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fix: add https to all scratchjr.org links
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<strong>30 minutes: Introductions to ScratchJr.</strong> We recommend splitting up adults and children for a ScratchJr introduction session. 1 facilitator can take the
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children to one room (or ond side of the room) and the other can take the adults to explain how ScratchJr works and answer any questions the groups have. <em>(1) Children
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Introduction:</em> welcome game, what is programming introduction, ScratchJr interface introduction (TIP: try printing large versions of ScratchJr blocks for off-screen
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programming games like Simon Says or matching: <a href="http://scratchjr.org/teach/curricula" target="_blank">http://scratchjr.org/teach/curricula</a> <em>(2) Adults Introduction:</em> welcome, hands-on
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programming games like Simon Says or matching: <a href="https://scratchjr.org/teach/curricula" target="_blank">https://scratchjr.org/teach/curricula</a> <em>(2) Adults Introduction:</em> welcome, hands-on
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introduction (with devices), hand out and go over the “ScratchJr Tip Sheet” handout (Section 10), introduce schedule for event, have open discussion/Q&A about programming
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and technology in early childhood.
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</li>
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@ -324,7 +324,7 @@
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<strong>20 minutes: Introductions to ScratchJr.</strong> We recommend splitting up adults and children for a ScratchJr introduction session. 1 facilitator can take the
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children to one room (or ond side of the room) and the other can take the adults to explain how ScratchJr works and answer any questions the groups have. <em>(1) Children
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Introduction:</em> welcome game, what is programming introduction, ScratchJr interface introduction (TIP: try printing large versions of ScratchJr blocks for off-screen
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programming games like Simon Says or matching: <a href="http://scratchjr.org/teach/curricula" target="_blank">http://scratchjr.org/teach/curricula</a> <em>(2) Adults Introduction:</em> welcome, hands-on
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programming games like Simon Says or matching: <a href="https://scratchjr.org/teach/curricula" target="_blank">https://scratchjr.org/teach/curricula</a> <em>(2) Adults Introduction:</em> welcome, hands-on
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introduction (with devices), hand out and go over the “ScratchJr Tip Sheet” handout (Section 10), introduce schedule for event, have open discussion/Q&A about programming
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and technology in early childhood.
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</li>
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@ -365,7 +365,7 @@
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<strong>15 minutes: Introductions to ScratchJr.</strong> We recommend splitting up adults and children for a ScratchJr introduction session. 1 facilitator can take the
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children to one room (or ond side of the room) and the other can take the adults to explain how ScratchJr works and answer any questions the groups have. <em>(1) Children
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Introduction:</em> welcome game, what is programming introduction, ScratchJr interface introduction (TIP: try printing large versions of ScratchJr blocks for off-screen
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programming games like Simon Says or matching: <a href="http://scratchjr.org/teach/curricula" target="_blank">http://scratchjr.org/teach/curricula</a> <em>(2) Adults Introduction:</em> welcome, hands-on
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programming games like Simon Says or matching: <a href="https://scratchjr.org/teach/curricula" target="_blank">https://scratchjr.org/teach/curricula</a> <em>(2) Adults Introduction:</em> welcome, hands-on
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introduction (with devices), hand out and go over the “ScratchJr Tip Sheet” handout (Section 10), introduce schedule for event, have open discussion/Q&A about programming
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and technology in early childhood.
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</li>
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