SHAPE_DESCRIPTION": "Vælg en form for at tegne: linie, cirkel/ellipse, firkant eller trekant.", + "PAINT_GUIDE_CHARACTER_NAME_DESCRIPTION": "Redigér figurens navn.", + "PAINT_GUIDE_CUT_DESCRIPTION": "Efter at du har valgt klippeværktøjet, kan du klikke på en figur eller form for at slette den fra lærredet.", + "PAINT_GUIDE_DUPLICATE_DESCRIPTION": "Efter at du har valgt kopiér-værktøjet, kan du klikke på en figur eller form for at lave en kopi af den.", + "PAINT_GUIDE_ROTATE_DESCRIPTION": "Efter at du har valgt drejeværktøjet, kan du dreje en figur eller form rundt.", + "PAINT_GUIDE_DRAG_DESCRIPTION": "Efter at du har valgt trækkeværktøjet, kan du trække i en figur eller form på lærredet. Hvis du klikker på en form kan du ændre på den ved at trække i de punkter, som kommer frem.", + "PAINT_GUIDE_SAVE_DESCRIPTION": "Gem ændringer og forlad tegne editoren.", + "PAINT_GUIDE_FILL_DESCRIPTION": "Efter at du har valgt fyldværktøjet, kan du klikke på enhver del af en figur eller form for at fylde den med den nuværende valgte farve.", + "PAINT_GUIDE_CAMERA_DESCRIPTION": "Efter at du har valgt kameraværktøjet, kan du klikke på enhver del af en figur eller form, og dernæst klikke på kameraknappen for at fylde den valgte sektion med et nyt foto, som er taget med kameraet.", + "PAINT_GUIDE_COLOR_DESCRIPTION": "Vælg en ny farve, som du kan bruge til at tegne og fylde i former.", + "PAINT_GUIDE_LINE_WIDTH_DESCRIPTION": "Lav om på liniernes tykkelse i de former, som du tegner.", + "SAMPLE_Under the sea": "Under havet", + "SAMPLE_Farm": "Gård", + "SAMPLE_Seasons": "Årstider", + "SAMPLE_Friends": "Venner", + "SAMPLE_Dance": "Dans", + "SAMPLE_Animal Race": "Dyrevæddeløb", + "SAMPLE_Bump": "Sammenstød", + "SAMPLE_Quick Intro": "Hurtig introduktion", + "SAMPLE_Star": "Stjerne", + "SAMPLE_TEXT_key_character_cat": "Kat", + "SAMPLE_TEXT_key_character_star": "Stjerne", + "SAMPLE_TEXT_key_character_teen_girl": "Teenager", + "SAMPLE_TEXT_key_character_teen_boy": "Teenager", + "SAMPLE_TEXT_key_farm_tap_them": "Klik på dem", + "SAMPLE_TEXT_key_party_question": "Fest?", + "SAMPLE_TEXT_key_soccer_question": "Eller fodbold?", + "SAMPLE_TEXT_key_goal": "Mål!!!", + "SAMPLE_TEXT_key_under_the_sea_fish": "Fisk", + "SAMPLE_TEXT_key_under_the_sea_seahorse": "Søhest", + "SAMPLE_TEXT_key_under_the_sea_starfish": "Søstjerne", + "SAMPLE_TEXT_key_farm_pig": "Gris", + "SAMPLE_TEXT_key_farm_horse": "Hest", + "SAMPLE_TEXT_key_farm_chicken": "Kylling", + "SAMPLE_TEXT_key_farm_barn": "Lade", + "SAMPLE_TEXT_key_seasons_summer": "Sommer", + "SAMPLE_TEXT_key_seasons_fall": "Efterår", + "SAMPLE_TEXT_key_seasons_winter": "Vinter", + "SAMPLE_TEXT_key_seasons_spring": "Forår", + "SAMPLE_TEXT_key_friends_cake": "Kage", + "SAMPLE_TEXT_key_friends_soccer_ball": "Fodbold", + "SAMPLE_TEXT_key_friends_child": "Barn", + "SAMPLE_TEXT_key_friends_table": "Bord", + "SAMPLE_TEXT_key_friends_soccer_net": "Fodboldmål", + "SAMPLE_TEXT_key_animalrace_elephant": "Elefant", + "SAMPLE_TEXT_key_animalrace_giraffe": "Giraf", + "SAMPLE_TEXT_key_animalrace_monkey": "Abe", + "SAMPLE_TEXT_key_dance_scubadiver": "Dykker", + "SAMPLE_TEXT_key_dance_snake": "Slange", + "SAMPLE_TEXT_key_bump_yellow_duck": "Gul and", + "SAMPLE_TEXT_key_bump_blue_duck": "Blå and", + "SAMPLE_TEXT_key_bump_green_duck": "Grøn and", + "SAMPLE_TEXT_key_quickintro_fish": "Fisk", + "SAMPLE_TEXT_key_quickintro_toc": "Toc", + "CHARACTER_Cat.svg": "Kat", + "CHARACTER_Cat2.svg": "Kat som går", + "CHARACTER_Blue.svg": "Tic", + "CHARACTER_Purple.svg": "Tac", + "CHARACTER_Red.svg": "Toc", + "CHARACTER_Dragon.svg": "Drage", + "CHARACTER_Fairy.svg": "Fe", + "CHARACTER_Wizard.svg": "Troldmand", + "CHARACTER_Dog.svg": "Hund", + "CHARACTER_Rabbit.svg": "Kanin", + "CHARACTER_Chicken.svg": "Kylling", + "CHARACTER_Pig.svg": "Gris", + "CHARACTER_Horse.svg": "Hest", + "CHARACTER_Zebra.svg": "Zebra", + "CHARACTER_Monkey.svg": "Abe", + "CHARACTER_Elephant.svg": "Elefant", + "CHARACTER_Giraffe.svg": "Giraf", + "CHARACTER_Camel.svg": "Kamel", + "CHARACTER_Butterfly.svg": "Sommerfugl", + "CHARACTER_Fly.svg": "Flue", + "CHARACTER_Bat.svg": "Flagermus", + "CHARACTER_Bird.svg": "Fugl", + "CHARACTER_Snake.svg": "Slange", + "CHARACTER_Lizard.svg": "Firben", + "CHARACTER_Frog.svg": "Frø", + "CHARACTER_Duck.svg": "And", + "CHARACTER_Crab.svg": "Krabbe", + "CHARACTER_Seahorse.svg": "Søhest", + "CHARACTER_Starfish.svg": "Søstjerne", + "CHARACTER_Fish1.svg": "Fisk", + "CHARACTER_Fish2.svg": "Fisk", + "CHARACTER_Whale.svg": "Hval", + "CHARACTER_Penguin.svg": "Pingvin", + "CHARACTER_PolarBear.svg": "Isbjørn", + "CHARACTER_Girl1.svg": "Barn", + "CHARACTER_Girl2.svg": "Barn", + "CHARACTER_Girl3.svg": "Barn", + "CHARACTER_Boy1.svg": "Barn", + "CHARACTER_Boy2.svg": "Barn", + "CHARACTER_Boy3.svg": "Barn", + "CHARACTER_TeenGirl1.svg": "Teenager", + "CHARACTER_TeenGirl2.svg": "Teenager", + "CHARACTER_TeenGirl3.svg": "Teenager", + "CHARACTER_TeenBoy1.svg": "Teenager", + "CHARACTER_TeenBoy2.svg": "Teenager", + "CHARACTER_TeenBoy3.svg": "Teenager", + "CHARACTER_Baby.svg": "Baby", + "CHARACTER_Mother.svg": "Mor", + "CHARACTER_Father.svg": "Far", + "CHARACTER_Grandmother.svg": "Bedstemor", + "CHARACTER_Grandfather.svg": "Bedstefar", + "CHARACTER_Girl.svg": "Barn", + "CHARACTER_Boy.svg": "Barn", + "CHARACTER_Teen2.svg": "Teenager", + "CHARACTER_Teen3.svg": "Teenager", + "CHARACTER_Farmer1.svg": "Cowboy", + "CHARACTER_Farmer.svg": "Cowboy", + "CHARACTER_Bike2.svg": "Cyklist", + "CHARACTER_Bike.svg": "Cyklist", + "CHARACTER_Car2.svg": "Chauffør", + "CHARACTER_Car1.svg": "Chauffør", + "CHARACTER_Aeroplane.svg": "Pilot", + "CHARACTER_Astronaut.svg": "Astronaut", + "CHARACTER_Inuit.svg": "Eskimo", + "CHARACTER_Scubadiver.svg": "Dykker", + "CHARACTER_Rowboat.svg": "Roer", + "CHARACTER_Tree1.svg": "Træ", + "CHARACTER_Tree3.svg": "Træ", + "CHARACTER_Tree4.svg": "Træ", + "CHARACTER_Evergreen.svg": "Træ", + "CHARACTER_Weed.svg": "Plante", + "CHARACTER_Pasture.svg": "Højt græs", + "CHARACTER_Cactus.svg": "Kaktus", + "CHARACTER_Daffodil.svg": "Påskeliljer", + "CHARACTER_Daisy1.svg": "Blomst", + "CHARACTER_Daisy2.svg": "Blomst", + "CHARACTER_Daisy3.svg": "Blomst", + "CHARACTER_Tulip2.svg": "Tulipan", + "CHARACTER_Flowers.svg": "Blomster", + "CHARACTER_Apple.svg": "Æble", + "CHARACTER_Peach.svg": "Pære", + "CHARACTER_Mushroom.svg": "Champignon", + "CHARACTER_Star.svg": "Stjerne", + "CHARACTER_Star2.svg": "Stjerne", + "CHARACTER_Star3.svg": "Stjerne", + "CHARACTER_ShootingStar.svg": "Stjerneskud", + "CHARACTER_Earth.svg": "Jorden", + "CHARACTER_Planet.svg": "Planet", + "CHARACTER_Sun.svg": "Sol", + "CHARACTER_Moon.svg": "Fuldmåne", + "CHARACTER_CrescentMoon.svg": "Måne", + "CHARACTER_Cloud1.svg": "Sky", + "CHARACTER_Thundercloud.svg": "Stormsky", + "CHARACTER_Tornado.svg": "Tornado", + "CHARACTER_Barn.svg": "Lade", + "CHARACTER_Fort.svg": "Fort", + "CHARACTER_Castle.svg": "Slot", + "CHARACTER_Igloo.svg": "Iglo", + "CHARACTER_House1.svg": "Hus", + "CHARACTER_House.svg": "Hus", + "CHARACTER_House3.svg": "Hus", + "CHARACTER_House4.svg": "Hus", + "CHARACTER_Apartment.svg": "Lejlighed", + "CHARACTER_School.svg": "Skole", + "CHARACTER_Shop.svg": "Butik", + "CHARACTER_Fence.svg": "Hegn", + "CHARACTER_Mailbox.svg": "Postkasse", + "CHARACTER_Cake.svg": "Kage", + "CHARACTER_Ball.svg": "Bold", + "CHARACTER_Basketball.svg": "Basketbold", + "CHARACTER_Soccerball.svg": "Fodbold", + "CHARACTER_SoccerNet.svg": "Foldboldmål", + "CHARACTER_Bed.svg": "Seng", + "CHARACTER_NightTable.svg": "Natbord", + "CHARACTER_Stool.svg": "Skammel", + "CHARACTER_Table.svg": "Bord", + "CHARACTER_Car.svg": "Bil", + "CHARACTER_Bus.svg": "Bus", + "CHARACTER_SailBoat.svg": "Sejlskib", + "CHARACTER_Boat2.svg": "Båd", + "CHARACTER_Rocket.svg": "Raket", + "BACKGROUND_Farm.svg": "Mark", + "BACKGROUND_Park.svg": "Park", + "BACKGROUND_Suburbs.svg": "Forstæder", + "BACKGROUND_City.svg": "By", + "BACKGROUND_Library.svg": "Bibliotek", + "BACKGROUND_Classroom.svg": "Klasseværelse", + "BACKGROUND_Theatre.svg": "Teater", + "BACKGROUND_Gym.svg": "Boldbane", + "BACKGROUND_Gym2.svg": "Boldbane", + "BACKGROUND_Bedroom.svg": "Værelse", + "BACKGROUND_EmptyRoom.svg": "Tomt værelse", + "BACKGROUND_Summer.svg": "Sommer", + "BACKGROUND_Fall.svg": "Efterår", + "BACKGROUND_Winter.svg": "Vinter", + "BACKGROUND_Spring.svg": "Forår", + "BACKGROUND_Creek.svg": "Flod", + "BACKGROUND_Lake.svg": "Sø", + "BACKGROUND_Woods.svg": "Skov", + "BACKGROUND_BeachDay.svg": "Dag ved stranden", + "BACKGROUND_BeachSunrise.svg": "Solnedgang ved stranden", + "BACKGROUND_BeachNight.svg": "Nat ved stranden", + "BACKGROUND_Underwater.svg": "Under vandet", + "BACKGROUND_Jungle.svg": "Jungle", + "BACKGROUND_Savannah.svg": "Savanne", + "BACKGROUND_Desert.svg": "Ørken", + "BACKGROUND_Arctic.svg": "Nordpolen", + "BACKGROUND_Space.svg": "Rummet", + "BACKGROUND_MoonBkg.svg": "Måne", + "BLOCK_DESC_GREEN_FLAG": "Start med det grønne flag", + "BLOCK_DESC_ON_TAP": "START VED KLIK {CHARACTER_NAME}", + "BLOCK_DESC_ON_BUMP": "START VED SAMMENSTØD {CHARACTER_NAME}", + "BLOCK_DESC_MESSAGE_COLOR_ORANGE": "Orange", + "BLOCK_DESC_ON_MESSAGE": "START VED {COLOR} BESKED", + "BLOCK_DESC_SEND_MESSAGE": "SEND {COLOR} START BESKED", + "BLOCK_DESC_MOVE_RIGHT": "FLYT MOD HØJRE", + "BLOCK_DESC_MOVE_LEFT": "FLYT MOD VENSTRE", + "BLOCK_DESC_MOVE_UP": "FLYT OPAD", + "BLOCK_DESC_MOVE_DOWN": "FLYT NEDAD", + "BLOCK_DESC_TURN_RIGHT": "DREJ MOD HØJRE", + "BLOCK_DESC_TURN_LEFT": "DREJ MOD VENSTRE", + "BLOCK_DESC_HOP": "HOP", + "BLOCK_DESC_GO_HOME": "GÅ TIL FORSIDEN", + "BLOCK_DESC_SAY": "SIG", + "BLOCK_DESC_GROW": "FORSTØR", + "BLOCK_DESC_SHRINK": "FORMINDSK", + "BLOCK_DESC_RESET_SIZE": "NULSTIL STØRRELSEN", + "BLOCK_DESC_HIDE": "SKJUL", + "BLOCK_DESC_SHOW": "VIS", + "BLOCK_DESC_PLAY_SOUND": "AFSPIL {SOUND_NAME}", + "BLOCK_DESC_PLAY_SOUND_POP": "pop", + "BLOCK_DESC_PLAY_RECORDED_SOUND": "AFSPIL OPTAGET LYD", + "BLOCK_DESC_WAIT": "VENT", + "BLOCK_DESC_STOP": "STOP {CHARACTER_NAME}", + "BLOCK_DESC_SET_SPEED": "SÆT HASTIGHED", + "BLOCK_DESC_REPEAT": "GENTAG", + "BLOCK_DESC_END": "SLUT", + "BLOCK_DESC_REPEAT_FOREVER": "GENTAG FOR EVIGT", + "BLOCK_DESC_GO_TO_PAGE": "GÅ TIL SIDE {PAGE}", + "SHARING_BY_EMAIL": "Del med Email", + "SHARING_BY_AIRDROP": "Del med Airdrop", + "SHARING_EMAIL_SUBJECT": "ScratchJr Projekt: {PROJECT_NAME}", + "SHARING_EMAIL_TEXT": "Klik på ikonet for at prøve mit ScratchJr projekt på din iPad eller Android tablet!

Hvis du ikke har ScratchJr appen, kan du downloade den fra Apple App store eller Google Play Store.

Med ScratchJr, kan børn lave deres egne interaktive historier og spil. For at lære mere se scratchjr.org.", + "PARENTAL_GATE_EXPLANATION": "Hvorfor spørger vi om det? En voksen må godkende online deling.", + "GRID_NUMBER": "{N, number}", + "NEW_PROJECT_PREFIX": "Projekt", + "LIBRARY_CHARACTER": "Figur", + "LIBRARY_BACKGROUND": "Baggrund", + "SAY_BLOCK_DEFAULT_ARGUMENT": "hej", + "ALERT_BACK": "Tilbage", + "ALERT_SAVING": "Gemmer...", + "SELECT_LANGUAGE": "Vælg sprog", + "USAGE_QUESTION": "Hvor bruger du ScratchJr?", + "USAGE_SCHOOL": "Skole", + "USAGE_HOME": "Hjem", + "USAGE_OTHER": "Andet", + "USAGE_NONE": "Spørg ikke igen" +} \ No newline at end of file diff --git a/editions/free/src/localizations/es.json b/editions/free/src/localizations/es.json index b2b922a..7822a35 100644 --- a/editions/free/src/localizations/es.json +++ b/editions/free/src/localizations/es.json @@ -361,7 +361,7 @@ "SHARING_BY_EMAIL": "Compartir vía correo electrónico", "SHARING_BY_AIRDROP": "Compartir vía Airdrop", "SHARING_EMAIL_SUBJECT": "Proyecto ScratchJr: {PROJECT_NAME}", - "SHARING_EMAIL_TEXT": "Click the icon to try my ScratchJr project on your iPad or Android tablet!

If you don't have the ScratchJr app, you can download it from the Apple App store or the Google Play Store.

With ScratchJr, children can create their own interactive stories and games. To learn more, see scratchjr.org.", + "SHARING_EMAIL_TEXT": "¡Haz clic en el icono para probar mi proyecto ScratchJr en tu iPad o tableta Android!

Si no tienes la app de ScratchJr puedes descargarla del Apple App Store o de la Google Play Store.

Con ScratchJr, los niños pueden crear sus propias historias y juegos interactivos. Para más información, visita scratchjr.org.", "PARENTAL_GATE_EXPLANATION": "¿Por qué estamos preguntando esto? Un adulto debe aprobar el compartir en línea.", "GRID_NUMBER": "{N, number}", "NEW_PROJECT_PREFIX": "Proyecto", @@ -371,9 +371,9 @@ "ALERT_BACK": "Volver", "ALERT_SAVING": "...", "SELECT_LANGUAGE": "Seleccione el idioma", - "USAGE_QUESTION": "Where are you using ScratchJr?", - "USAGE_SCHOOL": "School", - "USAGE_HOME": "Home", - "USAGE_OTHER": "Other", - "USAGE_NONE": "Don't ask again" + "USAGE_QUESTION": "¿Dónde estás usando ScratchJr?", + "USAGE_SCHOOL": "Colegio", + "USAGE_HOME": "Casa", + "USAGE_OTHER": "Otro", + "USAGE_NONE": "No volver a preguntar" } \ No newline at end of file diff --git a/editions/free/src/localizations/ja.json b/editions/free/src/localizations/ja.json index 48155f1..1c6340a 100644 --- a/editions/free/src/localizations/ja.json +++ b/editions/free/src/localizations/ja.json @@ -1,8 +1,8 @@ { "MY_PROJECTS": "じぶんのぷろじぇくと", "QUICK_INTRO": "すくらっちじゅにあのかんたんなしょうかい", - "SAMPLE_PROJECTS": "さんぷるぷろじぇくと", - "ABOUT_SCRATCHJR": "すくらっちじゅにあについて", + "SAMPLE_PROJECTS": "ぷろじぇくとのれい", + "ABOUT_SCRATCHJR": "ScratchJrについて", "INTERFACE_GUIDE": "がめんのせつめい", "PAINT_EDITOR_GUIDE": "ぺいんとえでぃたーのせつめい ", "BLOCKS_GUIDE": "ぶろっくのせつめい", @@ -12,7 +12,7 @@ "ABOUT_WHY_CREATE": "なぜ私たちはスクラッチジュニアを開発したのでしょうか?", "ABOUT_WHY_CREATE_DESCRIPTION": "コーディング(あるいは、コンピュータープログラミング) は新しいタイプのリテラシーです。文字を書くことによって、自分の考えをまとめたり自分のアイデアを表現出来るように、コーディングでも同じことが言えます。以前は、コーディングは一般の人々には非常に難しいものと考えられていました。しかし、私たちはコーディングは文字を書くこと同様に、全ての皆さんのためにあるべきだと考えています。

小さな子供達がスクラッチジュニアを使うことは、ただ単にコンピューターに接するいうことでは無く、コンピューターを使いコーディングや表現の仕方を学ぶことができるのです。その過程で、子供たちは問題を解決することやプロジェクトを計画することを学び、後々の子供の学力向上の基礎となる物事を順序立てて考える力をつちかうことができます。 また、コーディングに目的を持って意欲的に接するなかで数学的な考え方や文章力を使うことで、 幼児期の計算力やリテラシーの発達を助けます。 スクラッチジュニアにより、子供たちは単にコーディングを学ぶのでは無く、コーディングを通して学ぶのです。", "ABOUT_WHO_CREATED": "誰がスクラッチジュニアを開発したのでしょうか?", - "ABOUT_WHO_CREATED_DESCRIPTION": "スクラッチジュニアは次の組織(方々)の共同開発です。タフツ大学のエリオット-ピアソン児童研究と人間開発学部の発育科学(DevTech)研究グループ (マリーナさん主導のもと、 アマンダさん、クレアさん、 ルイーズさん、エリザベスさん、ディランさんが寄与)。MIT メディアラボのライフロング幼稚園グループ(ミッチェルさん主導のもと、クリスさん、 ティムさん、 カールさん、Champikaさん、ナタリーさん、Sayaminduさん、クリスさん寄与)。プレイフル インベンション カンパニー (ポーラさん、ブライアンさん主導のもと、ジャックさん、エイドリアンさん寄与)。スクラッチジュニアのアンドロイド版は、ベネッセコーポレーションから情報を得てツーシグマ (マークさん主導のもと、ケビンさん寄与)によって実装されました。スクラッチジュニアの画像とイラストはHvingtQuatreカンパニー(ジュリアンさん、エイドリアンさん主導)、サラさん、ピーターさん、ジリアンさんによって作成されました。 MITメディアラボのポーラさん がスクラッチジュニアのビデオを作成しました。アンドロイド版とiPad版アプリのベータテストコミュニティーに参加していただいた皆様と、特にセルジオさん、Vandendaeleさん、Sjoerdさんに感謝いたします。", + "ABOUT_WHO_CREATED_DESCRIPTION": "スクラッチジュニアは次の組織(方々)の共同開発です。タフツ大学のエリオット-ピアソン児童研究と人間開発学部の発育科学(DevTech)研究グループ (マリーナさん主導のもと、 アマンダさん、クレアさん、 ルイーズさん、エリザベスさん、ディランさんが寄与)。MIT メディアラボのライフロングキンダーガーテングループ(ミッチェルさん主導のもと、クリスさん、 ティムさん、 カールさん、Champikaさん、ナタリーさん、Sayaminduさん、クリスさん寄与)。プレイフル インベンション カンパニー (ポーラさん、ブライアンさん主導のもと、ジャックさん、エイドリアンさん寄与)。スクラッチジュニアのアンドロイド版は、ベネッセコーポレーションから情報を得てツーシグマ (マークさん主導のもと、ケビンさん寄与)によって実装されました。スクラッチジュニアの画像とイラストはHvingtQuatreカンパニー(ジュリアンさん、エイドリアンさん主導)、サラさん、ピーターさん、ジリアンさんによって作成されました。 MITメディアラボのポーラさん がスクラッチジュニアのビデオを作成しました。アンドロイド版とiPad版アプリのベータテストコミュニティーに参加していただいた皆様と、特にセルジオさん、Vandendaeleさん、Sjoerdさんに感謝いたします。", "ABOUT_WHO_SUPPORTED": "スクラッチジュニアをサポートをしているのは誰でしょうか?", "ABOUT_WHO_SUPPORTED_DESCRIPTION": "スクラッチジュニアプロジェクトは、全米科学財団 (NSF DRL-1118664)、スクラッチ財団、レゴ財団、ブリティッシュテレコミュニケーションから惜しみない財政的支援をいただいています。

もしこの無料のアプリを楽しんでいただけましたら、スクラッチジュニアを継続的にサポートしていただいている非営利団体のスクラッチ財団(www.scratchfoundation.org) へのご寄付をご検討ください。多少にかかわらず、どのようなご寄付も感謝いたします。

スクラッチジュニアキックスターター キャンペーンからのプラチナサポーター :ジェレミーさん、ケネスさん、キャサリンさん、マークさん、ジョアンさん、シャーリーさん\n訳者注:固有名詞は可能な限り発音に即して訳しましたが、どうしても発音が不明なものは元の英語表記のままとしています。また、個人名は英語版ではフルネームで記述されていましたが、日本語訳では名前のみとしました。正確な固有名詞、個人名は英語版で確認をしてください。\n

その他のスクラッチジュニアキックスターター キャンペーンからのサポーター :", "BLOCKS_TRIGGERING_BLOCKS": "きっかけのぶろっく", @@ -97,14 +97,14 @@ "INTERFACE_GUIDE_SAVE_DESCRIPTION": "いまのぷろじぇくとをほぞんして、ほーむぺーじにもどります。", "INTERFACE_GUIDE_STAGE_DESCRIPTION": "ここはぷろじぇくとがじっこうされるすてーじといわれるところです。きゃらくたーをけすときは、ながおしでひょうじされる(X)あいこんをおします。", "INTERFACE_GUIDE_PRESENTATION_MODE_DESCRIPTION": "すてーじをぜんがめんにひろげることができます。", - "INTERFACE_GUIDE_GRID_DESCRIPTION": "たてよこのがいどらいん(こうし、ぐりっど)のひょうじ/ひひょうじのきりかえができます。", + "INTERFACE_GUIDE_GRID_DESCRIPTION": "たてよこのこうし(ぐりっど)のひょうじ/ひひょうじのきりかえができます。", "INTERFACE_GUIDE_CHANGE_BG_DESCRIPTION": "はいけいのえを、よういされたえからえらんだり、じぶんでつくることができます。", "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "すてーじに、たいとるやらべるをついかできます。", "INTERFACE_GUIDE_RESET_CHAR_DESCRIPTION": "すてーじじょうのぜんぶのきゃらくたーを、さいしょのばしょにもどすことができます。(あたらしいばしょにせっとするときは、きゃらくたーをどらっぐしてください)", "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "ここをたっぷすることで、『みどりのはたですたーと』ぶろっくではじまっているすべてのぷろぐらみんぐすくりぷとがすたーとします。", "INTERFACE_GUIDE_PAGES_DESCRIPTION": "ぷろじぇくとないのぺーじをえらぶことができます。また、ぷらす(+)あいこんをたっぷしてあたらしいぺーじをついかできます。それぞれのぺーじには、そのページどくじのはいけいやきゃらくたーをはいちできます。ぺーじをけすには、そのぺーじをながおしするとひょうじされる(X)あいこんをおしてください。ぺーじをならべかえるには、どらっぐしてあたらしいばしょにいどうしてください。", "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "ぷろじぇくとめいをへんこうできます。また、ぷろじぇくとのきょうゆうができます。やくしゃちゅう:ぷろじぇくとをあらたにつくるとじどうてきにぷろじぇくと xx(xxはすうじ)になっていますので、じぶんでわかりやすいなまえにするとよいでしょう。", - "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "もしなにかまちがえたときは、『もとへもどす』をたっぷするとちょくぜんのさぎょうをとりけせます。『やりなおし』をたっぷすると、ちょくぜんにとりけしたさぎょうをもとにもどせます。やくしゃちゅう:あいこんのいろがはいいろになるまで、もとへもどしたり、やりなおすことができます。", + "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "もしなにかまちがえたときは、『もとにもどす』をたっぷするとちょくぜんのさぎょうをとりけせます。『やりなおし』をたっぷすると、ちょくぜんにとりけしたさぎょうをもとにもどせます。やくしゃちゅう:あいこんのいろがはいいろになるまで、もとへもどしたり、やりなおすことができます。", "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "ぶろっくをくみあわせて、きゃらくたーになにをさせるか、しじするぷろぐらみんぐすくりぷとをつくります。すくりぷとのどこでもよいので、たっぷするとそのすくりぷとがじっこうされます。 ぶろっく、またはすくりぷとをぷろぐらみんぐえりあのそとにどらっぐすると、さくじょされます。あるきゃらくたーのぶろっく、またはすくりぷとは、ほかのきゃらくたーのさむねーるじょうにどらっぐしてこぴーできます。", "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "ぷろぐらみんぐぶろっくをくみあわせて、きゃらくたーになにをさせるかしじするすくりぷとをつくるばしょです。", "INTERFACE_GUIDE_BLOCKS_PALETTE_DESCRIPTION": "ぷろぐらみんぐぶろっくのめにゅーです。ぶろっくをぷろぐらみんぐえりあにどらっぐしてたっぷすると、そのぶろっくでどんなことができるのかかくにんすることができます。", @@ -373,7 +373,7 @@ "SELECT_LANGUAGE": "げんごをえらぶ", "USAGE_QUESTION": "すくらっちじゅにあをどこでつかいますか?", "USAGE_SCHOOL": "がっこう", - "USAGE_HOME": "ほーむ", + "USAGE_HOME": "おうち", "USAGE_OTHER": "そのほか", - "USAGE_NONE": "もうきかないでください。" + "USAGE_NONE": "つぎからひょうじしない" } \ No newline at end of file diff --git a/editions/free/src/localizations/pt.json b/editions/free/src/localizations/pt.json index 7865110..414d2dc 100644 --- a/editions/free/src/localizations/pt.json +++ b/editions/free/src/localizations/pt.json @@ -1,13 +1,13 @@ { - "MY_PROJECTS": "Os Meus Projectos", + "MY_PROJECTS": "Os Meus Projetos", "QUICK_INTRO": "Introdução Rápida ao ScratchJr", - "SAMPLE_PROJECTS": "Projectos de Exemplo", + "SAMPLE_PROJECTS": "Projetos de Exemplo", "ABOUT_SCRATCHJR": "Sobre o ScratchJr", "INTERFACE_GUIDE": "Guia da Interface", "PAINT_EDITOR_GUIDE": "Guia do Editor de Pintura", "BLOCKS_GUIDE": "Guia dos Blocos", "ABOUT_WHAT_IS": "O que é o ScratchJr?", - "ABOUT_DESCRIPTION": "O ScratchJr é uma linguagem de programação de iniciação que permite que crianças (5-7 anos) criem as suas próprias estórias e jogos interativos. As crianças encaixam blocos de programação que fazem os actores andar, saltar, dançar e cantar. As crianças podem alterar os actores no editor de pintura, adicionar as suas próprias vozes e sons, e até inserir as suas próprias fotografias – e depois podem utilizar os blocos de programação para dar vida aos seus actores.", + "ABOUT_DESCRIPTION": "O ScratchJr é uma linguagem de programação de iniciação que permite que crianças (5-7 anos) criem as suas próprias histórias e jogos interativos. As crianças encaixam blocos de programação que fazem os actores andar, saltar, dançar e cantar. As crianças podem alterar os actores no editor de pintura, adicionar as suas próprias vozes e sons, e até inserir as suas próprias fotografias – e depois podem utilizar os blocos de programação para dar vida aos seus actores.", "ABOUT_INSPIRED_BY": "O ScratchJr inspirou-se na popular linguagem de programação Scratch (http://scratch.mit.edu), utilizada por milhões de crianças (com 8 ou mais anos) em todo o mundo. Ao criar o ScratchJr, redesenhámos a interface e a linguagem de programação para os tornar apropriados para as crianças mais novas, concebendo cuidadosamente as suas características para se adaptarem ao seu desenvolvimento cognitivo, pessoal, social e emocional.

O ScratchJr está disponível gratuitamente para tablets iPad e Android. Para obter mais informações sobre o ScratchJr, consulte http://scratchjr.org", "ABOUT_WHY_CREATE": "Porque Criámos o ScratchJr?", "ABOUT_WHY_CREATE_DESCRIPTION": "Programar (ou programação de computadores) é um novo tipo de literacia. Tal como escrever o ajuda a organizar o seu pensamento e a exprimir as suas ideias, o mesmo acontece com a programação. No passado, programar era visto como algo muito difícil para a maioria das pessoas. Mas acreditamos que programar deve ser para todos, tal como escrever.

À medida que programam no ScratchJr, as crianças aprendem como criar e como se exprimir com o computador, não apenas como interagir com ele. Durante esse processo, as crianças aprendem a resolver problemas e a criar projectos, além de desenvolverem competências que são fundamentais para o seu futuro sucesso académico. Também usam a matemática e a linguagem num contexto significativo e motivador, apoiando o desenvolvimento da numeracia e da literacia infantis. Com o ScratchJr, as crianças não aprendem simplesmente a programar: programam para aprender.", @@ -152,7 +152,7 @@ "SAMPLE_TEXT_key_farm_tap_them": "Toque neles", "SAMPLE_TEXT_key_party_question": "Festa?", "SAMPLE_TEXT_key_soccer_question": "Ou futebol?", - "SAMPLE_TEXT_key_goal": "Objectivo!!", + "SAMPLE_TEXT_key_goal": "Gol!!", "SAMPLE_TEXT_key_under_the_sea_fish": "Peixe", "SAMPLE_TEXT_key_under_the_sea_seahorse": "Cavalo-Marinho", "SAMPLE_TEXT_key_under_the_sea_starfish": "Estrela-do-Mar", diff --git a/editions/free/src/localizations/storelisting_ca.json b/editions/free/src/localizations/storelisting_ca.json index 7d12257..cb2372a 100644 --- a/editions/free/src/localizations/storelisting_ca.json +++ b/editions/free/src/localizations/storelisting_ca.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "Aquesta és una aplicació gratuïta, si gaudiu fent-ne ús, podeu considerar fer una donació a la Scratch Foundation (www.scratchfoundation.org), una organització sense ànim de lucre que dóna suport continu a ScratchJr. Són benvingudes aportacions de qualsevol quantitat.", "GP_LongDescription8": "Aquesta versió de l'ScratchJr només funciona en tauletes a partir de les 7 polzades i que duguin instal·lat l'Android 4.2 (Jelly Bean) o superior.", "GP_Terms": "Condicions d'ús", - "IT_whatnew": "Afegit el suport en llengua castellana\r\nEls projectes es desen automàticament a mesura que els infants realitzen canvis en ells", + "IT_whatnew": "* Suport per a cinc nous idiomes: xinès, alemany, japonès, portuguès, suec\n* petites correccions d'errors", "IT_LongDescription1": "Amb l'ScratchJr, els infants (de 5-7 anys) aprenen noves habilitats mentre programen les seves pròpies històries i jocs interactius. ", "IT_LongDescription2": "Combinant blocs de programació, els infants podran fer que els seus personatges es moguin, saltin, ballin i cantin. En aquest procés, els infants resoldran problemes, dissenyaran projectes i s'expressaran creativament amb l'ordinador. També utilitzaran les matemàtiques i la llengua en un context motivador i constructiu que els servirà d'ajuda en el desenvolupament d'habilitats numèriques i lingüístiques en l'edat infantil. Amb l'ScratchJr, els nens no només aprenen a programar, sinó que programen per aprendre.", "IT_LongDescription3": "ScratchJr s'inspira en el popular llenguatge de programació Scratch (http://scratch.mit.edu), usat per milions de joves (a partir de 8 anys) arreu del món. En la creació de l'ScratchJr, s'ha redisenyat la interfície i el llenguatge de programació per fer-los adequats per als més petits, dissenyant curosament característiques per tal d'adequar-les al nivell cognitiu, personal, social i emocional dels nens. ", diff --git a/editions/free/src/localizations/storelisting_cy.json b/editions/free/src/localizations/storelisting_cy.json new file mode 100644 index 0000000..b66907f --- /dev/null +++ b/editions/free/src/localizations/storelisting_cy.json @@ -0,0 +1,18 @@ +{ + "GP_LongDescription1": "ScratchJr - lle mae plant ifanc (oed 5+) yn gallu dysgu codio a chodio i ddysgu!", + "GP_LongDescription2": "Mae ScratchJr yn iaith rhaglennu ragarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a gemau rhyngweithiol eu hunain. Mae plant yn snapio blociau graffigol at ei gilydd i wneud i'r cymeriadau symud, neidio, dawnsio a chanu. Gall plant newid y cymeriadau yn y golygydd paentio, ychwanegu eu lleisiau a'u synau eu hunain, a hyd yn oed fewnosod lluniau o'u hunain - ac wedyn ddefnyddio'r blociau rhaglennu i wneud i'r cymeriadau ddod yn fyw.", + "GP_LongDescription3": "Cafodd ScratchJr ei ysbrydoli gan yr iaith rhaglennu boblogaidd Scratch (http://scratch.mit.edu), sy'n cael ei defnyddio gan filiynau o bobl ifanc (oed 8 a throsodd) o amgylch y byd. Wrth greu ScratchJr rydym wedi ailgynllunio'r rhyngwyneb a'r iaith rhaglennu i'w gwneud yn addas yn ddatblygiadol ar gyfer plant iau, gan gynllunio nodweddion yn ofalus i gyd-fynd â datblygiad gwybyddol, personol, cymdeithasol ac emosiynol.", + "GP_LongDescription4": "Rydym yn gweld codio ( neu rhaglennu cyfrifiadur) fel math newydd o lythrennedd. Fel mae ysgrifennu yn eich helpu i drefnu eich meddwl a mynegi eich syniadau, mae'r un peth yn wir am godio. Yn y gorffennol, roedd codio'n cael ei ystyried fel rhywbeth oedd yn rhy anodd i'r rhan fwyaf o bobl. Ond rydym ni'n meddwl y dylai codio fod i bawb, yn union fel ysgrifennu.", + "GP_LongDescription5": "Wrth i blant ifanc godio gyda ScratchJr maen nhw'n dysgu sut i greu a mynegi eu hunain gyda'r cyfrifiadur, nid dim ond rhyngweithio gydag ef. A thrwy hynny, mae plant yn dysgu sut i ddatrys problemau a chynllunio projectau a datblygu sgiliau dilyniannol sy'n sail i lwyddiant academaidd yn hwyrach ymlaen. Maen nhw hefyd yn defnyddio mathemateg ac iaith mewn cyd-destun ystyrlon a symbylol, gan gefnogi datblygiad rhifedd a llythrennedd plentyndod cynnar. Gyda ScratchJr, nid dim ond dysgu i godio mae plant yn ei wneud, ond codio i ddysgu. ", + "GP_LongDescription6": "Mae ScratchJr yn gydweithrediad rhwng y grŵp Delopmental Technologies yn Tufts University, y grŵp Lifelong Kindergarten yn MIT Media Lab, a'r Playful Invention Company. Two Sigma wnaeth arwain ar ddarparu'r fersiwn Android o ScratchJr. HvingtQuatre Company a Sarah Thomson greodd y graffigau a'r lluniau ar gyfer ScratchJr.", + "GP_LongDescription7": "Os ydych yn mwynhau defnyddio'r ap rhad ac am ddim hwn, ystyriwch wneud cyfraniad i'r Scratch Foundation (www.scratchfoundation.org), corff dim-er-elw sy'n darparu cefnogaeth parhaus i ScratchJr. Rydym yn gwerthfawrogi pob cyfraniad, rhai bach a mawr.", + "GP_LongDescription8": "Dim ond ar dabledi Android 4.2 (Jelly Bean) neu uwch mae'r fersiwn yma o ScratchJr yn gweithio.", + "GP_Terms": "Telerau Defnydd", + "IT_whatnew": "*Cefnogaeth ar gyfer pump iaith newydd: Tsieinëeg, Almaeneg,\nJapanëeg, Portiwgaleg, Swedeg.\n*trwsio mân wallau", + "IT_LongDescription1": "Gyda ScratchJr, mae plant ifanc (oed 5-7) yn dysgu sgiliau newydd pwysig wrth raglennu eu straeon a gemau rhyngweithiol eu hunain.", + "IT_LongDescription2": "Drwy snapio blociau rhaglennu graffigol at ei gilydd, mae plant yn gallu gwneud i gymeriadau symud, neidio, dawnsio a chanu. A thrwy hynny, mae plant yn dysgu sut i ddatrys problemau a chynllunio projectau a mynegi eu hunain yn greadigol ar y cyfrifiadur. Maen nhw hefyd yn defnyddio mathemateg ac iaith mewn cyd-destun ystyrlon a symbylol, gan gefnogi datblygiad rhifedd a llythrennedd plentyndod cynnar. Gyda ScratchJr, nid dim ond dysgu i godio mae plant yn ei wneud ond codio i ddysgu. ", + "IT_LongDescription3": "Cafodd ScratchJr ei ysbrydoli gan yr iaith rhaglennu poblogaidd Scratch (http://scratch.mit.edu), sy'n cael ei ddefnyddio gan filiynau o bobl ifanc (oed 8 a throsodd) o amgylch y byd. Wrth greu ScratchJr rydym wedi ailgynllunio'r rhyngwyneb a'r iaith rhaglennu i'w gwneud yn addas yn ddatblygiadol ar gyfer plant iau, gan gynllunio nodweddion yn ofalus i gyd-fynd â datblygiad gwybyddol, personol, cymdeithasol ac emosiynol.", + "IT_LongDescription4": "Mae ScratchJr yn gydweithrediad rhwng y grŵp ymchwil Lifelong Kindergarten yn yr MIT Media Lab, grŵp ymchwil Developmental Technologies yn Tufts University, a'r Playful Invention Company. Mae project ScratchJr wedi derbyn nawdd ariannol hael gan y National Science Foundation (NSF DRL-1118664), Scratch Foundation, LEGO Foundation, a British Telecommunications.", + "IT_LongDescription5": "Os ydych yn mwynhau defnyddio'r ap rhad ac am ddim hwn, ystyriwch wneud cyfraniad i'r Scratch Foundation (www.scratchfoundation.org), corff dim-er-elw sy'n darparu cefnogaeth barhaus i ScratchJr. Rydym yn gwerthfawrogi pob cyfraniad, rhai bach a mawr.", + "IT_Keywords": "dysgu, codio, plant, creadigrwydd, llythrennedd, meithrin, rhaglennu, scratch" +} \ No newline at end of file diff --git a/editions/free/src/localizations/storelisting_da.json b/editions/free/src/localizations/storelisting_da.json new file mode 100644 index 0000000..f81ef81 --- /dev/null +++ b/editions/free/src/localizations/storelisting_da.json @@ -0,0 +1,18 @@ +{ + "GP_LongDescription1": "Med ScratchJr kan små børn (fra 5 år) lære at kode -- og kode for at lære!", + "GP_LongDescription2": "ScratchJr er et programmeringssprog for begyndere som giver små børn (fra 5 år) mulighed for at lave deres egne interaktive historier og spil. Børn sætter farvede programmeringsbrikker sammen for at få karakterer til at bevæge sig, hoppe, danse og synge. Børn kan ændre på karakterernes udseende i tegneeditoren, tilføje deres egne stemmer og lyde, og endda indsætte billeder af dem selv - og derefter bruge programmeringsbrikkerne til at gøre deres karakterer levende.", + "GP_LongDescription3": "ScratchJr var inspireret af det populære Scratch programmeringssprog (http://scratch.mit.edu), som bliver brugt af millioner af børn (fra 8 år) i hele verden. Da vi lavede ScratchJr, lavede vi et nyt design af interfacet og programmeringssproget for at tilgodese de yngre børns udvikling, ved at designe funktioner som matcher yngre børns kognitive, personlige, sociale og følelsesmæssig udvikling.", + "GP_LongDescription4": "Vi ser kodning (eller programmering) som en ny kompetence. Ligesom det at skrive hjælper dig med at organisere din tænkning og til at udtrykke dine ideer, gælder det samme for kodning. I gamle dage var kodning for svært for mange mennesker. Men vi synes at kodning skal være for alle ligesom det at skrive.", + "GP_LongDescription5": "Når små børn koder med ScratchJr, lærer de hvordan de er kreative og udtrykker dem selv med computeren i stedet for bare at bruge den. Under processen lærer børn at løse problemer og designe projekter, og de udvikler færdigheder indenfor logisk tænkning, som er en forudsætning for deres senere akademiske succes. De bruger også matematik og sprog i en meningsfuld og motiverende kontekst, som understøtter udviklingen af den tidlige barndoms tal- og læseforståelse. Børn lærer ikke bare at kode med ScratchJr, de koder for at lære.", + "GP_LongDescription6": "ScratchJr er et samarbejde mellem Developmental Technologies group ved Tufts University, Lifelong Kindergarten group ved MIT Media Lab, og Playful Invention Company. Two Sigma ledede implementeringen af Android versionen of ScratchJr. Grafikken og illustrationerne i ScratchJr er lavet af HvingtQuatre Company og Sarah Thomson.", + "GP_LongDescription7": "Hvis du nyder at bruge denne gratis app, må du meget gerne overveje at lave en donation til Scratch Foundation (www.scratchfoundation.org), en non-profit organisation som sikrer fortløbende støtte til ScratchJr. Vi sætter stor pris på donationer i alle størrelser, store som små.", + "GP_LongDescription8": "Denne version af ScratchJr virker kun på tablets som er 7 tommer eller større og som kører Android 4.2 (Jelly Bean) eller højere.", + "GP_Terms": "Vilkår for brug", + "IT_whatnew": "* Support for fem nye sprog: Kinesisk, Tysk, Japansk, Portugisisk, Svensk\n* mindre fejlrettelser", + "IT_LongDescription1": "Med ScratchJr, kan små børn (5-7 år) lærer vigtige nye færdigheder mens de programmerer deres egne interaktive historier og spil.", + "IT_LongDescription2": "Ved at sætte grafiske programmeringsbrikker sammen, kan børn få figurer til at bevæge sig, hoppe, danse og synge. Undervejs lærer børnene at løse problemer, designe projekter og udtrykke dem selv kreativt på computeren. De bruger også matematik og sprog i en meningsfuld og motiverende kontekst, som understøtter udviklingen af den tidlige barndoms tal- og læsefærdigheder. Børn lærer ikke bare at kode med ScratchJr, de koder for at lære.", + "IT_LongDescription3": "ScratchJr var inspireret af det populære Scratch programmeringssprog (http://scratch.mit.edu), som bliver brugt af millioner af børn (fra 8 år) i hele verden. Da vi lavede ScratchJr, lavede vi et nyt design af interfacet og programmeringssproget for at tilgodese de yngre børns udvikling, ved at designe funktioner som matcher yngre børns kognitive, personlige, sociale og følelsesmæssig udvikling.", + "IT_LongDescription4": "ScratchJr er et samarbejde mellem Lifelong Kindergarten research group ved the MIT Media Lab, Developmental Technologies research group ved Tufts University, og Playful Invention Company. ScratchJr projektet har modtaget generøs økonomisk støtte fra National Science Foundation (NSF DRL-1118664), Scratch Foundation, LEGO Foundation, og British Telecommunications.", + "IT_LongDescription5": "Hvis du nyder at bruge denne gratis app, må du meget gerne overveje at lave en donation til Scratch Foundation (www.scratchfoundation.org), en non-profit organisation som sikrer fortløbende støtte til ScratchJr. Vi sætter stor pris på donationer i alle størrelser, store som små.", + "IT_Keywords": "læring, kodning, børn, kreativitet, læsefærdigheder, børnehave, programmering, scratch" +} \ No newline at end of file diff --git a/editions/free/src/localizations/storelisting_de.json b/editions/free/src/localizations/storelisting_de.json index b1a70e4..cb00a21 100644 --- a/editions/free/src/localizations/storelisting_de.json +++ b/editions/free/src/localizations/storelisting_de.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "Wenn dir diese kostenlose App gefällt, dann denke doch bitte über eine Spende an die Scratch Foundation (www.scratchfoundation.org) nach, eine gemeinnützige Organisation, die fortlaufend Unterstützung für ScratchJr leistet. Wir freuen uns über alle Spenden, egal ob groß oder klein.", "GP_LongDescription8": "Diese ScratchJr Version läuft auf Tablets die 7 Zoll oder größer sind und die das Betriebssystem Android mit Version 4.2 (Jelly Bean) oder höher nutzen.", "GP_Terms": "Nutzungsbedingungen", - "IT_whatnew": "Unterstützung für Spanisch hinzugefügt\r\nDie Projekte werden regelmäßig automatisch gespeichert, während das Kind daran arbeitet.", + "IT_whatnew": "* Unterstützung für fünf neue Sprachen: Chinesisch, Deutsch, Japanisch, Portugiesisch, Schwedisch\n* Kleinere Fehlerbehebungen", "IT_LongDescription1": "Mit ScratchJr lernen junge Kinder (5-7 Jahre) wichtige neue Fähigkeiten, während sie ihre eigenen interaktiven Geschichten und Spiele programmieren.", "IT_LongDescription2": "Die Kinder reihen grafische Programmblöcke aneinander, um Figuren zu bewegen und sie hüpfen, tanzen und singen zu lassen. Dabei lernen die Kinder Probleme zu lösen, Projekte zu gestalten und sich selbst kreativ am Computer auszudrücken. Sie benutzen außerdem Mathematik und Sprache in einem sinnvollen und motivierenden Kontext und fördern dadurch die Entwicklung frühkindlicher Rechen- und Lesefähigkeit. Mit ScratchJr lernen Kinder nicht nur zu programmieren, sie programmieren um zu lernen.", "IT_LongDescription3": "ScratchJr wurde durch die populäre Programmiersprache Scratch (http://scratch.mit.edu) inspiriert, die von Millionen Leuten (ab 8 Jahren) auf der ganzen Welt genutzt wird. Die ScratchJr Oberfläche und Programmiersprache wurden umgestaltet, so dass sie der kognitiven, persönlichen, sozialen und emotionalen Entwicklung jüngerer Kinder entsprechen.", diff --git a/editions/free/src/localizations/storelisting_es.json b/editions/free/src/localizations/storelisting_es.json index 553b5ea..a3cffd1 100644 --- a/editions/free/src/localizations/storelisting_es.json +++ b/editions/free/src/localizations/storelisting_es.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "Si le gusta esta aplicación gratuita, puede realizar una donación a Scratch Foundation (www.scratchfoundation.org), una organización sin ánimo de lucro que proporciona un constante apoyo a ScratchJr. Agradecemos donaciones por cualquier importe. ", "GP_LongDescription8": "Esta versión de ScratchJr sólo funciona en tablets que sean de 7 pulgadas o mayores, y que ejecuten Android 4.2 (Jelly Bean) o superior.", "GP_Terms": "Términos de uso", - "IT_whatnew": "Soporte para español añadido\nLos proyectos de guardan automáticamente de forma periódica a medida que el niño realiza cambios en el proyecto", + "IT_whatnew": "* Soporte para cinco nuevos idiomas: chino, alemán, japonés, portugués, sueco\n* pequeñas correcciones de errores", "IT_LongDescription1": "Con ScratchJr, niños jóvenes (edades de 5-7 años) pueden aprender importantes habilidades mientras programan sus historias y juegos interactivos.", "IT_LongDescription2": "Al unir bloques de programación, los niños pueden hacer que los personajes se muevan, salten, bailen y canten. En este proceso, los niños aprenderán a resolver problemas, a diseñar proyectos y a expresarse de forma creativa con el ordenador. También usarán matemáticas e idiomas en un contexto útil y motivador, apoyando el desarrollo de la aritmética y la alfabetización en edades tempranas. Con ScratchJr, los niños no sólo aprenden a programar, programan para aprender.", "IT_LongDescription3": "ScratchJr está inspirado en el popular lenguaje de programación Scratch (http://scratch.mit.edu), utilizado por millones de personas (edades 8 en adelante) a lo largo del mundo. La interfaz de ScratchJr y el lenguaje de programación han sido rediseñados para hacerlos apropiados para el desarrollo cognitivo, personal, social y emocional de niños jóvenes.", diff --git a/editions/free/src/localizations/storelisting_fr.json b/editions/free/src/localizations/storelisting_fr.json index 5a6489e..d474baa 100644 --- a/editions/free/src/localizations/storelisting_fr.json +++ b/editions/free/src/localizations/storelisting_fr.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "Si vous avez pris plaisir à utiliser cette application gratuite, pensez à faire un don à la fondation Scratch (www.scratchfoundation.org), un organisme à but non lucratif qui soutient le projet ScratchJr de façon continue. Nous apprécions tout type de don, grand et petit.", "GP_LongDescription8": "Cette version de ScratchJr est compatible seulement avec les tablettes de 7 pouces au minimum qui utilisent Android 4.2 (Jelly Bean) ou une version plus récente.", "GP_Terms": "Conditions d'utilisation", - "IT_whatnew": "L'espagnol a été ajouté.\nLes projets sont enregistrés régulièrement à mesure que l'enfant apporte des modifications.", + "IT_whatnew": "* Prise en charge de cinq nouvelles langues : chinois, allemand, japonais, portugais, suédois\n* Corrections de bugs mineurs", "IT_LongDescription1": "Avec ScratchJr, les jeunes enfants (de 5 à 7 ans) acquièrent de nouvelles compétences en programmant leurs propres histoires interactives et leurs propres jeux.", "IT_LongDescription2": "En emboîtant des blocs de programmation graphiques, les enfants peuvent faire bouger, sauter, danser et chanter leurs personnages. Par là même, ils apprennent à résoudre des problèmes et concevoir des projets, mais aussi à exprimer leur créativité avec un ordinateur. En incitant les plus jeunes à utiliser les maths et le langage dans un contexte précis et stimulant, ScratchJr encourage le développement des compétences générales, en particulier du calcul. Avec ScratchJr, non seulement les enfants apprennent à coder, mais apprennent en codant.", "IT_LongDescription3": "ScratchJr est inspiré du fameux langage de programmation Scratch (http://scratch.mit.edu), utilisé par des millions de jeunes gens de 8 ans et plus à travers le monde. Nous avons adapté l'interface et le langage de programmation de ScratchJr de manière à favoriser le développement cognitif, personnel, social et émotionnel des plus petits.", diff --git a/editions/free/src/localizations/storelisting_it.json b/editions/free/src/localizations/storelisting_it.json index 999f45c..7c771ba 100644 --- a/editions/free/src/localizations/storelisting_it.json +++ b/editions/free/src/localizations/storelisting_it.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "Se ti piace usare questa app gratuita, per favore prendi in considerazione di fare una donazione alla Scratch Foundation (www.scratchfoundation.org), una organizzazione nonprofit che provvede a supportare ScratchJR. Apprezziamo donazioni di tutte le taglie, grandi e piccole.", "GP_LongDescription8": "Questa versione di ScratchJr funziona solo su tablet dai 7\" in su, con sistema Android 4.2 (Jelly Bean) o superiore.", "GP_Terms": "Condizioni d'uso", - "IT_whatnew": "Aggiunto il supporto allo Spagnolo\nI progetti si auto-salvano periodicamente appena il bambino cambia qualcosa", + "IT_whatnew": "* Supporto per cinque nuove lingue: cinese, tedesco, giapponese, portoghese, svedese\n* correzioni di bug minori", "IT_LongDescription1": "Con ScratchJr, i bambini più piccoli (5-7 anni) imparano nuove abilità programmando le loro storie interattive e i loro giochi.", "IT_LongDescription2": "Unendo blocchi grafici di programmazione, i bambini possono far muovere, saltare, ballare e cantare i personaggi. In questo processo, i bambini imparano a risolvere problemi, a progettare e ad esprimere la loro creatività al computer. Usano anche la matematica e il linguaggio in un contesto significativo e motivante, supportando lo sviluppo della matematica e dell'alfabetizzazione nella prima infanzia. Con ScratchJr, i bambini non imparano solo a programmare, programmano per imparare.", "IT_LongDescription3": "ScratchJr è stato ispirato dal popolare linguaggio di programmazione Scratch (http://scratch.mit.edu), utilizzato da milioni di giovani (da 8 anni in su) in tutto il mondo. L'interfaccia e il linguaggio di programmazione di ScratchJr, sono stati ridisegnati per renderli adeguati allo sviluppo cognitivo, personale, sociale ed emotivo dei bambini piccoli.", diff --git a/editions/free/src/localizations/storelisting_ja.json b/editions/free/src/localizations/storelisting_ja.json index 9276935..e897bc0 100644 --- a/editions/free/src/localizations/storelisting_ja.json +++ b/editions/free/src/localizations/storelisting_ja.json @@ -2,13 +2,13 @@ "GP_LongDescription1": "スクラッチジュニアで、子供たち(5歳以上)はコーディングを学ぶと共に、論理的に考えることを学ぶことができます!", "GP_LongDescription2": "スクラッチジュニアは、子供達(5歳以上)が自分自身で対話型の物語やゲームを作成することができる、入門用のプログラミング言語です。子供達はプログラミング用の図形ブロックを組み合わせて、キャラクターを動かしたり、ジャンプさせたり、踊らせたり、歌わせたりできます。また、ペイントエディターで、キャラクターを変更したり、自分の声や音を追加したり、自分で撮った写真を追加できます。そして、それらをプログラミングブロックで使って、キャラクターに命を吹き込むことができます。", "GP_LongDescription3": "私たちは、世界の多くの子供たち(8歳以上)に使われている、人気のあるスクラッチプログラミング言語(http://scratch.mit.edu)に触発されてスクラッチジュニアを開発しました。その際、幼い子供たちの認識力、感情、社会性の成長に合うよう慎重にプログラミング言語とインターフェースのデザインを変更しました。", - "GP_LongDescription4": "コーディング(又は、コンピュータープログラミング) は新しいタイプのリテラシーです。ちょうど文字を書くことによって、自分の考えを纏めたり自分のアイデアを表現出来るように、コーディングでも同じことが言えます。以前は、コーディングは一般の人々には非常に難しいものと考えられていました。しかし、私たちはコーディングは文字を書くこと同様に、全ての皆さんのためにあるべきだと考えています", + "GP_LongDescription4": "コーディング(あるいは、コンピュータープログラミング) は新しいタイプのリテラシーです。ちょうど文字を書くことによって、自分の考えを纏めたり自分のアイデアを表現出来るように、コーディングでも同じことが言えます。以前は、コーディングは一般の人々には非常に難しいものと考えられていました。しかし、私たちはコーディングは文字を書くこと同様に、全ての皆さんのためにあるべきだと考えています", "GP_LongDescription5": "小さな子供達がスクラッチジュニアを使うことは、ただ単にコンピューターに接するいうことでは無く、コンピューターでのコーディングや表現の仕方を学ぶことができるのです。その過程で、子供たちは問題を解決することやプロジェクトを計画することを学び、後々の子供の学力向上の基礎となるシーケンシングスキル(訳者注:”タスクを単純なステップに分けて、それをどのように実行するか考える”というような論理的思考)を培うことができます。 また、コーディングに目的を持って意欲的に接するなかで数学的な考え方や文章力を使うことで、 幼児期の計算力や識字力の発達を助けます。 スクラッチジュニアにより、子供たちは単にコーディングを学ぶのでは無く、論理的に考えることを学べるのです。", - "GP_LongDescription6": "スクラッチジュニアは、タフツ大学のエリオット-ピアソン児童研究と人間開発学部の発育科学研究グループ 、MIT メディアラボのライフロング幼稚園グループ、プレイフルインベンションカンパニー の共同制作です。スクラッチジュニアのアンドロイド版は、ツーシグマ主導のもと、実装されました。スクラッチジュニアの画像とイラストはHvingtQuatreカンパニーとSarah Thomsonさんによって作成されました。", + "GP_LongDescription6": "スクラッチジュニアは、タフツ大学のエリオット-ピアソン児童研究と人間開発学部の発育科学研究グループ 、MIT メディアラボのライフロングキンダーガーテングループ、プレイフルインベンションカンパニー の共同制作です。スクラッチジュニアのアンドロイド版は、ツーシグマ主導のもと、実装されました。スクラッチジュニアの画像とイラストはHvingtQuatreカンパニーとSarah Thomsonさんによって作成されました。", "GP_LongDescription7": "もしこの無料のアプリを楽しんでいただけましたら、スクラッチジュニアを継続的にサポートしていただいている非営利団体のスクラッチ財団(www.scratchfoundation.org) へのご寄付をご検討ください。多少にかかわらず、どんなご寄付も感謝いたします。 ", "GP_LongDescription8": "現バージョンのスクラッチジュニアは、7インチ以上のタブレットとアンドロイド4.2(ジェリービーン)以上のバージョンに対応しています。", "GP_Terms": "利用条件", - "IT_whatnew": "スペイン語サポートを追加しました。\r\nプロジェクトを変更すると、定期的に自動保存されます。", + "IT_whatnew": "* 5つの新しい言語のサポート:中国語、ドイツ語、日本語、ポルトガル語、スウェーデン語\n*マイナーなバグ修正", "IT_LongDescription1": "スクラッチジュニアは、子供たち(5-7歳)が自分自身で対話型の物語やゲームをプログラミングするという、新しい大切な技術を学ぶことができます。", "IT_LongDescription2": "プログラム用の図形ブロックを組み合わせて、子供たちはキャラクターを動かしたり、踊らせたり、歌わせたりできます。その過程で、子供たちは問題を解決する力、プロジェクトを計画する力、それらをコンピューター上で創造的に表現する力を培うことができます。 また、数学的な考え方や文章力を使うことで、 幼児期の計算力や識字力の発達を助けます。 スクラッチジュニアにより、子供たちは単にコーディングを学ぶのでは無く、論理的に考えることを学べるのです。", "IT_LongDescription3": "私たちは、世界の多くの子供たち(8歳以上)に使われている、人気のあるスクラッチプログラミング言語(http://scratch.mit.edu)に触発されてスクラッチジュニアを開発しました。その際、幼い子供たちの認識力、感情、社会性の成長に合うよう慎重にプログラミング言語とインターフェースのデザインを変更しました。", diff --git a/editions/free/src/localizations/storelisting_nl.json b/editions/free/src/localizations/storelisting_nl.json index fd3760e..1315cbf 100644 --- a/editions/free/src/localizations/storelisting_nl.json +++ b/editions/free/src/localizations/storelisting_nl.json @@ -1,18 +1,18 @@ { - "GP_LongDescription1": "Met ScratchJr kunnen jonge kinderen (leeftijd 5+) leren programmeren en programmeren om te leren!", - "GP_LongDescription2": "ScratchJr is een programmeertaal voor beginners die aanmoedigt tot creativiteit en expressie en kinderen (van 5 jaar en ouder) in staat stelt hun eigen interactieve projecten te bedenken met behulp van programmeren. Met behulp van ScratchJr kunnen kinderen programmeerblokken aan elkaar vastklikken om karakters te laten bewegen, springen, dansen en zingen. Ze kunnen veranderingen aanbrengen in het uiterlijk van hun karakters, eigen achtergronden ontwerpen, hun eigen stem en geluiden toevoegen en zelfs foto’s van zichzelf – en vervolgens de programmeerblokken gebruiken om hun karakters tot leven te brengen.", + "GP_LongDescription1": "Met ScratchJr kunnen jonge kinderen (leeftijd 5+) leren programmeren -- en programmeren om te leren!", + "GP_LongDescription2": "ScratchJr is een programmeertaal voor beginners die aanmoedigt tot creativiteit en expressie en kinderen (van 5 jaar en ouder) in staat stelt hun eigen interactieve projecten te bedenken met behulp van programmeren. Met behulp van ScratchJr kunnen kinderen programmeerblokken aan elkaar vastklikken om karakters te laten bewegen, springen, dansen en zingen. Ze kunnen veranderingen aanbrengen in het uiterlijk van hun karakters, eigen achtergronden ontwerpen, hun eigen stem, geluiden en zelfs foto’s van zichzelf toevoegen – en vervolgens de programmeerblokken gebruiken om hun karakters tot leven te brengen.", "GP_LongDescription3": "ScratchJr werd geïnspireerd door de populaire programmeertaal Scratch (http://scratch.mit.edu), die wordt gebruikt door miljoenen jonge mensen (van 8 jaar en ouder) over de hele wereld. Wij hebben met ScratchJr een nieuwe interface en programmeertaal ontworpen die aansluiten bij het cognitieve, persoonlijke, sociale en emotionele ontwikkelingsniveau van jongere kinderen.", - "GP_LongDescription4": "Wij zien programmeren (coderen) als een nieuw soort geletterdheid. Net als schrijven helpt programmeren je om je denken te structureren en uiting te geven aan je ideeën. In het verleden werd programmeren beschouwd als te moeilijk voor de meeste mensen. Maar wij denken, dat programmeren voor iedereen mogelijk is net als schrijven.", - "GP_LongDescription5": "Terwijl jonge kinderen programmeren met ScratchJr leren ze hoe ze dingen kunnen ontwerpen en zichzelf kunnen uiten met behulp van de computer, in plaats van alleen maar te reageren op door anderen bedachte software. Kinderen leren stap\nvoor stap te denken, te onderzoeken hoe het zit met oorzaak en gevolg, en ze leren vaardigheden op het gebied van ontwerpen en problemen oplossen. Tegelijk leren ze binnen een zinvolle en motiverende context met rekenen en taal bezig te\nzijn. Kinderen die werken met ScratchJr leren niet alleen om te programmeren, maar programmeren ook om te leren.", - "GP_LongDescription6": "ScratchJr is een samenwerking tussen de Developmental Technologies group aan Tufts University, de Lifelong Kindergarten group aan het MIT Media Lab, en de Playful Invention Company. Two Sigma leidde de implementatie van de Android versie van ScratchJr. Het grafisch ontwerp en de illustraties voor ScratchJr werden gemaakt door HvingtQuatre Company en Sarah Thomson.", - "GP_LongDescription7": "Als je blij bent met deze gratis app overweeg dan alstublieft om een donatie te doen naar de Scratch Foundation (www.scratchfoundation.org), een nonprofit organisatie die zorgt voor voortdurende ondersteuning voor ScratchJr. We waarderen donaties van elke omvang, groot en klein.", + "GP_LongDescription4": "Wij zien programmeren (coderen) als een nieuw soort geletterdheid. Net als schrijven helpt programmeren je om je denken te structureren en uiting te geven aan je ideeën. In het verleden werd programmeren beschouwd als te moeilijk voor de meeste mensen. Maar wij vinden dat programmeren voor iedereen mogelijk moet zijn, net als schrijven.", + "GP_LongDescription5": "Terwijl jonge kinderen programmeren met ScratchJr leren ze hoe ze dingen kunnen ontwerpen en zichzelf kunnen uiten met behulp van de computer, in plaats van alleen maar te reageren op door anderen bedachte software. Kinderen leren stap\nvoor stap te denken, te onderzoeken hoe het zit met oorzaak en gevolg en ze leren vaardigheden op het gebied van ontwerpen en problemen oplossen. Tegelijk leren ze binnen een zinvolle en motiverende context met rekenen en taal bezig te\nzijn. Kinderen die werken met ScratchJr leren niet alleen om te programmeren, maar programmeren ook om te leren.", + "GP_LongDescription6": "ScratchJr is een samenwerking tussen de Developmental Technologies group van Tufts University, de Lifelong Kindergarten group van het MIT Media Lab en de Playful Invention Company. Two Sigma leidde de implementatie van de Android-versie van ScratchJr. Het grafisch ontwerp en de illustraties voor ScratchJr werden gemaakt door HvingtQuatre Company en Sarah Thomson.", + "GP_LongDescription7": "Als je blij bent met deze gratis app overweeg dan alstublieft om een donatie te doen aan de Scratch Foundation (www.scratchfoundation.org), een non-profitorganisatie die zorgt voor voortdurende ondersteuning voor ScratchJr. We waarderen donaties van elke omvang, groot en klein.", "GP_LongDescription8": "Deze versie van ScratchJr werkt alleen op tablets van 7 inch of groter, met Android 4.2 (Jelly Bean) of hoger.", "GP_Terms": "Gebruiksvoorwaarden", - "IT_whatnew": "Ondersteuning voor Spaans toegevoegd\n\nProjecten worden automatisch opgeslagen als het kind het project verandert.", + "IT_whatnew": "* Ondersteuning voor vijf nieuwe talen: Chinees, Duits, Japans, Portugees, Zweeds\n* kleine bug fixes", "IT_LongDescription1": "Met ScratchJr leren jonge kinderen (leeftijd 5-7) belangrijke nieuwe vaardigheden, wanneer ze hun eigen interactieve verhalen en spelletjes programmeren.", - "IT_LongDescription2": "Door grafische programmeerblokken aan elkaar te verbinden kunnen kinderen karakters laten bewegen, springen, dansen en zingen. Tijdens dit proces leren kindern problemen op te lossen, projecten te ontwerpen en zichzelf creatief te uiten op de computer. Ook gebruiken ze rekenen en taal in een betekenisvolle en motiverende context en ontwikkelen zo reken- en taalvaardigheden. Met ScratchJr leren kinderen niet alleen om te programmeren; ze programmeren om te leren.", + "IT_LongDescription2": "Door grafische programmeerblokken aan elkaar te verbinden kunnen kinderen karakters laten bewegen, springen, dansen en zingen. Tijdens dit proces leren kinderen problemen op te lossen, projecten te ontwerpen en zichzelf creatief te uiten op de computer. Ook gebruiken ze rekenen en taal in een betekenisvolle en motiverende context, en ontwikkelen zo reken- en taalvaardigheden. Met ScratchJr leren kinderen niet alleen om te programmeren, ze programmeren ook om te leren.", "IT_LongDescription3": "ScratchJr werd geïnspireerd door de populaire programmeertaal Scratch (http://scratch.mit.edu), die wordt gebruikt door miljoenen jonge mensen (van 8 jaar en ouder) over de hele wereld. Wij hebben met ScratchJr een nieuwe interface en programmeertaal ontworpen die aansluiten bij het cognitieve, persoonlijke, sociale en emotionele ontwikkelingsniveau van jongere kinderen.", - "IT_LongDescription4": "ScratchJr is een samenwerking tussen de Lifelong Kindergarten research group aan het MIT Media Lab, dhe Developmental Technologies research group aan Tufts University, en de Playful Invention Company. Het ScratchJr project heeft genereus financieel support ontvangen van de National Science Foundation (NSF DRL-1118664), Scratch Foundation, LEGO Foundation, en British Telecommunications.", - "IT_LongDescription5": "Als je blij bent met deze gratis app overweeg dan alstublieft om een donatie te doen naar de Scratch Foundation (www.scratchfoundation.org), een nonprofit organisatie die zorgt voor voortdurende ondersteuning voor ScratchJr. We waarderen donaties van elke omvang, groot en klein.", + "IT_LongDescription4": "ScratchJr is een samenwerking tussen de Lifelong Kindergarten research group van het MIT Media Lab, de Developmental Technologies research group van Tufts University en de Playful Invention Company. Het ScratchJr-project heeft genereus financieel support ontvangen van de National Science Foundation (NSF DRL-1118664), Scratch Foundation, LEGO Foundation en British Telecommunications.", + "IT_LongDescription5": "Als je blij bent met deze gratis app overweeg dan alstublieft om een donatie te doen aan de Scratch Foundation (www.scratchfoundation.org), een non-profitorganisatie die zorgt voor voortdurende ondersteuning voor ScratchJr. We waarderen donaties van elke omvang, groot en klein.", "IT_Keywords": "leren, coderen, kinderen, creativiteit, geletterdheid, kleuters, programmeren, scratch" } \ No newline at end of file diff --git a/editions/free/src/localizations/storelisting_pt.json b/editions/free/src/localizations/storelisting_pt.json index a6d7574..09d44ab 100644 --- a/editions/free/src/localizations/storelisting_pt.json +++ b/editions/free/src/localizations/storelisting_pt.json @@ -1,16 +1,16 @@ { "GP_LongDescription1": "Com o ScratchJr, as crianças mais novas (5+ anos) podem aprender a programar – e programar para aprender!", - "GP_LongDescription2": "O ScratchJr é uma linguagem de programação que permite que crianças (com 5 ou mais anos) criem as suas próprias estórias e jogos interactivos. As crianças encaixam blocos de programação gráficos para fazerem actores andar, saltar, dançar e cantar. As crianças podem modificar os actores no editor de pintura, adicionar as suas próprias vozes e sons, e até inserir fotografias de si próprios – e depois usar os blocos de programação para dar vida aos seus actores.", - "GP_LongDescription3": "O ScratchJr foi inspirado no Scratch, uma popular linguagem de programação (http://scratch.mit.edu), utilizada por milhões de crianças (com 8 ou mais anos) em todo o mundo. Ao criarmos o ScratchJr, redesenhámos a interface e a linguagem de programação de modo a torná-las adequadas às crianças mais novas, concebendo cuidadosamente as características que se adequam ao seu desenvolvimento cognitivo, pessoal, social e emocional.", + "GP_LongDescription2": "ScratchJr é uma linguagem de programação que permite que crianças (com 5 ou mais anos) criem as suas próprias histórias e jogos interactivos. As crianças encaixam blocos de programação para fazerem atores andar, saltar, dançar e cantar. As crianças podem modificar os atores no editor de pintura, adicionar as suas próprias vozes e sons, e até inserir fotografias de si próprios – e depois usar os blocos de programação para dar vida aos seus atores.", + "GP_LongDescription3": "O ScratchJr foi inspirado no Scratch, uma popular linguagem de programação (http://scratch.mit.edu), utilizada por milhões de crianças (com 8 ou mais anos) em todo o mundo. Ao criarmos o ScratchJr, redesenhámos a interface e a linguagem de programação de modo a torná-las adequadas a crianças mais novas, concebendo cuidadosamente as características que se adequam ao seu desenvolvimento cognitivo, pessoal, social e emocional.", "GP_LongDescription4": "Vemos a programação (ou programação de computadores) como um novo tipo de literacia. Assim como escrever o ajuda a organizar o seu raciocínio e a expressar as suas ideias, o mesmo acontece com a programação. No passado, a programação era vista como demasiado difícil para a maioria das pessoas. Mas acreditamos que programar deve ser para todos, tal como escrever.", "GP_LongDescription5": "À medida que as crianças programam com o ScratchJr, aprendem a criar e a exprimir-se com o computador, e não apenas a interagir com ele. Durante esse processo, as crianças aprendem a resolver problemas e a criar projectos, e desenvolvem competências de sequenciamento que são fundamentais para um futuro sucesso académico. Também utilizam a matemática e a linguagem num contexto significativo e motivador, suportando o desenvolvimento da numeracia e da literacia infantis. Com o ScratchJr, as crianças não aprendem apenas a programar: programam para aprender.", "GP_LongDescription6": "O ScratchJr é resultante de uma colaboração entre o grupo Tecnologias do Desenvolvimento da Universidade de Tufts, o grupo Lifelong Kindergarten do MIT Media Lab e a Playful Invention Company. A Two Sigma liderou a implementação da versão Android do ScratchJr. Os gráficos e as ilustrações para o ScratchJr foram criados pela HvingtQuatre Company e pela Sarah Thomson.", "GP_LongDescription7": "Se gosta de utilizar esta aplicação gratuita, por favor considere fazer um donativo à Fundação Scratch (www.scratchfoundation.org), uma organização sem fins lucrativos que suporta o desenvolvimento do ScratchJr. Agradecemos todo o tipo de donativos, grandes ou pequenos.", "GP_LongDescription8": "Esta versão do ScratchJr apenas funciona em tablets com pelo menos 7 polegadas e que tenham instalado o Android 4.2 (Kelly Bean) ou superior.", "GP_Terms": "Termos de Utilização", - "IT_whatnew": "Adicionado suporte para Espanhol\nOs projectos guardam-se automaticamente e periodicamente à medida que a criança os altera", - "IT_LongDescription1": "Com o ScratchJr, crianças muito jovens (5-7 anos) adquirem novas e importantes competências à medida que programam as suas estórias e jogos interactivos.", - "IT_LongDescription2": "Ao encaixar uns nos outros blocos de programação gráficos, as crianças podem fazer os actores andar, saltar, dançar e cantar. Durante esse processo, as crianças aprendem a resolver problemas, a conceber projectos e a exprimir-se criativamente no computador. Usam também a matemática e a linguagem num contexto significativo e motivador, suportando o desenvolvimento da numeracia e da literacia infantis. Com o ScratchJr, as crianças não aprendem apenas a programar: programam para aprender.", + "IT_whatnew": "* Suporte para cinco novos idiomas: chinês, alemão, japonês, português e sueco\n* pequenas correções de erros", + "IT_LongDescription1": "Com o ScratchJr, as crianças (5-7 anos) adquirem novas e importantes competências à medida que programam as suas histórias e jogos interativos.", + "IT_LongDescription2": "Ao encaixar blocos de programação gráficos, as crianças podem fazer os atores andar, saltar, dançar e cantar. Durante esse processo, as crianças aprendem a resolver problemas, a conceber projectos e a exprimir-se criativamente no computador. Usam também a matemática e a linguagem num contexto significativo e motivador, suportando o desenvolvimento da numeracia e da literacia infantis. Com o ScratchJr, as crianças não aprendem apenas a programar: programam para aprender.", "IT_LongDescription3": "O ScratchJr foi inspirado no Scratch, uma popular linguagem de programação (http://scratch.mit.edu), utilizada por milhões de pessoas (com 8 ou mais anos) em todo o mundo. A interface e a linguagem de programação do ScratchJr foram redesenhadas para torná-las apropriadas para o desenvolvimento cognitivo, pessoal, social e emocional das crianças mais novas.", "IT_LongDescription4": "O ScratchJr é resultante da colaboração entre o grupo de investigação Lifelong Kindergarten do MIT Media Lab, o grupo de investigação Tecnologias do Desenvolvimento da Universidade de Tufts e a Playful Invention Company. O projecto ScratchJr recebeu apoios financeiro generosos da National Science Foundation (NSF DRL-1118664), da Fundação Scratch, da Fundação LEGO e da British Telecommunications.", "IT_LongDescription5": "Se gosta de utilizar esta aplicação gratuita, por favor considere fazer um donativo\nà Fundação Scratch (www.scratchfoundation.org), uma organização sem fins lucrativos que proporciona apoio continuado ao ScratchJr. Agradecemos todos os tipos de donativos, grandes e pequenos.", diff --git a/editions/free/src/localizations/storelisting_sv.json b/editions/free/src/localizations/storelisting_sv.json index d6e6497..7d6760e 100644 --- a/editions/free/src/localizations/storelisting_sv.json +++ b/editions/free/src/localizations/storelisting_sv.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "Om du gillar att använda den här gratisappen, vänligen överväg att ge en gåva till Scratch Foundation (www.scratchfoundation.org), en ideell stiftelse som tillhandahåller kontinuerlig support av ScratchJr. Vi uppskattar donationer av alla storlekar, stora som små. ", "GP_LongDescription8": "Den här versionen av ScratchJr fungerar bara på plattor som är 7 tum eller större och som kör Android 4.2 (Jelly Bean) eller högre.", "GP_Terms": "Användarvillkor", - "IT_whatnew": "Stöd för Spanska inlagt\nProjekt sparas automatiskt med jämna mellanrum när barn byter projekt", + "IT_whatnew": "* Stöd för fem nya språk: Kinesiska, Tyska, Japanska, Portugisiska och Svenska\n* mindre buggfixar", "IT_LongDescription1": "Med ScratchJr lär sig unga barn (5-7 år) viktiga nya färdigheter när de programmerar sina egna interaktiva sagor och spel.", "IT_LongDescription2": "Genom att sätta samman grafiska programmeringsklossar kan barn få figurer att röra sig, hoppa, dansa och sjunga. Under tiden så lär de sig att lösa problem, designa projekt och uttrycka sig kreativt med hjälp av datorn. De använder också matematik och språk på ett meningsfullt och motiverande sätt som stödjer utvecklingen av räknekunskaper och läskunskaper i tidig ålder. Med ScratchJr så lär sig inte barnen bara att koda, de kodar för att lära sig.", "IT_LongDescription3": "ScratchJr är inspirerat av det populära programmeringsspråket Scratch (http://scratch.mit.edu), som används av miljoner unga (8 år och uppåt) världen över. Gränssnitt och programmeringsspråk i ScratchJr är omgjorda för att göra dem mer anpassade för yngre barns kognitiva, personliga, sociala och känslomässiga utveckling.", diff --git a/editions/free/src/localizations/storelisting_th.json b/editions/free/src/localizations/storelisting_th.json index d82edd8..fa026aa 100644 --- a/editions/free/src/localizations/storelisting_th.json +++ b/editions/free/src/localizations/storelisting_th.json @@ -1,18 +1,18 @@ { "GP_LongDescription1": "เด็กเล็ก (อายุตั้งแต่ 5+) ใช้ ScratchJr เพื่อเรียนเขียนโค้ด - และเขียนโค้ดเพื่อเรียน!", - "GP_LongDescription2": "ScratchJr เป็นภาษาเขียนโปรแกรมแนะนำที่สอนให้เด็กเล็ก (อายุ 5 และ มากกว่า) สร้างสรรค์ผลงานด้านเกมส์และโปรแกรมคำสั่งโต้ตอบ เด็กๆจะต่อเลียงบล็อกคำสั่งที่เป็นรูปภาพเข้าด้วยกันเพื่อสั่งงานไห้ตัวละครเคลื่อนไหว กระโดด เต้น และร้องเพลง เด็กๆสามารถปรับแต่งตัวละครโดยใช้ หน้าแก้ไขภาพ (Paint Editor) เพื่ออัดเสียงของตัวเองหรือเสียงทั่วไป หรือแทรกภาพของพวกเขาเข้าไป แล้วใช้บล็อกคำสั่งทำให้เหล่าตัวละครมีชีวิตชีวา", + "GP_LongDescription2": "ScratchJr เป็นภาษาเขียนโปรแกรมแนะนำที่สอนให้เด็กเล็ก (อายุ 5 และ มากกว่า) สร้างสรรค์ผลงานด้านเกมส์และโปรแกรมคำสั่งโต้ตอบ เด็กๆจะต่อเรียงบล็อกคำสั่งที่เป็นรูปภาพเข้าด้วยกันเพื่อสั่งงานไห้ตัวละครเคลื่อนไหว กระโดด เต้น และร้องเพลง เด็กๆสามารถปรับแต่งตัวละครโดยใช้ หน้าแก้ไขภาพ-Paint Editor เพื่ออัดเสียงของตัวเองหรือเสียงทั่วไป หรือแทรกภาพของพวกเขาเข้าไป แล้วใช้บล็อกคำสั่งทำให้เหล่าตัวละครมีชีวิตชีวา", "GP_LongDescription3": "ScratchJr มีแรงบันดาลใจมาจากภาษาเขียนโปรแกรมชื่อ Scratch ที่กำลังเป็นที่นิยมใช้ (http://scratch.mit.edu)โดยมีผู้ใช้ที่เป็นเยาวชนหลายล้านคน (อายุ 8 ขวบขึ้น) ทั่วโลก ในการสร้างสรรค์ ScratchJr เราทำการออกแบบให้การใช้งานของโปรแกรมง่ายขึ้นและให้เหมาะสมกับเด็กเล็ก และผ่านการใคร่ครวญรูปลักษณ์เพื่อให้เหมาะสมกับการพัฒนาเรียนรู้ การทำความเข้าใจ บุคลิกภาพ สังคม และอารมณ์ของเด็ก", "GP_LongDescription4": "เรามองเห็นว่าการเขียนโค้ด (หรือการเขียนโปรแกรม) เป็นแบบการใช้ภาษาชนิดใหม่อีกอย่างหนึ่ง ที่มีวิธีการเหมือนกับการเขียนหนังสือทั่วไปที่ทำให้เราจัดแจงความคิดและนำเสนอความคิดออกมา ในอดีต การเขียนโค้ดถูกมองว่าเป็นเรื่องยากสำหรับคนธรรมดาทั่วไป แต่สำหรับเรา การเขียนโค้ดทุกคนทำได้ เหมือนกับการเขียนหนังสือทั่วไป", "GP_LongDescription5": "สำหรับเด็กๆที่เขียนโค้ดด้วย ScratchJr พวกเขาจะได้เรียนวิธีการสร้างสรรค์และถ่ายทอดความคิดของเขาผ่านสมองกลคอมพิวเตอร์ ไม่ใช่เพียงแค่โต้ตอบกับมันแค่นั้น ระหว่างขบวนการเรียนรู้ เด็กจะเรียนการแก้ปัญหาและการออกแบบโครงงาน รวมทั้งพัฒนาทักษะการจัดลำดับ ซึ่งเป็นพื้นฐานไปสู่ความสำเร็จของการเรียนในระดับสูงต่อไป พวกเขาจะได้ใช้ความรู้ทางคณิตศาสตร์และการใช้ภาษาให้มีความหมายและเป็นแรงผลักดัน ที่ส่งผลในการเรียนรู้ในวัยเริ่มต้นทางด้านจำนวนนับและทางด้านการใช้ภาษา ScratchJr ไม่เพียงแต่ทำให้เด็กเรียนรู้การเขียนโค้ด แต่ทำให้เด็กเขียนโค้ดเพื่อเรียนรู้", "GP_LongDescription6": "ScratchJr เกิดขึ้นจากความร่วมมือระหว่าง เดเวล็อปเมนตัล เทคโนโลยี่ รีเซอร์ช กรุ๊ป-Developmental Technologies Research Group ณ มหาวิทยาลัยทัฟท์-Tufts University กับ ไลฟ์ลอง คินเดอการ์เต็น-Lifelong Kindergarten ที่ เอมไอที มีเดีย แล็ป-MIT Media Lab และ บริษัท เพลฟูล อินเว็นชั่น-Playful Invention Company โดย ทู ซิกม่า-Two Sigma เป็นผู้นการพัฒนา ScratchJr ที่นำมาใช้กับ แอนดรอย-Android งานศิลป์และภาพประกอบสำหรับ ScratchJr สร้างสรรค์โดย บริษัท ไฮยิ่งควาเตร์-HvingQuatre และ ซาร่า ทอมป์สัน-Sarah Thompson", "GP_LongDescription7": "ถ้าท่านเป็นผู้หนึ่งที่ใช้ ScratchJr นี้ โปรดพิจารณาช่วยบริจาคให้ สะแครช์ ฟาว์นเดชั่น (Scratch Foundation - www.scratchfoundation.org) องค์การที่ไม่แสวงหาผลประโยชน์ที่สนับสนุนโครงงาน ScratchJr เรารู้สึกซาบซึ้งในความกรุณาของการบริจาคไม่ว่าจะเป็นจำนวนมากน้อย", - "GP_LongDescription8": "ScratchJr รุ่นนี้จะทำงานได้บนแทบเล็ด ที่มีขนาดตั้งแต่ 7-นิ้วขึ้นไป และทำงานไ้ด้วย แอนดรอด 4.2 (Jelly Bean) เป็นต้นไป", + "GP_LongDescription8": "ScratchJr รุ่นนี้จะทำงานได้บนแท็บเล็ต ที่มีขนาดตั้งแต่ 7-นิ้วขึ้นไป และทำงานไ้ด้วย แอนดรอด 4.2 (Jelly Bean) เป็นต้นไป", "GP_Terms": "ข้อกำหนดการใช้งาน", - "IT_whatnew": "สำหรับภาษาสเปนได้ทำการเพิ่ม↩\nโครงงานจะถูกบันทึกอัตโนมัติในระหว่างที่เด็กเปลื่ยนขอ้มูลของโครงงาน", + "IT_whatnew": "* สนับสนุนภาษาใหม่ 5 ภาษา: จีนเยอรมันญี่ปุ่นโปรตุเกสสวีเดน\n* แก้ไขข้อผิดพลาดเล็กน้อย", "IT_LongDescription1": "เด็กเล็ก (อายุตั้งแต่ 5-7) ใช้ ScratchJr เพื่อเรียนทักษะสำคัญอันใหม่เพื่อสร้างสรรค์ผลงานโปรแกรมคำสั่งโต้ตอบและเกมส์", - "IT_LongDescription2": "ScratchJr เป็นภาษาเขียนโปรแกรมแนะนำที่สอนให้เด็กเล็ก (อายุ 5-7 ปี) สร้างสรรค์ผลงานด้านเกมส์และโปรแกรมคำสั่งโต้ตอบ เด็กๆจะต่อเลียงบล็อกคำสั่งที่เป็นรูปภาพเข้าด้วยกันเพื่อสั่งงานไห้ตัวละครเคลื่อนไหว กระโดด เต้น และร้องเพลง เด็กๆสามารถปรับแต่งตัวละครโดยใช้ หน้าแก้ไขภาพ (Paint Editor) เพื่ออัดเสียงของตัวเองหรือเสียงทั่วไป หรือแทรกภาพของพวกเขาเข้าไป แล้วใช้บล็อกคำสั่งทำให้เหล่าตัวละครมีชีวิตชีวา", + "IT_LongDescription2": "เด็กๆสามารถนำชุดคำสั่งที่เป็นรูปภาพมาต่อเข้าด้วยกันเพื่อสร้างโปรแกรมที่ทำให้ตัวละครเลื่อนไหว กระโดด เต้นรำ และ ร้องเพลงได้ ระหว่างขบวนการเรียนรู้ เด็กจะเรียนการแก้ปัญหาและการสร้างสรรค์ออกแบบโครงงานโดยใช้คอมพิวเตอร์ พวกเขาจะได้ใช้ความรู้ทางคณิตศาสตร์และการใช้ภาษาให้มีความหมายและเป็นแรงผลักดัน ที่ส่งผลในการเรียนรู้ในวัยเริ่มต้นทางด้านจำนวนนับและทางด้านการใช้ภาษา ScratchJr ไม่เพียงแต่ทำให้เด็กเรียนรู้การเขียนโค้ด แต่ทำให้เด็กเขียนโค้ดเพื่อเรียนรู้", "IT_LongDescription3": "ScratchJr มีแรงบันดาลใจมาจากภาษาเขียนโปรแกรมชื่อ Scratch ที่กำลังเป็นที่นิยมใช้ (http://scratch.mit.edu)โดยมีผู้ใช้ที่เป็นเยาวชนหลายล้านคน (อายุ 8 ขวบขึ้น) ทั่วโลก ในการสร้างสรรค์ ScratchJr เราทำการออกแบบให้การใช้งานของโปรแกรมง่ายขึ้นและให้เหมาะสมกับเด็กเล็ก และผ่านการใคร่ครวญรูปลักษณ์เพื่อให้เหมาะสมกับการพัฒนาเรียนรู้ การทำความเข้าใจ บุคลิกภาพ สังคม และอารมณ์ของเด็ก", "IT_LongDescription4": "ScratchJr เกิดขึ้นจากความร่วมมือระหว่าง กลุ่ม ไลฟ์ลอง คินเดอการ์เต็น-Lifelong Kindergarten ที่ เอมไอที มีเดีย แล็ป-MIT Media Lab และ เดเวล็อปเมนตัล เทคโนโลยี่ รีเซอร์ช กรุ๊ป-Developmental Technologies Research Group ณ มหาวิทยาลัยทัฟท์-Tufts University และ บริษัท เพลฟูล อินเว็นชั่น-Playful Invention Company โครงการ ScratchJr ได้รับการสนับสนุนทางด้านการเงินจาก เนชั่นเนล ไซนย์ ฟาว์นเดชั่น-National Science Foundation (NSF DRL-1118664) สะแครช์ ฟาว์นเดชั่น-Scratch Foundation, เลโก้ ฟาว์นเดชั่น-LEGO Foundation และ บริติส เทเลคอมมูนิเคชั่น-British Telecommunications", "IT_LongDescription5": "ถ้าท่านเป็นผู้หนึ่งที่ใช้ ScratchJr นี้ โปรดพิจารณาช่วยบริจาคให้ สะแครช์ ฟาว์นเดชั่น (Scratch Foundation - www.scratchfoundation.org) องค์การที่ไม่แสวงหาผลประโยชน์ที่สนับสนุนโครงงาน ScratchJr เรารู้สึกซาบซึ้งในความกรุณาของการบริจาคไม่ว่าจะเป็นจำนวนมากน้อย", - "IT_Keywords": "เรียนรู้, เขียนโค้ด, เด็กๆ, สร้างสรรค์, ความรู้, อนุบาล, เขียนโปรแกรม, สะเเครช-Scratch" + "IT_Keywords": "เรียนรู้, เขียนโค้ด, เด็กๆ, สร้างสรรค์, รู้หนังสือ, อนุบาล, เขียนโปรแกรม, เกา" } \ No newline at end of file diff --git a/editions/free/src/localizations/storelisting_zh-cn.json b/editions/free/src/localizations/storelisting_zh-cn.json index abe1bcb..8e6b9b0 100644 --- a/editions/free/src/localizations/storelisting_zh-cn.json +++ b/editions/free/src/localizations/storelisting_zh-cn.json @@ -8,7 +8,7 @@ "GP_LongDescription7": "若你也喜欢这个免费的 app,可以捐款给非营利组识 Scratch 基金会 ( www.scratchfoundation.org ),让 ScratchJr 能够走得更长远,不管捐赠多少都衷心感谢。 ", "GP_LongDescription8": "ScratchJr 目前版本只可以在屏幕 7 吋以上、Android 4.2 (Jelly Bean) 或更新版的平板电脑上运行 。", "GP_Terms": "使用条款", - "IT_whatnew": "添加西班牙语支持\n当使用者切换至别的项目,当前项目自动保存。", + "IT_whatnew": "* 支持五种新语言:中文,德文,日文,葡萄牙文,瑞典文\n* 修复一些小错误", "IT_LongDescription1": "当幼儿 ( 5-7 岁 ) 通过 ScratchJr 创造自己的互动故事、游戏时,他们会学习到很多重要的技能。", "IT_LongDescription2": "孩子利用图形化的程序积木让角色移动、跳跃、舞蹈、唱歌。从这个过程中,孩子也学到了解决问题、创意设计、逻辑思考的能力,这都是帮助他们在未来成功的基础。同时,他们在有意义、有动力的情况下使用数学、语文,能力的发展会变得更快。ScratchJr 希望幼童们不仅仅是学习程序代码,也能从编码中学习到更多更多。", "IT_LongDescription3": "ScratchJr 这个软件的创作灵感来自于 Scratch。在全球有数以百万计的年轻人 ( 8 岁以上 ) 使用 Scratch,是个非常受欢迎的程式语言( http://scratch.mit.edu ) 。而 ScratchJr 则重新设计操作界面及编程语言,让它更适合幼儿,尤其专注将功能设计地更符合他们的认知、个人、社会、情感发展。", diff --git a/editions/free/src/localizations/storelisting_zh-tw.json b/editions/free/src/localizations/storelisting_zh-tw.json new file mode 100644 index 0000000..d8f8c4c --- /dev/null +++ b/editions/free/src/localizations/storelisting_zh-tw.json @@ -0,0 +1,18 @@ +{ + "GP_LongDescription1": "透過 ScratchJr,幼童(5歲以上)既可以學習程式設計,更可以從程式設計學習到更多其他的事情! ", + "GP_LongDescription2": "ScratchJr 是一個入門級的程式語言,它可以讓幼童(5歲以上)創建互動媒體,像是故事和遊戲,孩子利用圖形化指令讓角色移動、跳躍、舞蹈、唱歌,也可以利用繪圖工具繪製角色、用麥克風錄製聲音、用照相機拍攝照片。最後用拼積木的方法組合成程式,把它們心中所想真實的表達出來。", + "GP_LongDescription3": "ScratchJr 這個軟體的創作靈感來自於 Scratch。在全球有數以百萬計的年輕人(8 歲以上)使用 Scratch,是個非常受歡迎的程式語言(http://scratch.mit.edu)。而 ScratchJr 則重新設計操作介面及程式語言,讓它更適合幼童,尤其專注將功能設計地更符合他們的認知、個人、社會、情感發展。", + "GP_LongDescription4": "程式(或電腦程式)設計是新世代的必備素養,就像寫作能讓你的組識能力、表達能力變好一樣,程式設計也一樣。在過去,程式設計很難普及,但我們認為每個人都該具備這樣的能力,就像寫作能力一樣。", + "GP_LongDescription5": "當幼童使用 ScratchJr 時,他們不只是和電腦互動,更可以透過電腦學習如何創造和表達內心所想。從這個過程,幼童也學到了解決問題、創意設計、邏輯思考的能力,這都是幫助他們在未來成功的基礎。同時,他們在有意義、有動力的情況下使用數學、語文,能力的發展會來得更快。ScratchJr 希望幼童們不僅僅是學習程式設計,也能從程式設計中學習到更多更多。", + "GP_LongDescription6": "ScratchJr 的是一項合作開發項目,開發者有 Tufts 大學 Eliot-Pearson 兒童研究與人類發展部部門下的發展技術研究團隊、 MIT 媒體實驗室下的終身幼兒園團隊、Playful 發明公司;ScratchJr 的Android 版本由Two Sigma 建立;圖像由HvingtQuatre 公司、Sarah Thomson 提供。", + "GP_LongDescription7": "若你也喜歡這個免費的 app,可以捐款給非營利組識 Scratch 基金會(www.scratchfoundation.org),讓 ScratchJr 能夠走得更長遠,不管捐贈多少都衷心感謝。", + "GP_LongDescription8": "ScratchJr 目前版本只可以在屏幕7 吋以上、Android 4.2(Jelly Bean)或更新版的平板電腦上運行。", + "GP_Terms": "使用條款", + "IT_whatnew": "支援五種新的語言: 中文,德文,日文,葡萄牙文,瑞典文* 以及一些小的錯誤修正。", + "IT_LongDescription1": "當幼童(5-7 歲)透過 ScratchJr 創造自己的故事、遊戲時,他們會學習到很多重要的技能。", + "IT_LongDescription2": "當幼童使用 ScratchJr 時,他們不只是和電腦互動,更可以透過電腦學習如何創造和表達內心所想。從這個過程,幼童也學到了解決問題、創意設計、邏輯思考的能力,這都是幫助他們在未來成功的基礎。同時,他們在有意義、有動力的情況下使用數學、語文,能力的發展會來得更快。ScratchJr 希望幼童們不僅僅是學習程式設計,也能從程式設計中學習到更多更多。", + "IT_LongDescription3": "ScratchJr 這個軟體的創作靈感來自於 Scratch。在全球有數以百萬計的年輕人(8 歲以上)使用 Scratch,是個非常受歡迎的程式語言(http://scratch.mit.edu)。而 ScratchJr 則重新設計操作介面及程式語言,讓它更適合幼童,尤其專注將功能設計地更符合他們的認知、個人、社會、情感發展。", + "IT_LongDescription4": "ScratchJr 的是一項合作開發項目,開發者有 Tufts 大學 Eliot-Pearson 兒童研究與人類發展部部門下的發展技術研究團隊、 MIT 媒體實驗室下的終身幼兒園團隊、Playful 發明公司。ScratchJr 項目已獲得美國國家科學基金會(NSF DRL-1118664)、Scratch 基金會、LEGO 基金會、英國電信的慷慨資助。", + "IT_LongDescription5": "若你也喜歡這個免費的 app,可以捐款給非營利組識 Scratch 基金會(www.scratchfoundation.org),讓 ScratchJr 能夠走得更長遠,不管捐贈多少都衷心感謝。", + "IT_Keywords": "學習, 程式設計, 孩童, 創意, 素養, 幼兒園, 編寫程式, scratch" +} \ No newline at end of file diff --git a/editions/free/src/localizations/zh-tw.json b/editions/free/src/localizations/zh-tw.json new file mode 100644 index 0000000..f9d6961 --- /dev/null +++ b/editions/free/src/localizations/zh-tw.json @@ -0,0 +1,379 @@ +{ + "MY_PROJECTS": "我的專案", + "QUICK_INTRO": "ScratchJr 快速上手", + "SAMPLE_PROJECTS": "專案樣本", + "ABOUT_SCRATCHJR": "關於 ScratchJr", + "INTERFACE_GUIDE": "介面指南", + "PAINT_EDITOR_GUIDE": "繪圖編輯器指南", + "BLOCKS_GUIDE": "積木指南", + "ABOUT_WHAT_IS": "ScratchJr 是什麼?", + "ABOUT_DESCRIPTION": "ScratchJr 是個入門級程式語言,可以讓幼童( 5-7 歲) 建立自己的互動式媒體,像是故事和遊戲。孩子透過圖像化的程式方塊,像組合積木般來讓所建立的角色移動、跳躍、跳舞、唱歌。也可以利用繪圖編輯器來描繪出心目中的角色人物,使用麥克風錄製自己的聲音或其他音效,利用照像機來拍攝自己的照片或放入其他圖片-- 然後組合它們,將孩子心中的想像帶到真實世界。", + "ABOUT_INSPIRED_BY": "ScratchJr 這個軟體的創作靈感來自於 Scratch。在全球有數以百萬計的年輕人( 8歲以上)使用 Scratch,是個非常受歡迎的程式語言( http://scratch.mit.edu ) 。而 ScratchJr 則重新設計操作介面及程式語言,讓它更適合幼童,尤其專注將功能設計地更符合他們的認知、個人、社會、情感發展。

你可以在 iPad 或是 Android 平板上免費下載到 ScratchJr ,若需進一步了解,請參考 http://scratchjr.org", + "ABOUT_WHY_CREATE": "為什麼創造 ScratchJr?", + "ABOUT_WHY_CREATE_DESCRIPTION": "程式(或電腦程式)設計是新世代的必備素養,就像寫作能讓你的組識能力、表達能力變好一樣,程式設計也一樣。在過去,程式設計很難普及,但我們認為每個人都該具備這樣的能力,就像寫作能力一樣。

當幼童使用 ScratchJr 時,他們不只是和電腦互動,更可以透過電腦學習如何創造和表達內心所想。從這個過程,幼童也學到了解決問題、創意設計、邏輯思考的能力,這都是幫助他們在未來成功的基礎。同時,他們在有意義、有動力的情況下使用數學、語文,能力的發展會來得更快。ScratchJr 希望幼童們不僅僅是學習程式設計,也能從程式設計中學習到更多更多。", + "ABOUT_WHO_CREATED": "誰創造了ScratchJr?", + "ABOUT_WHO_CREATED_DESCRIPTION": "ScratchJr 的是一項合作開發項目,開發者有 Tufts 大學 Eliot-Pearson 兒童研究與人類發展部部門下的發展技術(DevTech)研究團隊(領導者為Marina Umaschi Bers ,貢獻者有Amanda Strawhacker, Claire Caine, Louise Flannery, Elizabeth Kazakoff, Dylan Portelance )、 MIT媒體實驗室下的終身幼兒園團隊(領導者為Mitchel Resnick,貢獻者有Chris Garrity, Tim Mickel, Carl Bowman, Champika Fernando, Natalie Rusk, Sayamindu Dasgupta, Chris Graves ) 、 Playful發明公司(領導者為Paula Bont&aacute和Brian Silverman,貢獻者有Jack Geddes, Adrian Gabriel ) 。ScratchJr的Android版本由Two Sigma (領導者為Mark Roth,貢獻者為Kevin Hu )和Benesse公司實現。

圖像由HvingtQuatre公司(領導者為Julien Gelifier和Adrien Valesa ),Sarah Thomson, Peter Mueller, Jillian Lombardi建立,影片由MIT媒體實驗室的Paula Aguilera出品。我們也感謝所有在測試期間參與的所有人,特別是Sergio Antolinez,Vandendaele Didier和Sjoerd Dirk Meijer。", + "ABOUT_WHO_SUPPORTED": "誰幫助了 ScratchJr?", + "ABOUT_WHO_SUPPORTED_DESCRIPTION": "ScratchJr 項目已獲得美國國家科學基金會(NSF DRL-1118664)、Scratch 基金會、LEGO 基金會、英國電信的慷慨資助。

若你也喜歡這個免費的 app,可以捐款給非營利組識Scratch 基金會( www.scratchfoundation.org ),讓 ScratchJr 能夠走得更長遠,不管捐贈多少都衷心感謝。

來自ScratchJr Kickstarter 活動的白金支持者:Jeremy Deutsch,Ken​​neth Ehlert,Catherine Greenspon,Mark Loughridge,JoAnn Gantz Bendetson 和 Shirley Resnick。

其他來自 ScratchJr Kickstarter 活動的支持者:", + "BLOCKS_TRIGGERING_BLOCKS": "觸發類型的積木", + "BLOCKS_GREEN_FLAG": "從綠旗被點擊開始", + "BLOCKS_GREEN_FLAG_DESCRIPTION": "在最前面添加此積木,當點擊綠旗的時候,後面的程式就會開始執行。", + "BLOCKS_ON_TAP": "從角色被點擊開始", + "BLOCKS_ON_TAP_DESCRIPTION": "在最前面添加此積木,當點擊角色時的時候,後面的程式就會開始執行。", + "BLOCKS_ON_TOUCH": "從觸碰其他角色開始", + "BLOCKS_ON_TOUCH_DESCRIPTION": "在最前面添加此積木,當碰到另一個角色的時候,後面的程式就會開始執行。", + "BLOCKS_ON_MESSAGE": "從收到訊息開始", + "BLOCKS_ON_MESSAGE_DESCRIPTION": "當接收到發送的顏色訊息時,開始後面的程式。", + "BLOCKS_SEND_MESSAGE": "發送顏色訊息", + "BLOCKS_SEND_MESSAGE_DESCRIPTION": "發送指定顏色的訊息。", + "BLOCKS_MOTION_BLOCKS": "動作類型的積木", + "BLOCKS_MOVE_RIGHT": "往右走", + "BLOCKS_MOVE_RIGHT_DESCRIPTION": "讓角色向右移動,可指定移動的格數。", + "BLOCKS_MOVE_LEFT": "往左走", + "BLOCKS_MOVE_LEFT_DESCRIPTION": "讓角色向左移動,可指定移動的格數。", + "BLOCKS_MOVE_UP": "往上走", + "BLOCKS_MOVE_UP_DESCRIPTION": "讓角色向上移動,可指定移動的格數。", + "BLOCKS_MOVE_DOWN": "往下走", + "BLOCKS_MOVE_DOWN_DESCRIPTION": "讓角色向下移動,可指定移動的格數。", + "BLOCKS_TURN_RIGHT": "向右轉", + "BLOCKS_TURN_RIGHT_DESCRIPTION": "順時鐘旋轉一個角色,可以指定旋轉的大小,數字為1 - 12,像時鐘上的時針一樣,12 表示轉一圈。", + "BLOCKS_TURN_LEFT": "向左轉", + "BLOCKS_TURN_LEFT_DESCRIPTION": "逆時鐘旋轉一個角色,可以指定旋轉的大小,數字為1 - 12,像時鐘上的時針一樣,12 表示轉一圈。", + "BLOCKS_HOP": "跳起來", + "BLOCKS_HOP_DESCRIPTION": "讓角色跳起來,可以指定跳起來的格數。", + "BLOCKS_GO_HOME": "回家", + "BLOCKS_GO_HOME_DESCRIPTION": "角色在移動後,可以用這個積木讓他回到回來的位置( 如果要設定角色的原始位置,可以在屏幕上拖曳角色那個格子上) 。", + "BLOCKS_LOOKS_BLOCKS": "外觀類型的積木", + "BLOCKS_SAY": "說出", + "BLOCKS_SAY_DESCRIPTION": "在角色上方顯示輸入的內容,像漫畫上的泡泡話框一樣。", + "BLOCKS_GROW": "放大", + "BLOCKS_GROW_DESCRIPTION": "增加角色的顯示尺寸,讓角色變得比原來還大。", + "BLOCKS_SHRINK": "縮小", + "BLOCKS_SHRINK_DESCRIPTION": "減少角色的顯示尺寸,讓角色得比原來還小。", + "BLOCKS_RESET_SIZE": "重設大小", + "BLOCKS_RESET_SIZE_DESCRIPTION": "重設角色的顯示尺寸,把角色變回原來的大小。", + "BLOCKS_HIDE": "隱藏", + "BLOCKS_HIDE_DESCRIPTION": "讓在屏幕上的角色漸漸的消失不見。", + "BLOCKS_SHOW": "顯示", + "BLOCKS_SHOW_DESCRIPTION": "讓消失的角色漸漸的出現在屏幕上。", + "BLOCKS_SOUND_BLOCKS": "音效類型的積木", + "BLOCKS_POP": "Pop", + "BLOCKS_POP_DESCRIPTION": "播放「Pop」音效", + "BLOCKS_PLAY_RECORDED": "播放錄音音效", + "BLOCKS_PLAY_RECORDED_DESCRIPTION": "播放所錄製的聲音或是音樂。", + "BLOCKS_CONTROL_BLOCKS": "控制類型積木", + "BLOCKS_WAIT": "等待", + "BLOCKS_WAIT_DESCRIPTION": "讓角色暫時停下來一段時間( 單位是十分之一秒) 。", + "BLOCKS_STOP": "停止", + "BLOCKS_STOP_DESCRIPTION": "停止執行所有角色上的程式。", + "BLOCKS_SET_SPEED": "設定速度", + "BLOCKS_SET_SPEED_DESCRIPTION": "變更角色移動時的速度。", + "BLOCKS_REPEAT": "重複固定次數", + "BLOCKS_REPEAT_DESCRIPTION": "重複執行區塊內的所有程式,可以執行指定次數。", + "BLOCKS_END_BLOCKS": "結束積木", + "BLOCKS_END": "結束", + "BLOCKS_END_DESCRIPTION": "用來表示程式結束( 不會影響當前執行的程式)。", + "BLOCKS_REPEAT_FOREVER": "重複無限次數", + "BLOCKS_REPEAT_FOREVER_DESCRIPTION": "重複執行區塊內的所有程式,不停的重複。", + "BLOCKS_GO_TO_PAGE": "移至頁面", + "BLOCKS_GO_TO_PAGE_DESCRIPTION": "切換到專案中的指定頁面。", + "INTERFACE_GUIDE_NUMBER": "{N, number}", + "INTERFACE_GUIDE_SAVE": "{N, number} .儲存", + "INTERFACE_GUIDE_STAGE": "{N, number}. 舞台", + "INTERFACE_GUIDE_PRESENTATION_MODE": "{N, number} .全屏模式", + "INTERFACE_GUIDE_GRID": "{N, number} .格線模式", + "INTERFACE_GUIDE_CHANGE_BG": "{N, number} .變更背景", + "INTERFACE_GUIDE_ADD_TEXT": "{N, number} .添加文字", + "INTERFACE_GUIDE_RESET_CHAR": "{N, number} .重設角色", + "INTERFACE_GUIDE_GREEN_FLAG": "{N, number} .綠旗", + "INTERFACE_GUIDE_PAGES": "{N, number} .頁面", + "INTERFACE_GUIDE_PROJECT_INFO": "{N, number} .專案資訊", + "INTERFACE_GUIDE_UNDO_REDO": "{N, number} .復原和重做", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT": "{N, number} .程式積木", + "INTERFACE_GUIDE_PROGRAMMING_AREA": "{N, number} .程式工作區", + "INTERFACE_GUIDE_BLOCKS_PALETTE": "{N, number} .指令積木面板", + "INTERFACE_GUIDE_BLOCKS_CATEGORIES": "{N, number} .指令積木分類", + "INTERFACE_GUIDE_CHARACTERS": "{N, number} .角色", + "INTERFACE_GUIDE_SAVE_DESCRIPTION": "儲存目前的專案,並返回到主頁。", + "INTERFACE_GUIDE_STAGE_DESCRIPTION": "這裡是專案中角色們表演的地方,要刪除舞台上的角色,可以點著角色不放,會出現刪除的圖示按鈕。", + "INTERFACE_GUIDE_PRESENTATION_MODE_DESCRIPTION": "將舞台放大成全屏顯示。", + "INTERFACE_GUIDE_GRID_DESCRIPTION": "點一下可以顯示( 隱藏) 座標格線。", + "INTERFACE_GUIDE_CHANGE_BG_DESCRIPTION": "選擇或是繪製一張圖片作為舞台的背景。", + "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "在舞台上输入文字内容。", + "INTERFACE_GUIDE_RESET_CHAR_DESCRIPTION": "重設所有角色,讓他們回到原來在舞台上的位置。( 若要訂定角色的預設位置,可以拖曳他們到想要的格子上 )", + "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "啟動所有以「從綠旗被點擊開始」積木開頭的程式。", + "INTERFACE_GUIDE_PAGES_DESCRIPTION": "選取專案中要檢視的頁面- 或是點擊加號圖示來添加新的頁面。每個頁面有各自的角色、背景設置。若要刪除頁面,點著頁面不放會出現刪除按鈕圖示。若要調整頁面順序,可以拖曳重新排列位置。", + "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "變更專案的名稱,檢視專案的建立時間,或是分享專案( 如果你的裝置支援的話)。", + "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "如果你做錯了什麼,點一下復原就可以回到上一步操作,若是要再做一次,可以點擊重做按鈕。", + "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "將積木貼在組合成一個積木堆,我們叫他程式。透過程式可以告訴角色做什麼事情。在積木上點一下可以執行該指令。若要刪除一個積木、或是積木堆,只要將它們拖曳到程式工作區以外的區域就可以了。若要被複製一個角色上的程式,可以直接將程式積木拖放到另一個角色的縮圖上。", + "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "這裡是組合積木,產生程式的地方,透過程式可以告訴角色要做的事情。", + "INTERFACE_GUIDE_BLOCKS_PALETTE_DESCRIPTION": "這個面板顯示可用積木,將要使用的積木拖曳到程式工作區,然後在積木上點一下可以看到他們是做什麼的。", + "INTERFACE_GUIDE_BLOCKS_CATEGORIES_DESCRIPTION": "這裡將所有指令依用途分類,可分為:觸發( 黃色) 、動作( 藍色) 、外觀( 紫色)、音效( 綠色) 、控制( 橙色) 、結束( 紅色) 。", + "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "選擇專案中使用中的角色- 點擊加號圖示可以添加新的角色。當角色被選取,你可以編寫它的程式;點擊名稱可以為角色重新命名,點擊筆刷圖示可以編輯圖片。若要刪除角色,在角色上點著不放,會出現刪除按鈕。若要復制角色到其他頁面,只要將它拖放到其他的頁面縮圖。", + "PAINT_GUIDE_UNDO": "{N, number} .復原", + "PAINT_GUIDE_REDO": "{N, number} .重做", + "PAINT_GUIDE_SHAPE": "{N, number}.形狀", + "PAINT_GUIDE_CHARACTER_NAME": "{N, number} .角色名稱", + "PAINT_GUIDE_CUT": "{N, number} .剪下", + "PAINT_GUIDE_DUPLICATE": "{N, number} .複製", + "PAINT_GUIDE_ROTATE": "{N, number} .旋轉", + "PAINT_GUIDE_DRAG": "{N, number} .拖曳", + "PAINT_GUIDE_SAVE": "{N, number} .儲存", + "PAINT_GUIDE_FILL": "{N, number} .填滿", + "PAINT_GUIDE_CAMERA": "{N, number} .照相機", + "PAINT_GUIDE_COLOR": "{N, number} .顏色", + "PAINT_GUIDE_LINE_WIDTH": "{N, number} .線條粗細", + "PAINT_GUIDE_UNDO_DESCRIPTION": "若做錯了,可以利用這個工具反回到上一個操作步驟。", + "PAINT_GUIDE_REDO_DESCRIPTION": "若復原太多操作步驟,可以利用這個工具重作一遍。", + "PAINT_GUIDE_SHAPE_DESCRIPTION": "選擇要繪製的形狀,有:線條、圓形、方形、三角形。", + "PAINT_GUIDE_CHARACTER_NAME_DESCRIPTION": "顯示角色的名稱,點一下可以修改。", + "PAINT_GUIDE_CUT_DESCRIPTION": "用來剪下指定的圖案,在點擊剪下工具後,你可以接著點一下角色或是形狀,將它們從畫布上移除。", + "PAINT_GUIDE_DUPLICATE_DESCRIPTION": "用來複製指定的圖案,在點擊複製工具後,你可以接著點一下角色或是形狀,將它們複製並貼在畫布上。", + "PAINT_GUIDE_ROTATE_DESCRIPTION": "在點擊旋轉工具後,你可以旋轉畫布上的角色或是形狀。", + "PAINT_GUIDE_DRAG_DESCRIPTION": "在點擊拖曳工具後,你可以拖曳畫布上的角色或形狀到想要的位置。如果你選擇的是形狀,你還可以修改形狀。", + "PAINT_GUIDE_SAVE_DESCRIPTION": "儲存變更並離開繪圖編輯器。", + "PAINT_GUIDE_FILL_DESCRIPTION": "在點擊填滿工具後,你可以將角色的某個區塊,或是形狀填滿指定的色彩。", + "PAINT_GUIDE_CAMERA_DESCRIPTION": "在點擊照相機工具後,你可以點擊角色的某個區塊,或是形狀,接著再點擊照相按鈕,就可以把相片內容填滿到該區域上。", + "PAINT_GUIDE_COLOR_DESCRIPTION": "選擇繪製線條或是添滿形狀所要使用的顏色。", + "PAINT_GUIDE_LINE_WIDTH_DESCRIPTION": "變更繪製時線條的粗細。", + "SAMPLE_Under the sea": "海底世界", + "SAMPLE_Farm": "農場", + "SAMPLE_Seasons": "四季變換", + "SAMPLE_Friends": "朋友", + "SAMPLE_Dance": "舞蹈表演", + "SAMPLE_Animal Race": "動物賽跑", + "SAMPLE_Bump": "鴨子划水", + "SAMPLE_Quick Intro": "快速上手", + "SAMPLE_Star": "星星", + "SAMPLE_TEXT_key_character_cat": "貓", + "SAMPLE_TEXT_key_character_star": "星星", + "SAMPLE_TEXT_key_character_teen_girl": "青少年", + "SAMPLE_TEXT_key_character_teen_boy": "青少年", + "SAMPLE_TEXT_key_farm_tap_them": "點擊他們", + "SAMPLE_TEXT_key_party_question": "派對?", + "SAMPLE_TEXT_key_soccer_question": "還是足球賽?", + "SAMPLE_TEXT_key_goal": "得分!!!", + "SAMPLE_TEXT_key_under_the_sea_fish": "魚", + "SAMPLE_TEXT_key_under_the_sea_seahorse": "海馬", + "SAMPLE_TEXT_key_under_the_sea_starfish": "海星", + "SAMPLE_TEXT_key_farm_pig": "豬", + "SAMPLE_TEXT_key_farm_horse": "馬", + "SAMPLE_TEXT_key_farm_chicken": "雞", + "SAMPLE_TEXT_key_farm_barn": "穀倉", + "SAMPLE_TEXT_key_seasons_summer": "夏天", + "SAMPLE_TEXT_key_seasons_fall": "秋天", + "SAMPLE_TEXT_key_seasons_winter": "冬天", + "SAMPLE_TEXT_key_seasons_spring": "春天", + "SAMPLE_TEXT_key_friends_cake": "蛋糕", + "SAMPLE_TEXT_key_friends_soccer_ball": "足球", + "SAMPLE_TEXT_key_friends_child": "小孩", + "SAMPLE_TEXT_key_friends_table": "桌子", + "SAMPLE_TEXT_key_friends_soccer_net": "足球門", + "SAMPLE_TEXT_key_animalrace_elephant": "大象", + "SAMPLE_TEXT_key_animalrace_giraffe": "長頸鹿", + "SAMPLE_TEXT_key_animalrace_monkey": "猴子", + "SAMPLE_TEXT_key_dance_scubadiver": "潛水員", + "SAMPLE_TEXT_key_dance_snake": "蛇", + "SAMPLE_TEXT_key_bump_yellow_duck": "黃色小鴨", + "SAMPLE_TEXT_key_bump_blue_duck": "藍色小鴨", + "SAMPLE_TEXT_key_bump_green_duck": "綠色小鴨", + "SAMPLE_TEXT_key_quickintro_fish": "魚", + "SAMPLE_TEXT_key_quickintro_toc": "Toc", + "CHARACTER_Cat.svg": "貓貓", + "CHARACTER_Cat2.svg": "貓貓走路", + "CHARACTER_Blue.svg": "Tic", + "CHARACTER_Purple.svg": "Tac", + "CHARACTER_Red.svg": "Toc", + "CHARACTER_Dragon.svg": "龍", + "CHARACTER_Fairy.svg": "仙女", + "CHARACTER_Wizard.svg": "巫師", + "CHARACTER_Dog.svg": "小狗", + "CHARACTER_Rabbit.svg": "免子", + "CHARACTER_Chicken.svg": "雞", + "CHARACTER_Pig.svg": "豬", + "CHARACTER_Horse.svg": "馬", + "CHARACTER_Zebra.svg": "斑馬", + "CHARACTER_Monkey.svg": "猴子", + "CHARACTER_Elephant.svg": "大象", + "CHARACTER_Giraffe.svg": "長頸鹿", + "CHARACTER_Camel.svg": "駱駝", + "CHARACTER_Butterfly.svg": "蝴蝶", + "CHARACTER_Fly.svg": "蒼蠅", + "CHARACTER_Bat.svg": "蝙蝠", + "CHARACTER_Bird.svg": "鳥", + "CHARACTER_Snake.svg": "蛇", + "CHARACTER_Lizard.svg": "蜥蜴", + "CHARACTER_Frog.svg": "青蛙", + "CHARACTER_Duck.svg": "鴨子", + "CHARACTER_Crab.svg": "螃蟹", + "CHARACTER_Seahorse.svg": "海馬", + "CHARACTER_Starfish.svg": "海星", + "CHARACTER_Fish1.svg": "魚", + "CHARACTER_Fish2.svg": "魚", + "CHARACTER_Whale.svg": "鯨魚", + "CHARACTER_Penguin.svg": "企鵝", + "CHARACTER_PolarBear.svg": "北極熊", + "CHARACTER_Girl1.svg": "小孩", + "CHARACTER_Girl2.svg": "小孩", + "CHARACTER_Girl3.svg": "小孩", + "CHARACTER_Boy1.svg": "小孩", + "CHARACTER_Boy2.svg": "小孩", + "CHARACTER_Boy3.svg": "小孩", + "CHARACTER_TeenGirl1.svg": "青少年", + "CHARACTER_TeenGirl2.svg": "青少年", + "CHARACTER_TeenGirl3.svg": "青少年", + "CHARACTER_TeenBoy1.svg": "青少年", + "CHARACTER_TeenBoy2.svg": "青少年", + "CHARACTER_TeenBoy3.svg": "青少年", + "CHARACTER_Baby.svg": "嬰兒", + "CHARACTER_Mother.svg": "媽媽", + "CHARACTER_Father.svg": "爸爸", + "CHARACTER_Grandmother.svg": "祖母", + "CHARACTER_Grandfather.svg": "祖父", + "CHARACTER_Girl.svg": "小孩", + "CHARACTER_Boy.svg": "小孩", + "CHARACTER_Teen2.svg": "青少年", + "CHARACTER_Teen3.svg": "青少年", + "CHARACTER_Farmer1.svg": "農場工人", + "CHARACTER_Farmer.svg": "農場工人", + "CHARACTER_Bike2.svg": "騎士", + "CHARACTER_Bike.svg": "騎士", + "CHARACTER_Car2.svg": "車手", + "CHARACTER_Car1.svg": "車手", + "CHARACTER_Aeroplane.svg": "飛行員", + "CHARACTER_Astronaut.svg": "太空人", + "CHARACTER_Inuit.svg": "愛斯基摩人", + "CHARACTER_Scubadiver.svg": "潛水員", + "CHARACTER_Rowboat.svg": "划手", + "CHARACTER_Tree1.svg": "樹", + "CHARACTER_Tree3.svg": "樹", + "CHARACTER_Tree4.svg": "樹", + "CHARACTER_Evergreen.svg": "樹", + "CHARACTER_Weed.svg": "植物", + "CHARACTER_Pasture.svg": "高草", + "CHARACTER_Cactus.svg": "仙人掌", + "CHARACTER_Daffodil.svg": "水仙", + "CHARACTER_Daisy1.svg": "菊花", + "CHARACTER_Daisy2.svg": "菊花", + "CHARACTER_Daisy3.svg": "菊花", + "CHARACTER_Tulip2.svg": "鬱金香", + "CHARACTER_Flowers.svg": "花叢", + "CHARACTER_Apple.svg": "蘋果", + "CHARACTER_Peach.svg": "桃子", + "CHARACTER_Mushroom.svg": "蘑菇", + "CHARACTER_Star.svg": "星星", + "CHARACTER_Star2.svg": "星星", + "CHARACTER_Star3.svg": "星星", + "CHARACTER_ShootingStar.svg": "流星", + "CHARACTER_Earth.svg": "地球", + "CHARACTER_Planet.svg": "衛星", + "CHARACTER_Sun.svg": "太陽", + "CHARACTER_Moon.svg": "月球", + "CHARACTER_CrescentMoon.svg": "月亮", + "CHARACTER_Cloud1.svg": "雲", + "CHARACTER_Thundercloud.svg": "雷雲", + "CHARACTER_Tornado.svg": "龍捲風", + "CHARACTER_Barn.svg": "穀倉", + "CHARACTER_Fort.svg": "城堡", + "CHARACTER_Castle.svg": "城堡", + "CHARACTER_Igloo.svg": "冰屋", + "CHARACTER_House1.svg": "房子", + "CHARACTER_House.svg": "房子", + "CHARACTER_House3.svg": "房子", + "CHARACTER_House4.svg": "房子", + "CHARACTER_Apartment.svg": "大樓", + "CHARACTER_School.svg": "學校", + "CHARACTER_Shop.svg": "商店", + "CHARACTER_Fence.svg": "籬笆", + "CHARACTER_Mailbox.svg": "信箱", + "CHARACTER_Cake.svg": "蛋糕", + "CHARACTER_Ball.svg": "球", + "CHARACTER_Basketball.svg": "籃球", + "CHARACTER_Soccerball.svg": "足球", + "CHARACTER_SoccerNet.svg": "足球門", + "CHARACTER_Bed.svg": "床", + "CHARACTER_NightTable.svg": "床櫃", + "CHARACTER_Stool.svg": "凳子", + "CHARACTER_Table.svg": "桌子", + "CHARACTER_Car.svg": "車", + "CHARACTER_Bus.svg": "公車", + "CHARACTER_SailBoat.svg": "船", + "CHARACTER_Boat2.svg": "船", + "CHARACTER_Rocket.svg": "火箭", + "BACKGROUND_Farm.svg": "農場", + "BACKGROUND_Park.svg": "公園", + "BACKGROUND_Suburbs.svg": "郊區", + "BACKGROUND_City.svg": "城市", + "BACKGROUND_Library.svg": "圖書館", + "BACKGROUND_Classroom.svg": "教室", + "BACKGROUND_Theatre.svg": "劇院", + "BACKGROUND_Gym.svg": "健身房", + "BACKGROUND_Gym2.svg": "健身房", + "BACKGROUND_Bedroom.svg": "臥室", + "BACKGROUND_EmptyRoom.svg": "空房間", + "BACKGROUND_Summer.svg": "夏季", + "BACKGROUND_Fall.svg": "秋季", + "BACKGROUND_Winter.svg": "冬季", + "BACKGROUND_Spring.svg": "春季", + "BACKGROUND_Creek.svg": "小河", + "BACKGROUND_Lake.svg": "湖", + "BACKGROUND_Woods.svg": "森林", + "BACKGROUND_BeachDay.svg": "海邊白天", + "BACKGROUND_BeachSunrise.svg": "海邊傍晚", + "BACKGROUND_BeachNight.svg": "海邊黑夜", + "BACKGROUND_Underwater.svg": "水底", + "BACKGROUND_Jungle.svg": "叢林", + "BACKGROUND_Savannah.svg": "草原", + "BACKGROUND_Desert.svg": "沙漠", + "BACKGROUND_Arctic.svg": "北極", + "BACKGROUND_Space.svg": "太空", + "BACKGROUND_MoonBkg.svg": "月球", + "BLOCK_DESC_GREEN_FLAG": "點擊綠旗時開始", + "BLOCK_DESC_ON_TAP": "點擊{CHARACTER_NAME}時開始", + "BLOCK_DESC_ON_BUMP": "碰到{CHARACTER_NAME}時開始", + "BLOCK_DESC_MESSAGE_COLOR_ORANGE": "橙", + "BLOCK_DESC_ON_MESSAGE": "接到{COLOR}訊息時開始", + "BLOCK_DESC_SEND_MESSAGE": "發送{COLOR}訊息", + "BLOCK_DESC_MOVE_RIGHT": "往右走", + "BLOCK_DESC_MOVE_LEFT": "往左走", + "BLOCK_DESC_MOVE_UP": "往上走", + "BLOCK_DESC_MOVE_DOWN": "往下走", + "BLOCK_DESC_TURN_RIGHT": "向右轉", + "BLOCK_DESC_TURN_LEFT": "向左轉", + "BLOCK_DESC_HOP": "跳起來", + "BLOCK_DESC_GO_HOME": "回家", + "BLOCK_DESC_SAY": "說出", + "BLOCK_DESC_GROW": "放大", + "BLOCK_DESC_SHRINK": "縮小", + "BLOCK_DESC_RESET_SIZE": "重設大小", + "BLOCK_DESC_HIDE": "隱藏", + "BLOCK_DESC_SHOW": "顯示", + "BLOCK_DESC_PLAY_SOUND": "播放{SOUND_NAME}", + "BLOCK_DESC_PLAY_SOUND_POP": "pop", + "BLOCK_DESC_PLAY_RECORDED_SOUND": "播放錄製的音效", + "BLOCK_DESC_WAIT": "等待", + "BLOCK_DESC_STOP": "停止 {CHARACTER_NAME}", + "BLOCK_DESC_SET_SPEED": "設定速度", + "BLOCK_DESC_REPEAT": "重複", + "BLOCK_DESC_END": "結束", + "BLOCK_DESC_REPEAT_FOREVER": "重複無限次", + "BLOCK_DESC_GO_TO_PAGE": "移至第 {PAGE} 頁", + "SHARING_BY_EMAIL": "用電子郵件分享", + "SHARING_BY_AIRDROP": "用 Airdrop 分享", + "SHARING_EMAIL_SUBJECT": "ScratchJr 專案: {PROJECT_NAME}", + "SHARING_EMAIL_TEXT": "點按圖示可以在你的 iPad 或 Android 平板上嘗試我的 ScratchJr 專案!

如果你還沒有 ScratchJr App,你可以從 Apple App Store 或 Google Play 商店上下載。

有了 ScratchJr,小朋友可以製作自己的互動故事和遊戲。若想深入瞭解,請見 scratchjr.org。", + "PARENTAL_GATE_EXPLANATION": "為什麼我們要問這個問題?因為必須要大人同意的情況下才可以在線上分享。", + "GRID_NUMBER": "{N, number}", + "NEW_PROJECT_PREFIX": "專案", + "LIBRARY_CHARACTER": "角色", + "LIBRARY_BACKGROUND": "背景", + "SAY_BLOCK_DEFAULT_ARGUMENT": "嗨", + "ALERT_BACK": "返回", + "ALERT_SAVING": "正在保存...", + "SELECT_LANGUAGE": "選擇語言", + "USAGE_QUESTION": "你在哪裡用 ScratchJr?", + "USAGE_SCHOOL": "學校", + "USAGE_HOME": "家裡", + "USAGE_OTHER": "其他", + "USAGE_NONE": "不要再問我" +} \ No newline at end of file diff --git a/editions/free/src/settings.json b/editions/free/src/settings.json index 19dc69e..08d6a36 100644 --- a/editions/free/src/settings.json +++ b/editions/free/src/settings.json @@ -21,6 +21,8 @@ "defaultLocaleShort": "en", "supportedLocales": { "Català": "ca", + "Cymraeg": "cy", + "Dansk": "da", "Deutsch": "de", "English": "en", "Español": "es", @@ -31,7 +33,8 @@ "Português": "pt", "Svenska": "sv", "ไทย": "th", - "简体中文": "zh-cn" + "简体中文": "zh-cn", + "繁體中文": "zh-tw" }, "settingsPageDisabled": false } diff --git a/ios/ScratchJr.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/ios/ScratchJr.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist new file mode 100644 index 0000000..18d9810 --- /dev/null +++ b/ios/ScratchJr.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist @@ -0,0 +1,8 @@ + + + + + IDEDidComputeMac32BitWarning + + +